Tremulous Forum

General => General Discussion => Topic started by: Blood_god on November 16, 2009, 01:29:51 pm

Title: Tremulous RTS may be developed!
Post by: Blood_god on November 16, 2009, 01:29:51 pm
A tremulous RTS is being considered (no promises about creation)

We want anything you got, ideas, new units, sprites, fan art, maps, engines, absolutly anything!

Please also give your support so that we can present a successful plea to the tremulous owners so that we can develop and use their software and trademarks by saying:
I [your username here] want a tremulous RTS to be developed. Please accept that these programmers may try to create said game.

The game will be (if possible) open source and best of all, in keeping with the spirit of the game COMPLETELY FREE!!!

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.

We will do our best on this. I will place a website up later to show our progress

Blood_god
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 16, 2009, 02:37:04 pm
I'm also helping on this project with Blood_god. We won't make any promises but we aim for a fully 3D immersive environment with everything one would expect in a next-gen RTS!

Currently we are looking for a 3D engine and we are open to suggestions. Also, as Blood_god said, we are lobbying to the very talented people up in Tremulous HQ to give us permission to use Tremulous resources in our game once we begin construction.

I Iguana want a tremulous RTS to be developed. Please accept that I and my fellow programmers may try to create said game.

From,
Iguana
Title: Re: Tremulous RTS may be developed!
Post by: ==Troy== on November 16, 2009, 03:46:07 pm
Is Tremulous name protected at all? (i.e. Tremulous @ variants). If so, you will have to ask permission from the devs to call your game "Tremulous RTS".


As of engines, Darkplaces has ODE physics implemented, with quite a few eyecandy features. Xreal, on the other hand, has tremulous ported to it already.
Title: Re: Tremulous RTS may be developed!
Post by: David on November 16, 2009, 04:18:37 pm
Tremulous isn't a registered mark, but "Darklegion Development" are still trading under that brand, so it's still protected.  (It's been a while since I had it all explained to me, so I may be wrong)
Title: Re: Tremulous RTS may be developed!
Post by: Thorn on November 16, 2009, 05:12:05 pm
lolol did tamaru put you up to this?
Title: Re: Tremulous RTS may be developed!
Post by: danmal on November 16, 2009, 09:39:51 pm
I'm also helping on this project with Blood_god. We won't make any promises but we aim for a fully 3D immersive environment with everything one would expect in a next-gen RTS!

What sort of programming experience do you guys have?
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 16, 2009, 11:02:21 pm
Quote
lolol did tamaru put you up to this?

I really don't know who you're talking about.

Quote
Tremulous isn't a registered mark, but "Darklegion Development" are still trading under that brand, so it's still protected.  (It's been a while since I had it all explained to me, so I may be wrong)

Well, we will discuss legal issues with Darklegion hopefully if they give a general thumbs up in our direction...

Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.
Title: Re: Tremulous RTS may be developed!
Post by: danmal on November 16, 2009, 11:41:34 pm
What sort of languages though?
Title: Re: Tremulous RTS may be developed!
Post by: Bubba_the_shy on November 17, 2009, 01:01:00 am
Isn't Tremulous v1.1 (Ohn00Idiint) already an RTS?
Title: Re: Tremulous RTS may be developed!
Post by: Winnie the Pooh on November 17, 2009, 02:03:53 am
I support this.
Title: Re: Tremulous RTS may be developed!
Post by: ReapDaWrapper on November 17, 2009, 02:04:12 am
Isn't Tremulous v1.1 (Ohn00Idiint) already an RTS?

No.
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 17, 2009, 02:40:03 am
Devs reply pl0x.
Title: Re: Tremulous RTS may be developed!
Post by: SlackerLinux on November 17, 2009, 03:52:01 am
Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.

the spring engine would be a great choice tbh i haven't coded anything in it yet but i do play spring alot(offline id prob get owned online not a really good RTS player) its an ok engine except for the odd bug or 2. seems to handle well with alot of things happening too. Ogre and Irrlicht engines could be a good choice too.

its a good idea id love to see it happen tremulous is something i think can really easily be converted to RTS.

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.
why if you fail would you want to delete it someone may pick it up and finish it etc etc. its one of the many good things about open source if the main dev team quits someone can takeover/fork the project etc
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 17, 2009, 08:44:13 am
if we fail and give out our data trademarked information and private ideas may become widespread. however if we are given permission we will pass on our data so that someone may attempt to continue.

go figure

We may also release a custom map creator for your use later!

as for programming experience I am limited to two languages but have the ability to learn languages in roughly two weeks, as Iguana will confirm.

Who is 'tamaru'?

Currently we are looking for:

If anyone knows how to contact the devs then tell us DO NOT DO IT YOURSELF!! This is very important.

and most importantly Thankyou for your support, 10 non developer replies in 20 hrs. this is the sort of thing that makes us want to share out free games with you.
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 17, 2009, 11:19:49 am
Quote
What sort of programming experience do you guys have?

