Tremulous Forum
General => General Discussion => Topic started by: libretrem-gNS on December 02, 2009, 04:30:49 pm
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Hi,
I've been in recent contact with evillair regarding CC-BY-SA by sending a message through http://www.evillair.net/v2/index.php?option=com_contact&Itemid=3 .
Evillair doesn't want commercial use.
My textures can be freely used in free games.
All commercial uses need to have my permission.
Some special licenses are granted for some games so they can use my textures to help them out.
Ok, but I want clarification, so I ask this:
All commercial uses need to have my permission.
Even in the case of those special cases you mentioned for some games?
Yes, they ask me if they can use them and we come up with an arrangement.
In the copyright file revision 747[[0]] evillair's license exception was removed. In the copyright file revision 741[[1]] you can find evillair's copyright notice whose work is licensed under the http://creativecommons.org/licenses/by-nc-nd/2.5/ license.
Maybe add evillair's notice back to the copyright file?
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[[0]] -- http://svn.icculus.org/tremulous/trunk/COPYING?revision=747&view=markup
[[1]] -- http://svn.icculus.org/tremulous/trunk/COPYING?revision=741&view=markup
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Tremulous isn't commercial...
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That file is kinda funny, as it doesn't say which bit cover which assets.
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This link[[0]] showing the difference between revisions 741 and 747 of the same COPYING file I mentioned before:
[[0]] -- http://svn.icculus.org/tremulous/trunk/COPYING?pathrev=775&view=diff&r1=741&r2=747&diff_format=h
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Doesn't say which assets are covered by which license.
Does tremulous even use any of the dudes stuff these days?
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NANO,ATCTS AND MORE
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Just found in the map map-niveus-1.1.0.pk3. If you open that file, then check the texture /textures/niveus/e6girdergrate.jpg . It's called e6 because it's evillair's '6th set'[[0]] of textures .
I hope I'm wrong... and that evillair told me the things quoted above, because he forgot he had agreed with the Tremulous team to relicense these textures under CC-BY-SA 2.5 .
Yes Repatition, I know about atcs, but I don't have any examples at the moment to show.
[[0]] -- http://www.evillair.net/v2/index.php?option=com_content&task=view&id=30&Itemid=45
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Tim Angus wrote:
> On Mon, 06 Mar 2006 20:44:23 -0500 YvesA wrote:
>
>> I rather just use the one I have now but since it says "Any of
>> these conditions can be waived if you get permission from the
>> copyright holder." Then I give you permission to use them in your
>> projects. So "technically" I am waving the "No Derivative Works" from
>> the license. (http://creativecommons.org/licenses/by-nc-nd/2.5/)
>> Sound good?
>>
>
> The problem there is that in our license file we would have to say that
> by-nc-nd applies to your textures, except that parts of it don't -- it
> all gets a bit messy. In effect by waiving those parts it becomes the
> same as by-sa anyway.
>
>
>> If not I can release them under the
>> http://creativecommons.org/licenses/by-sa/2.5/ license for your
>> project.
>>
>
> This would be very much the prefered license from our point of view as
> it makes things so much simpler, but ultimately they're your textures
> and it's your decision.
>
> Thanks.
>
>
>
>
>
Ok, I'll release them under this license http://creativecommons.org/licenses/by-sa/2.5/
for your project. :)
I'll retain my current license for my website though.
Thanks