Tremulous Forum

Media => Modeling Center => Topic started by: Redsky on November 26, 2009, 02:44:44 am

Title: Exporting Segmented Player Models from Blender to MD3 Guide
Post by: Redsky on November 26, 2009, 02:44:44 am
Hey Everyone, been a while, huh?
I finally finished (With great help from many people) guide on exporting humanoid segmented player models to md3. This was suppose to be based on tremgirl (that was one of her main purpose) but instead it was based on Acolyte  (http://unvanquished.net/forum/index.php?topic=172). In fact that is a very heavily modified version of previous one.

Hope you find it useful. (http://unvanquished.net/forum/index.php?action=articles;sa=view;article=23)

Have a nice and productive day!  :police:
Title: Re: Exporting Segmented Player Models from Blender to MD3 Guide
Post by: MitSugna on November 26, 2009, 04:15:03 am
Not as complete as yours but gives an overview
Title: Re: Exporting Segmented Player Models from Blender to MD3 Guide
Post by: mooseberry on November 26, 2009, 04:18:29 am
Quote
This is the hard part. You'll have to make armatures for your lower and upper models. You don't need one for the head as that's static.


[edit] Animation.cfg

The animation.cfg is the devil

Hmm...

Good work Redsky.  ;)