A few years I must say. I am second in command of a small indie game developer and we are always looking for new projects. As I said; there are no promises. A Tremulous RTS would take time and my team haven't tackled anything quite this big before but we are confident. That is why any help is appreciated. At the moment we are looking for an engine; something easy to use with many features and small learning curve. We are currently looking at the Spring engine since it boasts many features (lol... image a 10,000 dretch swarm). If anyone has any advise or programming experience we would appreciate any help that can be provided in this early stage of things.

the spring engine would be a great choice tbh i haven't coded anything in it yet but i do play spring alot(offline id prob get owned online not a really good RTS player) its an ok engine except for the odd bug or 2. seems to handle well with alot of things happening too. Ogre and Irrlicht engines could be a good choice too.

its a good idea id love to see it happen tremulous is something i think can really easily be converted to RTS.

if we fail to create said game all data, engines and such will be deleted immediatly, not given out. I give a promise that this will be so, as much as I can on a web forum.
why if you fail would you want to delete it someone may pick it up and finish it etc etc. its one of the many good things about open source if the main dev team quits someone can takeover/fork the project etc

I've used IrrLicht before and have a rough idea on Ogre but the problem with them is that they will take a heap of programming to get right. Also, the thing I like about Spring is that it is tailored for RTS while IrrLicht and Ogre are just general graphics engines though very good ones at that! We also are looking at open source strategy games (something Spring has an abundance of) so we have a base to work from then we can cut and paste some of the code, reducing production time and workload drastically.


The team of devs of which I am proud to belong to know the C family best (including derivatives of C and C++) but hey, we are quick learners. Blood_god taught himself his first programming language in just under 2 weeks! So as I said, we are picking an engine and should come to a conclusion within a few days. We are ideally looking for an engine with open source games based on it freely available and abound with aq good scripter, plenty of next-gen features and specialised RTS. So far Spring does tick all the boxes but we will look around some more before settling on it. As I said before we are looking for suggestions.
Title: Re: Tremulous RTS may be developed!
Post by: MitSugna on November 17, 2009, 11:36:30 am
Another "OMG I HAS A COOL IDEA" thread. Code something... Show us something... Then come back
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 17, 2009, 11:41:53 am
Hi People,  just an update:
We have decided to use the spring engine due to its familiar (C++) format and quality of games created by it. I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough. We still want plans for new units!

A bit of info about the game:

These rumors are just the start, wait till you see what we're doing to the graphics!
[/list]
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 17, 2009, 11:46:43 am
The team of devs of which I am proud to belong to know the C family best (including derivatives of C and C++) but hey, we are quick learners. Blood_god taught himself his first programming language in just under 2 weeks! So as I said, we are picking an engine and should come to a conclusion within a few days. We are ideally looking for an engine with open source games based on it freely available and abound with aq good scripter, plenty of next-gen features and specialised RTS. So far Spring does tick all the boxes but we will look around some more before settling on it. As I said before we are looking for suggestions.

It was only GML (that's Game Maker Language for you N00bs out there)
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 17, 2009, 12:22:15 pm
Another "OMG I HAS A COOL IDEA" thread. Code something... Show us something... Then come back

I'd like to say right now that this really is an "OMG I HAS A COOL IDEA" thread; except it is better articulated with proper use of grammar. However, at the same time please take into account the fact that I do have a game development team under my wing and a fairly strong one at that. No matter what, the dev team working on this will take a great big tyrant stab at this and we're hoping we have your support with this and hopefully we can turn that stab into a complete K.O. base rampage "ayy" style! It won't work without support from you lot... yes, the people on this forum scattered wherever you are on the globe. I'm sure out there we have a dark horse of coding, a perfect Trem modder who can extract all the models and slap them into another format, fan artists to provide in-game static images, a hidden pegasus of an animator to realise this dream. My development team will lead the project and do the heavy lifting but Darklegion has done something great with Tremulous in that they have opened it up for everyone! Where would Tremulous be if it weren't for the continuous help of the Mercenarie's Guild? Where would Tremulous be if it weren't for every single modder out there? It is self perpetuating because of the community and without this great community driving it forward like a mass driver slug into the brain of a pouncing goon, Tremulous would have died ages ago like every other great yet unknown freeware game out there. This is why no matter how good our programmers are, we need your help to provide the raw ingredients that make a great game.
Title: Re: Tremulous RTS may be developed!
Post by: MitSugna on November 17, 2009, 12:50:18 pm
:D
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 17, 2009, 04:16:15 pm
You could try contacting the devs through IRC on #tremulous.
http://tremulous.net/forum/index.php?topic=9268

A pm is not a bad idea either.
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 17, 2009, 10:37:45 pm
Update:

We are currently in preliminary trials which involve just making a dretch, a granger, an overmind and an egg for the aliens (with alien resources; evos and biomass) and a telenode, a reactor, a scout squad (assault rifle), a construction squad for the humans (with human resources; credits and power). This will be made in Spring and is predicted to take a week or so. We'll be 'borrowing' code from some open source games that use Spring so it should be relatively bug free.

Also, we are working on modding the actual Spring engine to tailor it specifically for our game so one doesn't need to install Spring to play; the parser will be built into the single installer and be specific for Tremulous RTS only. This will make it look and feel more professional as well as making it easier from the programmer's point of view for security. However, this will be midway through the actual build as it will be quite a big undertaking.

For now we are working on the preliminary trials. We are sure to keep you updated.

