Tremulous Forum
General => General Discussion => Topic started by: Blood_god on November 19, 2009, 12:52:45 pm
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Which is better, Adv. Maurauder, Adv. Dragoon, or Tyrant?
:advmarauder: :advmarauder: :dragoon: :dragoon: :tyrant: :tyrant:
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Depends on what you're trying to do ::)
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Marauder - maneuverable in tight spaces, really fast bite, area of effect damage with zap.
Dragoon - hit and run tactics, sniper, quickest to escape with pounces.
Tyrant - tank.
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Why no love to the 'lisks?
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Each class has unique abilities, and so it follows that which one is "better" depends on the situation. Like weapon/equipment selection on the human team, it's about using the right tool for the job.
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Each class has unique abilities, and so it follows that which one is "better" depends on the situation. Like weapon/equipment selection on the human team, it's about using the right tool for the job.
I think my answer was more easily understandable to the general public. :-\
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I think in general, the dragoon might be the 'best' in terms of both maneuverability and strength, compared to the fast marauder and the heavy tyrant.
But my alliance stays with the Granger. :granger:
Also,
Why no love to the 'lisks?
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If you mean *favorite* then I'd go with goon. If you add the rest to the list, I'd go with Hendrich and his allegiance of combat veteran Battle Grangers.
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Marauder, I find it's agility extremely handy. (I suck with Goon :P )
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It also depends on the humans stage. Vs stage 1 humans, marauder/adv. marauder is very powerful for only 2/3 evos. But the goon has a bit more health and can score headshots which equals an instant kill. But lisk is great too vs small groups of humans at s1.
Once humans get s2 and helmets, goon becomes the the class of choice for me, because they deal out enough damage and have enough hp to take on a couple of humans with shotys.
Once humans get s3, you could use adv. goon to snipe their base, or use a rant to protect those snipers..
Well I guess in the end, it all depends on what ever floats your boat.
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<Goon> indeed!
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Personally I believe that the Dragoon (non advanced) is best, as it has some great hit and run tactics (pounce onto a human, rip his head off, then pounce away, repeat untill all humans are dead, sing robot song
"the humans are dead
the humans are dead
we used poisonous gasses to poison their asses
and now all the humans are dead!")
(actually this would be better with an advanced basilisk...)
The advanced dragoon is not worth the extra evo, as it has a really difficult ranged weapon and eats humans just as fast. my second favorite is the advanced maurauder, as it has an awesome fear inspiring ability, and is nigh on impossible to hit in some maps. just try and win whilst I wall jump around you (the pillar room in arachnid 2 comes to mind) and fry you and your mates till I have three flash-fried humans. Then I start the teabagging...
Tyrants, the only thing they can do better than any other class is make the less experienced players wet themselves. oh, and they are great for ghosting because of the way their 'claw-arm-tentacle-teeth-thing' hangs out in front of them just above a human's head height. But other than that they are really useless. They deal masses of damage, but are always first to get shot at, Have a speedy runaway mechanism, but can't jump any higher than your kneecap. I have a feeling they are probably very succeptable to GTFTS (Go The Fuck To Sleep, a nickname for any highly potent sleep spell from a role playing game like CoC, D&D or similar, slightly boring games(I just do CoC)) I think that the mass of health has no effect when as soon as you walk through the door, everyone stops shooting the adv mauraurder directly in fron of them and shoots you, way to waste five evos. The final problem is that whenever you die, the guy who got the last hit just has to teabag you, except he has to jump to get above your massive corpse. just wait till it sinks into the ground, but if you kill a tyrant with a lucifer cannon you just got the least effective gun ever to do what it was supposed to do!
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The regular goon can also fit in that one gap between the ledge and the ceiling on ATCS, that just makes it more effective in hit and run tactics.
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The +goon is best for killing any armories long before the human base defences go down, tho normal goon has its advantages in that too. And tyrant is good for killing any humans outside their base, and suicide rushing human defences as it can kill first one as soon as it touches it.