Tremulous Forum
Media => Mapping Center => Topic started by: Paradox on July 17, 2006, 11:01:24 pm
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I have absoloutly no idea how to map. I can create brushes and entities, and texture them, but thats all. I dont know how to create lights, movers, or anything else. Please direct me to a COMPLETE tutorial, or teach me how to make a map, i have some big ideas.
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http://www.tremulous.net/phpBB2/viewtopic.php?p=12236#12236
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alot of tuts have been shut down but here is a place thats still up
http://q3mapping.tripod.com/frame.htm (works with any Q3 engine game)
this is a back up of rich diesals site he was prlly the best mapper for Jedi Knight games, and hit tutorials are very good, his site has gone down and alot of people ahve back ups of his tutorials here is one of the back ups xD
http://studentsofthecode.tripod.com/
thanks Revenant
tutorials:
http://bubba.planetquake.gamespy.com/mapping.html
http://www.richdiesal.map-craft.com/tutorials/index.html
http://qeradiant.com/manual/
http://www.google.com
not mapping related but useful:
http://rfactory.org/
http://rfactory.org/MenuDef/q3tamenu.html#toc3
notes by mappers:
Perhaps the best thing to do is to give some good advises to mappers.
- do not use hollow
- DO NOT USE SUBSTRACT
- walls should be thicker than 8
- do not overlap brushes
- avoid face overlaping
and others in this topic
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The thing i am really having trouble with is some of the lights. I look at maps like gloom, and there are little red lights in the wall. I have a texture, but i dont know how to make a small part of the wall with this texture. I could create a brush, but then it is a little away from the wall. And even if i could figure out a way to do this, then i need to make it a light.
I know how to add lights that dont have any structural presence, and change the color, but i dont know how to make ones that are embedded in the wall.
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clipper?
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ok if u got the texture and u know where u want to put it in the wall
use the clipper to cut a box out the of the wall
Shift + Enter will make 2 seperate object, but no destroy one
it willl clip it but not destroy one, so make a box with that and then select the box u cut out and select ure texture, and walla
altho a light that stick a little out with a cool model would look more realistick, xD u get better and better with the program, and trust me ure first map isnt going to be the hottest shit ever
maybe 3rd or 4th
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I have made maps for halo before, and even a few maps in blender, so i am not new to map making, just new to GTK.
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ah i see
btw halo = buggiest game ever for pc lol
edit:
here is a picture of the lighting i am using in my new map
(http://img65.imageshack.us/img65/9504/lightsxz0.jpg)
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Ok, i can shove textures into the wall, but what is the value i add in the entity window to make it luminous. Is it as simple as adding light?
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some textures already have light propertys in them, these are called shaders, to tell a shader from a non shader there should be a white box around it, in the texture veiwer
there is a great shader guide at http://q3mapping.tripod.com/frame.htm
its under Learn > Shaders
It will tell u how to make ure own shaders and how to edit them!
make like different colored lights and shiii u know
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Sry for double post, u must learn how to use cliper very well so ure stuff doesnt look like a bunch of blox
without clipper these stairs would just be ugly blocks
Cliper > CSG
(http://img86.imageshack.us/img86/6806/stairsnk1.jpg)
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Finally, how do i import my own textures?
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this one is harder LoL
i cant explain it but ill look for a guide :D
EDIT: Found, this might not work
Use Custom Textures to give your map a new look.
I cannot find a good grass texture! So I will use one of my own, for this all you have to do is create your own shader, just follow along:
First create a directory like this in your BASEQ3\TEXTURES\MYTEXTURES
Next put all your textures in there, JPG, TGA...
now try and open them with GTK radiant
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for shaders be sure to add the file name (not the .shader extention) to the shaderlist.txt document usually in your scripts folder
ie. if you visit evillair.net and download evils custom textures you put all the graphic files into textures, plop the .sahder file into Scripts then update your shaderlist file with the evil shader name(s)
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for shaders be sure to add the file name (not the .shader extention) to the shaderlist.txt document usually in your scripts folder
ie. if you visit evillair.net and download evils custom textures you put all the graphic files into textures, plop the .sahder file into Scripts then update your shaderlist file with the evil shader name(s)
si si senior!
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Ok, i have given something a light shader. Now how do i adjust the luminosity settings? There is no place to do this in the surface inspector.
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hmmm. dont u edit that in the shader file?
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The tutorial on that guy's site said that i could do it in gtkradiant.
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hmm, i never aplied lighting to textures so i dont know, i just used Shaders from ATCS
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Finally, i have a door, and a nice zip sound i created. I have assigned the sound to the door, but i want to make it so it isnt looking all over the users harddrive, but in the pk3 file, do i just remove the path?
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never did sounds, but that might be right, u could test it
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I have given something a light texture, do i just leave it like that, or is there anything else i need to do to get a light?
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Finally, i have a curve, a pipe i want to use as a rail. I get it where i want it, but if i press cut, i get an ugly groove all along the bottom. Should i just leave it intersecting my floor, or is there something else i should do.
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Another question? How do i make a fan? I mean like a rotating one behind a grate?
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Depends how you want to accomplish it:
1) Shader, there are several texture sets that have a fan behind a grate. But being a texture it's 2d.
2) Brushes turned into a func_rotating entity. Alot mor complicated but is 3d and a bit more versatile
edit to ansswer other queries:
Rail leaving groove in floor: Just leave it sunk in, shouldn't hurt any.
Lights: if the shader is set right all you need to do is set the texture and off you go, if looking for more light try a light entity.
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I mean like the fans in Karth. I have the 2 textures that are used, and put the grate infront of the fan, but there is still ugly blackness, instead of transparecy. Also, i used the vent texture from karith, and i dont see into the vents.
If creator of karith (think it was jex) reads this, can you tell me how to do the vents? Or could the creator of MEEP tell me, i think they are the same person.