All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

Also, thank you Demolution for the link to the IRC feed. Didn't think of that! :laugh: When preliminary trials get going we will move ahead and contact them.
Title: Re: Tremulous RTS may be developed!
Post by: UniqPhoeniX on November 18, 2009, 01:55:02 am
The alien build points are called "sentience" not biomass. But good luck with this project!
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 18, 2009, 03:11:12 am
The alien build points are called "sentience" not biomass. But good luck with this project!

Thanks! Was wonderinhg hat it was called!  :laugh:
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 18, 2009, 04:01:07 am
All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

The models are contained in data-1.1.0.pk3 in base/models/players/level*. They are in md3 format.
Also remember that a pk3 is essentially a zip file, once the extension is changed.

Taken from here (after a simple search):
http://tremulous.net/forum/index.php?topic=8735.0
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 18, 2009, 04:30:35 am
All Tremulous models are, as far as I can tell, vertex animated but I would like skeletal animation since I think Spring prefers it and it makes it easier for physics, ingame animation etc. therefore if anyone knows where I may find models of a dretch, a granger, a human, a rifle and a construction kit that are rigged up with a skeleton please let me know. Till then I will just have to stick with the buildings.

The models are contained in data-1.1.0.pk3 in base/models/players/level*. They are in md3 format.
Also remember that a pk3 is essentially a zip file, once the extension is changed.

Taken from here (after a simple search):
http://tremulous.net/forum/index.php?topic=8735.0

Yea... I know. I've been converting them to a more standard format and Blood_god is rigging them in Blender with a skeleton but it is taking time; Blender is quite complex after all. I was referring to whether anyone had skeleton rigged models of Tremulous units to save us the time so we can  get down to the preliminary trial programming which would be the real purpose of the exercise.

EDIT: I'll recommend Misfit Model 3D to Blood_god when I next see him... It opens MD3 and can reasonably easily rig a model.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 18, 2009, 09:31:28 am
Misfit model...
sounds interesting. hopefully we will be able to show some progress in a few weeks. from now on this forum will be used for us to ask for help, give updates etc. actual creation and minor decisions will no longer be discussed here but you are welcome to put up comments on what we should use. we will not answer rumors unless we feel that we want to. all I can say is

Let there be TANKS!!!
Title: Re: Tremulous RTS may be developed!
Post by: ==Troy== on November 18, 2009, 09:34:55 am
Spring engine is all all-right, but requires a bit too much lua for everything. It also works very poorly on ATI cards. But granted that the models are already done for you (and no, iirc there is no skeletal animation in spring) you should be able to port tremulous to spring engine in a matter of 2-3 months. (for a single person working on it)
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 18, 2009, 11:38:26 am
Spring engine is all all-right, but requires a bit too much lua for everything. It also works very poorly on ATI cards. But granted that the models are already done for you (and no, iirc there is no skeletal animation in spring) you should be able to port tremulous to spring engine in a matter of 2-3 months. (for a single person working on it)

2-3 months for single person... Hmm... As I said, currently we are only working on a simple, single setup with just two structures per side and two units per side which shouldn't be too long at all if what you say is true for the whole of Trem. We want to see whether we can do that demo (and get permission from the devs to do this using the demo as a, well, demo; we might need their help for some resources etc.) before we start the project in full... And even then we won't do it all in one sitdown, we'll break it into chunks. We may release the odd release for public scrutiny but I think we should take this one step at a time for obvious reasons. Sometimes I have to remind Blood_god that we aren't Blizzard :P!
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 18, 2009, 01:31:46 pm
Well sorry if I'm a bit ambitious!
Sometimes I have to remind Blood_god that we aren't Blizzard :P!

anyway, at least I get stuff done on time to deadlines (must finish jetflyer bronze setup soon...)
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 18, 2009, 03:06:29 pm
Just please please please release some progress shots every once in a while. As you said, let's not follow in Blizzard's footsteps.  :)
Title: Re: Tremulous RTS may be developed!
Post by: Kiwi on November 18, 2009, 09:34:00 pm
I just thought I would suggest "Glest" as a very good open source engine you could use.  I don't know how much you've done with spring, but you should look into Glest.
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on November 18, 2009, 10:46:17 pm
I just thought I would suggest "Glest" as a very good open source engine you could use.  I don't know how much you've done with spring, but you should look into Glest.

Yes... We looked into Glest but we were attracted to Spring because of its extensive list of features while we weren't sure on Glest's features. If anyone knows the advanages Glest has over Spring then let me know now.

Plus Spring boasted up to 50,000 unit support and I just liked the idea of a 10,000 strong dretch swarm!  :o

anyway, at least I get stuff done on time to deadlines (must finish jetflyer bronze setup soon...)

Sorry to leave you guessing but JetFlyer Bronze is a completely unrelated game that we were developing. I assure you that this RTS will have top priority.

Just please please please release some progress shots every once in a while. As you said, let's not follow in Blizzard's footsteps.  :)

Don't worry, we will. The best scrutinisers are your audience since they are the ones actually receiving the end product.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 19, 2009, 09:24:27 am
I have checked Glest, I still prefer Spring.

