Tremulous Forum
Media => Mapping Center => Topic started by: Asmoien on January 15, 2010, 06:09:03 pm
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How would you port a map from UT2004, to Quake 3, or Tremulous in this case? Supposedly this is easier than creating a map?
Just curious...
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I'm not sure how you could port them between Quake 3 and Tremulous, but I don't think you should, mostly because the balance would be all messed up. Sorry I couldn't be of much help, but I'm sure someone will come along who can help :D
Warm Regards,
Kiwi
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Even porting from q3 and its mods demand some work. In your case much more work. Proportions, shaders, texture aligment, etc. And, btw, i dont think UT2004 license allow you map porting (i dont sure, but i think so. u can check it). =]
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@Kiwi: Balance would be messed up, true, we already see this in one map... it's called Bed something.
@CATAHA: Like I said to Kiwi, there's a map that was ported. I've played this map in invasion on UT2004, and I remember it very well. However someone ported it to Tremulous. There's a map, Mines of Moria and it was a near-like replica of the actual thing. I'm curious, how one gets it from one game to another. It would be quite interesting. "Bed" something, is a map that has this screwed up balance, yet people still play.
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There are a lot more than one "bed" map that has balance problems :P
I'd HIGHLY RECOMMEND that you make your own map, and make a good one. There's no need to port someone else's old maps made for another game. And as CATAHA points out it would be just as much work, you just have to come up with your own idea :D
Best Regards,
Kiwi
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@Kiwi: Balance would be messed up, true, we already see this in one map... it's called Bed something.
@CATAHA: Like I said to Kiwi, there's a map that was ported. I've played this map in invasion on UT2004, and I remember it very well. However someone ported it to Tremulous. There's a map, Mines of Moria and it was a near-like replica of the actual thing. I'm curious, how one gets it from one game to another. It would be quite interesting. "Bed" something, is a map that has this screwed up balance, yet people still play.
Are you talking about bedtime?? If so, I made this map with GTK with no prior knowledge of there being any other similar map on any other game except Army men, which it was a tribute to. If not, disregard this post.
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...I made this map with GTK ...
sry but PET PEEVE
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...I made this map with GTK ...
sry but PET PEEVE
Why?
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...I made this map with GTK ...
sry but PET PEEVE
Why?
Because GTK is not a program. Radiant is the program name.
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Because GTK is not a program. Radiant is the program name.
Ah I see.
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Because GTK is not a program. Radiant is the program name.
Ah I see.
Nubcake lives up to his name.
But serious time.
[Insert srsly dog]
Whats GTK stand for. What are we meant to call GTK as there are roughly 4 different [name]radiant apps?
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@CATAHA: Like I said to Kiwi, there's a map that was ported. I've played this map in invasion on UT2004, and I remember it very well. However someone ported it to Tremulous. There's a map, Mines of Moria and it was a near-like replica of the actual thing. I'm curious, how one gets it from one game to another. It would be quite interesting. "Bed" something, is a map that has this screwed up balance, yet people still play.
If some1 make error, its not reason for you repeat that error. It like 'i stole this bag caus i think it was stolen before!' =)
Porting maps (except some very special cases) wont give you any satisfaction or honor and almost same hard work as make new one map. But seems you strongly decided to do it. Ok, go for it and enjoy. But i still dont think its great idea. =D
PS: You asking how? Ok. 1. Decompile source map. 2. Conver it in .map format (if necessary) 3. Remake all shaders (and textures if need) for Q3. 4. Carefully check whole map, re-align textures, fix bugs if you find them. 5. Make some changes in map (slick in some areas for control alient movements, playerclip brushesh, nobuild brushes) 6. (optionally) Optimize map 7. Place tremulous specific entities and start bases. 8. Compile few times with different paramf for best looking result. 9. Make PK3. 10. Say to everyone 'i ported map, lets check it'! 11. Be ready that no one going play ported map more than 1-2 times, just forgot about it.
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Whats GTK stand for. What are we meant to call GTK as there are roughly 4 different [name]radiant apps?
GTK Radiant. GTK is a toolkit for creating graphical user interfaces.