Tremulous Forum
General => General Discussion => Topic started by: Odin on July 18, 2006, 01:11:41 am
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One Peasant Only
Warcraft II veterans will know what I'm talking about. A few things are differant though, including balancing features.
Ok, what happens is, the game starts and does not set up the pre-built structures in the beginning. Both sides are started with nothing, and when you first start, the first player to spawn is spawned with a construction kit/granger evo, and the Blaster is disabled until the Human player builds the reactor. Then, once a side has created their main power sources, they can begin building spawns, and then the regular game proceeds.
Balancing: The first player to join a side must wait until someone else joins to spawn.
The Blaster is disabled to prevent a rushing human from attacking the alien Granger.
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Problem with the "Balancing" is that it would be impossible to test your maps, as your the only player.
However, i dont mind this idea, kinda a nutral stance on it. But, remember that noob grangers will destroy the game, and if you want to be a granger yourself, but have a slow connection/PC, your screwed as well.
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LAST ALIEN STANDING
everyone starts as basilisk and as they kill each other they evolve
And when one dies he/she spawns as a basilisk With one exception if he/she was a tyrant when he/she died he/she cant spawn
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EDIT: I didnt realize these were seperate gamemode suggestions, thought you ment for the normal game itself :P
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Yes, like you'd set a mode of play. In ET, you'd set Stopwatch, Objective, or Campaign. This is what I mean.
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This'd be interesting, makes me think of the "Nomad" gametype of the Age of Empires series.
However, it'd be too easy for a newbie to be stuck as granger, so it'd be tough to implement it properly. Maybe it would pop up a map overview with several areas to click, you vote for an area by clicking it, and the area most voted for becomes the base and the map starts? Would make for some interesting gameplay if both bases were close to each other.
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Or, you could just team votekick the player then get another guy on the team. With 0 players on one side, it would reset.
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One Peasant Only
Warcraft II veterans will know what I'm talking about. A few things are differant though, including balancing features.
Oh come on... Warcraft II?! You gotta go back to Warcraft: Orcs & Humans :-)
[Edit: Err, I was thinking of those dungeon maps where you couldn't build anyway. Disregard that comment.]
The initial spawn would have to be random too, just like in old 1v1 O&H.