Now if you look through this forum you will see that we are not the first people to attempt this. Someone decided that they could create a competent game on Game Maker without even knowing a single command of GML! if you think that his failiure is what will happen to us then you need to think some more. We are using the best engines, best graphics and best developers we can get. Oh, and some bad news. The game will be released in two parts. one part will be simpler, with both races and everything in the FPS, the other will be better, using different software. unfortunately this will be an inconvenience for a few lower level computers, sorry.

PS: learn gml before starting a decent project on game maker.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 19, 2009, 12:45:49 pm
Models are a little more easy than I expected...

I feel stressed a little from trying to put a skeleton to a dretch, how many limbs must the bastards have? I think I'll go flatten a couple of people with my Tyrant, or flash fry them with adv. maurauders (damn those critters are cool). See you on the battlefeild!
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 19, 2009, 04:09:03 pm
I'd say the dretch could use more than ten limbs.  :P
Title: Re: Tremulous RTS may be developed!
Post by: Bajsefar on November 20, 2009, 02:45:19 pm
Are the goons going to pounce, the tyrants trample, the marauders jump, the basilisks and dretches wallwalk?
Will humans sit around in base all day?
Title: Re: Tremulous RTS may be developed!
Post by: Silver on November 21, 2009, 04:35:51 am
Do you guys have any info on your company, any betas of anything, any proof to prove you're not just some 12 year olds with too much free time?
Title: Re: Tremulous RTS may be developed!
Post by: mooseberry on November 21, 2009, 06:39:55 am
This seemed interesting but blood_god's little forum pms ruined this for a lot of people I think.
Title: Re: Tremulous RTS may be developed!
Post by: Winnie the Pooh on November 21, 2009, 08:27:35 pm
Not to mention that gms is super crap.
Title: Re: Tremulous RTS may be developed!
Post by: Julius on November 22, 2009, 05:06:53 pm
I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough.

lol... it takes years to master 3D modeling (using Blender or any other program). Try to recruit someone who actually knows what he is doing :p
(Which will be hard since you give off the impression that you do not know what you are doing). Sorry for the harsh words, but take this as a well ment "reality check"!
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 23, 2009, 06:25:50 am
I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough.

lol... it takes years to master 3D modeling (using Blender or any other program). Try to recruit someone who actually knows what he is doing :p
(Which will be hard since you give off the impression that you do not know what you are doing). Sorry for the harsh words, but take this as a well ment "reality check"!
Agreed, anyway, I think I said that we were not using blender but instead a software named misfit model 3d. does anyone know any 3d moddelling software that can open .md3 files? Recreating the creatures from scratch is very time consuming, I only have two done.

Now for some good news. due to some modding tests it is apparent that the spring engine is easier to use and so we may be able to add stuff faster.
Title: Re: Tremulous RTS may be developed!
Post by: MitSugna on November 23, 2009, 06:32:03 am
Why don't you ask your professional team of coders :P
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 23, 2009, 01:37:20 pm
Why don't you ask your professional team of coders :P

Ha Ha. We have our software now, thankyou. The original system used to create the first tremulous models, and I have an aquaintance who is being very helpful with the Spring engine. This project is going to be done incredibly fast now that some people are helping us. If you want to complain, put in some effort first.

Do you guys have any info on your company, any betas of anything, any proof to prove you're not just some 12 year olds with too much free time?

I completely understand your point of view. as of now we have nothing for you but this is only because we have not completely done our primary example. Think a ragdoll. we have made all the parts, now we must stitch it together.

oh, and we are not twelve, and I don't have that much free time, sorry about that if I dissapointed you.

This seemed interesting but blood_god's little forum pms ruined this for a lot of people I think.

I am sorry if I have offended anybody, I have trouble understanding how people's emotions work and so sometimes make mistakes when all I mean is to help :'( I think that I will be better at this in a few more years, as I am nowhere near as bad as I was at 11, back in primary (those were the days) belive me, years 10, 11 & 12 are so much different, for those about to take them. Take whatever chances you get, then you get an awesome career. (damn I love my company).

More updates soon!
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 23, 2009, 02:19:55 pm
We have our software now, thankyou. The original system used to create the first tremulous models, and I have an aquaintance who is being very helpful with the Spring engine.

No, it is not mm3D, it is something else. I believe there might even be a wikipedia article on it. the system is known as NPherno's GLviewer, and whilst it is essentially viewing tool we have modded the coding to allow us to recreate files. No more sitting up late at night trying to re create the Dragoon's entire model (damn impossible, If you are thinking of trying, but feel free to have a go. You will probably do quite well after a few weeks of practicing). And please remember that we have nothing to do with Darklegion Development, the Devs on tremulous.net, and never will we have anything to do with Blizzard. Don't blame anything we have on them, unless it is really really bad, like murder. Then feel free to blame them. They did it, it was all their idea!!!

