(http://ingar.satgnu.net/tremulous/images/dretch.png)
Is pretty.
Ingar, this is your chance to explain how you did this before we hurt you.
Edit:
This is it on Ingar's site. http://ingar.satgnu.net/tremulous/index.html
Looks WAY better on a black background.
I came.
omgs someone really did bbq it D:
Quote from: your face on December 07, 2009, 04:18:18 AM
omgs someone really did bbq it D:
Or wrapped it with a thin sheet of wrinkled plastic.
Notice the outline. It must be from warsow.
Quote from: MitSugna on December 07, 2009, 09:44:38 AM
Notice the outline. It must be from warsow.
You can add "outlines" in just about any model without needing an in-game engine.
http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps (http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps) ???
Quote from: snb on December 07, 2009, 10:17:35 PM
http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps (http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps) ???
hey der u
how'd you get out of those diapers!!
Quote from: MitSugna on December 07, 2009, 09:44:38 AM
Notice the outline. It must be from warsow.
Blender's renderer drew the edges.
Quote from: Winnie the Pooh on December 07, 2009, 03:08:43 AM
Ingar, this is your chance to explain how you did this before we hurt you.
I didn't do that one myself. It has been in my tremulous folder for a long time,
but I think f0rqu3 made it. The original (without transparent background) in attachment.
If anyone can confirm this, I can add credits ;)
Why would you credit an ass >_>
Quote from: MitSugna on December 10, 2009, 07:28:19 PM
Why would you credit an ass >_>
Yeah well atleast by that stance we'll never see your name in any credits.
Quote from: MitSugna on December 10, 2009, 07:28:19 PM
Why would you credit an ass >_>
'Cause he did something cool?
Asses are capable of non-ass-like things, and the contrapositive is true, too (that's non-asses are capable of ass-like things, if you don't know how to calculate the contrapos).