Tremulous Forum

General => Troubleshooting => Topic started by: xsparkx on December 05, 2009, 06:13:57 am

Title: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: xsparkx on December 05, 2009, 06:13:57 am
I just (down)upgraded to windows 7 from xp. Trem was working fine but when i installed it and tried to play it gave me that error. I want to know if it is because of windows 7. I updated my drives and did other things posts said to do.
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
Post by: mooseberry on December 05, 2009, 07:10:22 am
Windows 7 is probably lacking proper support for your card.
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
Post by: xsparkx on December 10, 2009, 06:32:13 pm
If that is the case, then there is nothing I can do right?
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
Post by: David on December 10, 2009, 06:59:34 pm
Look to see if there are newer drivers.  I'd guess most cards will have proper drivers by now, the manufactures website should have a download link. (http://www.nvidia.com/Download/index.aspx or http://support.amd.com/us/gpudownload/Pages/index.aspx)
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
Post by: wic1 on October 11, 2010, 08:13:46 pm
Hi there.

I have also windows 7 but the way that tremo works is pretty strange.
First I had some old drivers and screen was jumping in game. After update there was no problem but I wanted to install korx mode. Didnt know how to install tremo properly because it did not want to instal base folder in system apps. Dunno :P

Now when i installed some Tremoulus GamePlay Preview (some tremo update from tremoulus dowdnload link) than I was able to play in really high resolution.

I turned off Tremou GPP and turned usuall tremo. Than in graphic configuration after resolution change the game hanged and showed error comunicate like the one in topic.

After 3 times of the same combination the game shows the same comunicate every time I start the game.
I have newest nvidia drivers for sure so there should be no problem like this :(
Got any idea how to help?

Thanks
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: Aelita on October 11, 2010, 10:02:06 pm
You're trying to set a resolution higher than what your monitor supports. Remove the autogen.cfg file from your Tremulous folder (Application Data/Tremulous/base/autogen.cfg I think?)
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: wic1 on October 11, 2010, 10:24:11 pm
Damn... ure right... I have max 1280 x 800 resolution and if I set it in range it works. The strange thing is, that tremo does not have any widescreen resolution. I have some tiny ~1000*780 resolution but no widescreen ;(
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: wic1 on October 11, 2010, 10:30:32 pm
Second thing is...

Where to find application data for tremo in windows 7?
I had vista earlier but I could not find it :/ 
I have searchd for the directory on google but it looks like that tremo does not install any folder in AppData.
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: David on October 11, 2010, 10:33:49 pm
run the game and type fs_homepath and it'll tell you where it is.

It's probably %APPDATA%/tremulous
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: Aviator on October 12, 2010, 03:41:27 am
For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: UniqPhoeniX on October 12, 2010, 08:43:18 am
For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.
Isn't the /gpp the mod (fs_game), not part of the homepath?
Title: Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
Post by: Aviator on October 13, 2010, 03:35:38 am
For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.
Isn't the /gpp the mod (fs_game), not part of the homepath?
It's not. The original 1.1 client's (the one that comes with the .zip or installer) homepath is C:/Program Files/Tremulous, which is also it's basepath. gpp's homepath is appdata/roaming/tremulous. But if you use tremfusion, yes, gpp and tremfusion have the same homepath.

1.1 Default Client
Code: [Select]
/fs_homepath
"fs_homepath" is:"C:\Program Files\Tremulous" default:"C:\ProgramFiles\Tremulous"
]/condump homepath
Dumped console text to homepath.

1.2 Default Client
Code: [Select]
]\fs_homepath
"fs_homepath" is:"C:\Documents and Settings\User Name\Application
Data\Tremulous", the default
]/condump homepath gpp1
usage: condump <filename>
]/condump homepath
Dumped console text to homepath.

Tremfusion
Code: [Select]
-> \fs_homepath
"fs_homepath" is:"C:\Documents and Settings\Kyle Cilia\Application Data\Tremulous", the default
-> /condump tremfusionhomepath
Dumped console text to tremfusionhomepath.