Seriously though, those guys are great, putting time and effort into something so enormous and then distributing it for free. Except Blizzard, those guys are the lowest ever. World of Warcraft: Taking your life away for just 14.95 a month! At least they can make a good real time strategy, but then again so can we...
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on November 23, 2009, 03:47:40 pm
Now now, Blizzard isn't that bad. After all Battle.net is, and will remail, free for the StarCraft, Diablo, and WarCraft franchises, and they continue to support their titles with patches to this day (albeit sometimes making stupid decisions on what to put in them). I agree that WoW is an addicting, money sucking drug, but there's always a way out. (http://www.wikihow.com/Break-a-World-of-Warcraft-Addiction)


P.S. Good luck with the project.
Title: Re: Tremulous RTS may be developed!
Post by: CreatureofHell on November 23, 2009, 03:57:19 pm
Now now, Blizzard isn't that bad. After all Battle.net is, and will remain, free for the StarCraft, Diablo, and WarCraft franchises, and they continue to support their titles with patches to this day (albeit sometimes making stupid decisions on what to put in them). I agree that WoW is an addicting, money sucking drug, but there's always a way out. (http://www.wikihow.com/Break-a-World-of-Warcraft-Addiction)


P.S. Good luck with the project.

 ;)

@Blood_god:
How can you have nothing to do with Darklegion Development if you're using their game? Of couse you won't have anything to do with Blizzard though by looking at the stuff you post here. Have fun  ;D
Title: Re: Tremulous RTS may be developed!
Post by: Kaine on November 23, 2009, 04:16:27 pm
I just want to know how you plan on balancing a 2-race RTS where one race is almost exclusively ranged combat, and the other almost exclusively melee.  A large part of Tremulous is the environment... have you considered how you're going to utilize dim lighting, hallways, and WALLWALK?

Do all human units have to make a pit stop at the armory structure before they can be of any use, and will there be binds, or will you have to go through a godforsaken menu every time?  Do humans not have any radar/minimap at all until they've killed a sufficient number of aliens?  Will you still have a 100bp cap?  Will your aliens hop around?  How accurate will the various units be?  Can one human with a massdriver single-handedly win the game?  Can alien structures be built on the walls and ceiling?  How vulnerable will the reactor be to base-hopping?  WILL THERE BE A HOVEL?!!

EDIT:
  • Ledgendary units are to be included, by which we mean stuff that makes a tyrant want to go curl up and cry. think Hive Queen... Or a really big human tank...
A Hive Queen, eh?  One vagina (see also Overmind (http://i23.photobucket.com/albums/b368/Blessed_Silence/Overmind.jpg)) is more than enough for me, thank you very much!
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 24, 2009, 06:19:40 am
I just want to know how you plan on balancing a 2-race RTS where one race is almost exclusively ranged combat, and the other almost exclusively melee.  A large part of Tremulous is the environment... have you considered how you're going to utilize dim lighting, hallways, and WALLWALK?

Do all human units have to make a pit stop at the armory structure before they can be of any use, and will there be binds, or will you have to go through a godforsaken menu every time?  Do humans not have any radar/minimap at all until they've killed a sufficient number of aliens?  Will you still have a 100bp cap?  Will your aliens hop around?  How accurate will the various units be?  Can one human with a massdriver single-handedly win the game?  Can alien structures be built on the walls and ceiling?  How vulnerable will the reactor be to base-hopping?  WILL THERE BE A HOVEL?!!

EDIT:

some things are impossilble to put in a decent RTS, others are easy. Base hopping, definately, walls & ceiling, most probably not, but we will compensate by making dretches harder to hit. And where would ou poor little grangers be without a hovel? Anyway, who said anything about overminds and queens being different thngs? does anyone remember the monolith from Dawn of War Dark Crusade? all out base/kill machine!!!
  • Ledgendary units are to be included, by which we mean stuff that makes a tyrant want to go curl up and cry. think Hive Queen... Or a really big human tank...
A Hive Queen, eh?  One vagina (see also Overmind (http://i23.photobucket.com/albums/b368/Blessed_Silence/Overmind.jpg)) is more than enough for me, thank you very much!
Title: Re: Tremulous RTS may be developed!
Post by: SeanHeron on November 25, 2009, 12:06:49 am
I have some experience with the spring engine. What I won't have till start of next year is much time - but I'll be sure to follow this :) !

Question (though I realise you probably already set on the engine decision): What sort of scale are you thinking of - ie do you want to keep the size of the game similiar to Tremulous, with maybe 30 - 60 units a side, or larger. I'm asking because my feeling is that the Spring engine lends itself well to large/epic scale games, but only so-so for more limi ted ones. Hmm, I think the impression also has to do with the size you want to represent... I could be mistaken though.
I would have thought Glest might be your better bet, to be honest, but then, I have no idea how much flexibility that has on the Engine side.

Well, see you round in any case :D !

Sean

P.S. Spring does not yet support Skeletal animation - probably quite a drawback for any game that want's Organic movement  (no idea what Glest does).
Title: Re: Tremulous RTS may be developed!
Post by: Kiwi on November 25, 2009, 12:57:04 am
Glest is very flexible and I thought it would be the best choice also, http://glest.org/en/engine.php (http://glest.org/en/engine.php).
But if you've already decided, I guess it's your project.
Title: Re: Tremulous RTS may be developed!
Post by: ReapDaWrapper on November 25, 2009, 02:30:24 am
Glest is very flexible and I thought it would be the best choice also, http://glest.org/en/engine.php (http://glest.org/en/engine.php).
But if you've already decided, I guess it's your project.

Spring is a very nice looking engine. I would say that he sticks with it, because Glest is a bit sloppy looking, like Warcraft 3.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 26, 2009, 07:19:43 am
We are using Spring. Glest does not meet our requirements & would require extra work on the models, something I have no intention of doing. Thankyou for the advice though...

We are almost finished with a preliminary system test, i.e. a Dretch running a figure eight. whilst this may not seem much, this is actually the hard part as the rest is just mucking around with variables. Sorry about the delays
Title: Re: Tremulous RTS may be developed!
Post by: mooseberry on November 26, 2009, 07:29:21 am
...this is actually the hard part as the rest is just mucking around with variables. Sorry about the delays

This young man has no sense of history

Remember the 1.2!!!
Title: Re: Tremulous RTS may be developed!
Post by: attack1 on November 26, 2009, 09:46:35 am
A mapper at my server is developing a RTS already. :police:
Title: Re: Tremulous RTS may be developed!
Post by: jaypee on November 26, 2009, 01:32:55 pm
Attack1, tell him to join forces with Blood_god and his team =]
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 30, 2009, 04:56:27 am
Quote from: attack1 olink=topic=12326.msg183041#msg183041 date=1259228795
A mapper at my server is developing a RTS already. :police:
We have spaces for 'employment' (not actual employment) but if there is only one of you and three of us even if you started earlier you may want to put it towards this project. Now for some bad news.

We have decided to finish all the models and animations before we try the actual game. We can show you progress on the models though. Just last night I finished a Battlesuit with a flame cannon (more on those little bits of destruction later). When we have ~3 models we will show you them. Skinning may or may not be included. If you have the skills (mappers are currently wanted as this is the area we have the least expertise) we may decide to get your help. just give us a private message showing your experience and an example of your work. We will not accept people with no experience who just want some credit for what they didn't do. If, however you can contribute anything to the project regularly, you're in! If you have put anything to the project (including suggestions in this forum, like those guys who were talking about Glest) I have a special easter egg for you...

Remember, We can recruit, and Attack1, where is your server? I want to know what your RTS has already made.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on November 30, 2009, 02:26:08 pm
Hero in a jetsuit finished,. so you see, we are getting stuff done. I have a couple of alien queen arms too. I need to find out how to post images on this forum
Title: Re: Tremulous RTS may be developed!
Post by: Scimitar on November 30, 2009, 02:34:54 pm
Just bear in mind that when your RTS ends up being complete shit, like it inevitably will, you'll have a vast international community pissing all over you.  Please give me your e-mail address now, I want to have plenty of time to prepare my hate-mail for the release date.
Title: Re: Tremulous RTS may be developed!
Post by: bleach on November 30, 2009, 03:47:43 pm
Good luck Blood_God and Iguana or whoever else it was making this with you.  It sounds like it's gonna pretty cool.  I'm looking forward to it.
Title: Re: Tremulous RTS may be developed!
Post by: ThePyro on November 30, 2009, 06:22:54 pm
I'm curious how you plan on handling Alien defensive structures.  In Tremulous, these structures are only effective at short distances.  However, the Spring engine isn't really equipped to handle indoor environments, so typical engagement distances will be medium to long range.  Human units could destroy short range alien defenses trivially on existing Spring maps.

You could create your own Spring maps, of course, in order to limit line-of-sight to shorter distances.  Indoor environments are still problematic, though, since Spring uses heightmaps for terrain instead of "real" 3D geometry.  Vertical walls look like crap because you end up with 1 pixel of the texture stretched over the entire wall.

About the closest you can get to a decent looking map with walls (sortof) would be one of the metal world maps (http://springrts.com/phpbb/viewtopic.php?f=13&t=20444).
Title: Re: Tremulous RTS may be developed!
Post by: MitSugna on November 30, 2009, 09:25:17 pm
Hero in a jetsuit finished,. so you see, we are getting stuff done. I have a couple of alien queen arms too. I need to find out how to post images on this forum
Screenshots or It never happened ;)
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on December 01, 2009, 10:47:49 pm
Hello everybody... Been silent for too long and so I want to clear some stuff up.

I just want to know how you plan on balancing a 2-race RTS where one race is almost exclusively ranged combat, and the other almost exclusively melee.  A large part of Tremulous is the environment... have you considered how you're going to utilize dim lighting, hallways, and WALLWALK?

Do all human units have to make a pit stop at the armory structure before they can be of any use, and will there be binds, or will you have to go through a godforsaken menu every time?  Do humans not have any radar/minimap at all until they've killed a sufficient number of aliens?  Will you still have a 100bp cap?  Will your aliens hop around?  How accurate will the various units be?  Can one human with a massdriver single-handedly win the game?  Can alien structures be built on the walls and ceiling?  How vulnerable will the reactor be to base-hopping?  WILL THERE BE A HOVEL?!!

Obviously we will have to tweak the races to make them play better as an RTS so it has fun, exciting, gameplay; not just an FPS viewed from above! By this we are adding a few more aliens and making them very cheap. Think of aliens as the Russian race from Age of Empires 3: cheap units that can be trained en masse and favour hit and run, ambush tactics. Of course there will be really big alien units as well for those who have the dedication to get there like Princes, Tyrants and (although not as combat orientated but can convert into new Overminds) Queens. Aliens we are planning to have a stacked training queue like in AoE3. Humans will be trained in squads like in Dawn of War and to unlock new squads you will have to research their weapons and armour (e.g. you have to research a Shotgun before you can train shotgun wielding infantry.) Humans spawn with all their weapons as per the squad (e.g. if you are an aerial unit you spawn with jetpacks) and at the moment we are planning to not have the armoury required for getting more ammo. Because of the large combination of weapons in Trem, there will be a large variety of squads you can train. Also, thee are tanks and aircraft to make it more like a standard RTS. So aliens are more rush/ambush than in Trem and humans a lot more squad orientated like the Space Marines in DoW than their counterparts in Trem that can solo things... Build points are a resource so can be harvested from the environment and the reactor provides a trickle of resources. There for it is more like a traditional RTS wood resource. I'm afraid I cannot commit to any HUD at the time seeing as though we are still in the resource and asset design phase and are slowly working on he basic game engine; no fancy stuff yet but I assure you we will try to cram as many features into it as a commercial RTS.

Just bear in mind that when your RTS ends up being complete shit, like it inevitably will, you'll have a vast international community pissing all over you.  Please give me your e-mail address now, I want to have plenty of time to prepare my hate-mail for the release date.

I find your lack of faith disturbing, young paduan.

I have some experience with the spring engine. What I won't have till start of next year is much time - but I'll be sure to follow this :) !

Question (though I realise you probably already set on the engine decision): What sort of scale are you thinking of - ie do you want to keep the size of the game similiar to Tremulous, with maybe 30 - 60 units a side, or larger. I'm asking because my feeling is that the Spring engine lends itself well to large/epic scale games, but only so-so for more limi ted ones. Hmm, I think the impression also has to do with the size you want to represent... I could be mistaken though.
I would have thought Glest might be your better bet, to be honest, but then, I have no idea how much flexibility that has on the Engine side.

Well, see you round in any case :D !

Sean

P.S. Spring does not yet support Skeletal animation - probably quite a drawback for any game that want's Organic movement  (no idea what Glest does).

You are correct; we are aiming for very large games limited only by your skill and by your CPU. Spring supports tens of thousands of units and we want that sort of capabilities open to those who really love large armies (like me; I can't stand unit caps and only in Spring can I let my inner masser come out in earnest)! And as with you, I could not find out the sort of stuff Glest had to offer; there was no real "Features" section on the webpage. And for the skeletal animation, as far as I know Spring has 3rd party options to allow it to support skeletal animation and official support is being developed right now. This means that it should be out by the time we are ready. If not, 3rd party extras will serve just as well. I like skeletal animation because of inverse kinetics and easy integration with a physics engine; something I think would really benefit a Trem RTS. Also, Spring has a large-ish community so it will be fairly easy to ge the odd bits of support when needed.

Attack1, tell him to join forces with Blood_god and his team =]

We are always looking for help with such a large undertaking.
Title: Re: Tremulous RTS may be developed!
Post by: twigstik97 on December 02, 2009, 08:19:25 am
:D
Lookin awesome.
Could u give a % on how much you've finished?
Or atleast til u can give us a beta?

Also:
With alien vehicles/aircraft.
Just make vehicles like normal cept with tentacles and other freaky shit.
Aircraft can be flying aliens.

Humans are obvious ;)
Title: Re: Tremulous RTS may be developed!
Post by: CreatureofHell on December 02, 2009, 04:31:43 pm
:D
Lookin awesome.

 ???
Title: Re: Tremulous RTS may be developed!
Post by: Demolution on December 02, 2009, 07:13:19 pm
:D
Lookin awesome.

 ???

We're all trying to imagine what something like this will look like. He's just imagining harder than us. :P
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on December 02, 2009, 10:20:35 pm
:D
Lookin awesome.
Could u give a % on how much you've finished?
Or atleast til u can give us a beta?

Also:
With alien vehicles/aircraft.
Just make vehicles like normal cept with tentacles and other freaky shit.
Aircraft can be flying aliens.

Humans are obvious ;)

I'm not committing to any time until completion or % since this is a large project that may, for a completely unknown reason, have to have bits redone. An unexpected flaw in Spring could set us back months so I do not like making guestimates on completion time when in fact I have no idea. We will provide updates and status reports when we see fit.

Also, should aliens have vehicles? Remember that as far as I know there is no intelligence in aliens, only the Overmind and even then that is limited to coordinating attacks and building. I doubt aliens have the mental ability to build machines... unless of course they go all flood on us and 'infect' machines/buildings which is not fitting at all with the back story or anything. However, we do think thaat the two races should be balanced yet contrasting just like in the original game. hat is why while the humans have a wide variety of units each for specific purposes, aliens have but a few units but are highly effective and generalised in use... While humans have vehicles aliens have massive tanks (like the tyrant and princes) which can act like an alien vehicle. While humans can call down support from above (in really advanced stages) like orbital strikes, aliens can attack from below with special attacks depending on how many Overminds you control (OMs are converted queens) (e.g. if you have one OM every 5 mins or so you can call for a tentale or spike to attack someone from below. If you have five OMs then every ten minutes you can summon a great big bloody tentacle thing that can destroy entire armies.) It is just an idea we are tossing around.

:D
Lookin awesome.

 ???

We're all trying to imagine what something like this will look like. He's just imagining harder than us. :P

Lol
Title: Re: Tremulous RTS may be developed!
Post by: Winnie the Pooh on December 02, 2009, 10:32:23 pm
I'm not committing to any time until completion or % since this is a large project that may, for a completely unknown reason, have to have bits redone. An unexpected flaw in Spring could set us back months so I do not like making guestimates on completion time when in fact I have no idea. We will provide updates and status reports when we see fit.

Please do yourself and ALL of us a favor by giving yourself deadlines to meet. Things like this need deadlines more than you can imagine, because without them, nothing gets done (humans are lazy pigs). You can keep it to your inner circle of developers, sure, but at least have one.
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on December 02, 2009, 10:46:05 pm
I'm not committing to any time until completion or % since this is a large project that may, for a completely unknown reason, have to have bits redone. An unexpected flaw in Spring could set us back months so I do not like making guestimates on completion time when in fact I have no idea. We will provide updates and status reports when we see fit.

Please do yourself and ALL of us a favor by giving yourself deadlines to meet. Things like this need deadlines more than you can imagine, because without them, nothing gets done (humans are lazy pigs). You can keep it to your inner circle of developers, sure, but at least have one.

We have deadlines and milestones of course... But as far as "The whole game will be ready in x months"... No, I do not plan like that. The developers and I are breaking it down into stages e.g. "The human models will be ready in x weeks" and "the game HUD will be ready in x weeks" which means that we can add stages and remove unneccessary stages from the project easily without messing up our plans too much. This allows us to make a very general, broad and dynamic 'range' of when the project may be completed without actually setting anything in stone which I think is a bad idea (as I said, an unexpected delay could set us back months). And we are keeping our deadlines private for now as if we fail to meet a single dateline, no matter how small and simple, I know everyone here will hate us and I could never use the pseudonym Iguana again.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on December 03, 2009, 05:57:30 am
Hero in a jetsuit finished,. so you see, we are getting stuff done. I have a couple of alien queen arms too. I need to find out how to post images on this forum
Screenshots or It never happened ;)

I completely understand your point of view. Unfortunately I am not frequent on forums and so have no idea how to post a picture. What do I put in the section between img commands? tell me and You get those screenshots as soon as I read your post.
Title: Re: Tremulous RTS may be developed!
Post by: Blood_god on December 03, 2009, 05:59:44 am
I notice we have a troll here.

Scimitar, fuck off
Title: Re: Tremulous RTS may be developed!
Post by: mooseberry on December 03, 2009, 06:28:41 am
Hero in a jetsuit finished,. so you see, we are getting stuff done. I have a couple of alien queen arms too. I need to find out how to post images on this forum
Screenshots or It never happened ;)

I completely understand your point of view. Unfortunately I am not frequent on forums and so have no idea how to post a picture. What do I put in the section between img commands? tell me and You get those screenshots as soon as I read your post.

You do just like on any other smf forum. <.< [img]ImageUrl[/img ] <-- But no space there.
Title: Re: Tremulous RTS may be developed!
Post by: Celestial_Rage on December 03, 2009, 08:09:28 am
or you can paste the url of the image. Highlight it and click on the picture frame on the forum icon.

Code: [Select]
[img]http://www.urloftheimage.com/image.png[/img]
Title: Re: Tremulous RTS may be developed!
Post by: Iguana on December 03, 2009, 10:29:49 pm
I think you may have to host it externally on an image host site, correct?
Title: Re: Tremulous RTS may be developed!
Post by: Kiwi on December 03, 2009, 11:02:02 pm
That's correct, you do have to host it externally, I recommend Image Shack (http://imageshack.us/).

I notice we have a troll here.

Scimitar, fuck off
:/ I don't think thats quite the right attitude to have with people here.  Were all full of skepticism, a lot of things get started, but never get finished.
Title: Re: Tremulous RTS may be developed!
Post by: Kaine on December 04, 2009, 02:00:18 am
Kiwi, I fucking love you.  Blood_god: Blow me.
Title: Re: Tremulous RTS may be developed!
Post by: mooseberry on December 04, 2009, 02:58:31 am
That's correct, you do have to host it externally, I recommend Image Shack (http://imageshack.us/).

Actually that is not the case. While hosting it to some image hosting site is probably a good idea in general, allowing you to share the URL with anyone through any medium, it is not actually neccesary for posting images here. If you look under the box for typing your post, you'll notice something called "Additional Options..." Click on that to Attach an image from your hard drive to the post.

Although, to be frank, figuring out how to post pictures on a forum is really not that difficult of a task. I hope you are better at coding and modeling than you are at image posting.
Title: Re: Tremulous RTS may be developed!
Post by: Kiwi on December 04, 2009, 08:12:07 pm
But that takes up space on the tremulous.net servers, we wouldn't want to take up more space than we need to now would we  ;)
Title: Re: A vaporware Tremulous RTS will be developed!
Post by: MitSugna on December 05, 2009, 03:45:33 am
You are just confirming me.
Title: Re: Tremulous RTS may be developed!
Post by: Kaine on December 07, 2009, 05:50:29 pm
Isn't that a Luthern thing?