Tremulous Forum

Media => Map Releases => Topic started by: CATAHA on January 26, 2010, 05:50:14 pm

Title: Test chamber with Mirrors [RC1]
Post by: CATAHA on January 26, 2010, 05:50:14 pm
Right now me and other ppls from Instagib dev team making new skins and weapons. I maked this tiny and simple map with mirrors for make our work easier. Now i can use devmap and see changes from 3rd person view (lol, sort of). Also its usefull when you want look on some visual mod on ur pc w/o connection to servers. So enjoy:
http://www.happywind.ru/base/map-testmirrors.pk3 (http://www.happywind.ru/base/map-testmirrors.pk3)
Just 4 rooms (3 with mirrors: floor, celling, wall).
1 egg, 1 node, 1 arm, RC & OM in hidden room, both teams gain s3 on map start.
PS Dont blame me for atcs textures. I just used default set for make map smaller.  
Title: Re: Test chamber with Mirrors
Post by: CreatureofHell on January 26, 2010, 06:00:46 pm
Why don't you just devmap and use cg_thirdpersonview?
Title: Re: Test chamber with Mirrors
Post by: amz181 on January 26, 2010, 08:30:14 pm
Why don't you just devmap and use cg_thirdpersonview?

thats far too easy, duh!
Title: Re: Test chamber with Mirrors
Post by: CATAHA on January 26, 2010, 08:43:51 pm
Why don't you just devmap and use cg_thirdpersonview?
Ye, you can use cg_thirdperson. But usually you just need look 'how it in game'. Rly, its easier to me make map with some mirrors, than play with cg_thirdpersonRange and cg_thirdpersonAngle. =)
Title: Re: Test chamber with Mirrors
Post by: CreatureofHell on January 26, 2010, 08:57:29 pm
Why don't you just devmap and use cg_thirdpersonview?
Ye, you can use cg_thirdperson. But usually you just need look 'how it in game'. Rly, its easier to me make map with some mirrors, than play with cg_thirdpersonRange and cg_thirdpersonAngle. =)

If you're going to use those then what is the point of having mirrors?
Title: Re: Test chamber with Mirrors
Post by: MitSugna on January 26, 2010, 09:00:37 pm
How did I open the models with my modeling software?
Title: Re: Test chamber with Mirrors
Post by: CATAHA on January 26, 2010, 09:20:13 pm
If you're going to use those then what is the point of having mirrors?
Im not going use 3rd person view for most of my cases. =)

How did I open the models with my modeling software?
Wrong thread/forum, i think. Just import MD3 into ur software.

Title: Re: Test chamber with Mirrors
Post by: Plague Bringer on January 26, 2010, 09:32:33 pm
Why don't you just devmap and use cg_thirdpersonview?
'Cause mirrors are cool.
Title: Re: Test chamber with Mirrors
Post by: mooseberry on January 27, 2010, 03:39:32 am
SCREENSHOTS?!?
Title: Re: Test chamber with Mirrors
Post by: UniqPhoeniX on January 27, 2010, 06:01:26 am
Or you can set up binds to quickly change cg_thirdPersonAngle/Range...
Title: Re: Test chamber with Mirrors
Post by: CATAHA on January 27, 2010, 01:49:48 pm
Or you can set up binds to quickly change cg_thirdPersonAngle/Range...
1. My whole keyboard owned by teamchat binds. And im too lasy for making new cfg.
2. As i said above - in most cases i dont really need such views. I just need 'well... how guy near me gonna look like to other players'

SCREENSHOTS?!?
Lol, do you really need screenshots for atcs-like boxmap with mirrors?! Ok, as you wish. =D
(http://www.tremlair.krond.ru/images/4/1/4b604766f3af34b604766f3b2b.jpg)
I am in front of mirror, room with wall-placed mirror. =)
Title: Re: Test chamber with Mirrors
Post by: mooseberry on January 28, 2010, 01:33:52 am
Aww.. I thought every surface was a mirror.  :'(

Maybe fps death central, but would be awesome.
Title: Re: Test chamber with Mirrors
Post by: Kiwi on January 28, 2010, 02:05:40 am
That would cause the hall of mirrors effect like calk not pretty to look at :D
Title: Re: Test chamber with Mirrors
Post by: CATAHA on January 28, 2010, 12:17:43 pm
Guys, I know about hall of mirrors and thats why each mirror (floor, wall, celling) placed in separated room. =)
Title: Re: Test chamber with Mirrors
Post by: commander scrooge on January 28, 2010, 04:50:03 pm
When you post a map pleas add what version it is [beta(#), alpha, or final] thank you  :D
Title: Re: Test chamber with Mirrors
Post by: CreatureofHell on January 28, 2010, 05:02:10 pm
When you post a map pleas add what version it is [beta(#), alpha, or final] thank you  :D

It's hardly a map that qualifies for any of those. It's like that green screen map as they aren't for gameplay but for testing purposes.
Title: Re: Test chamber with Mirrors
Post by: CATAHA on January 28, 2010, 05:11:20 pm
Well... You can count this map as RC1 =D
I dont think any bugs here... Or leaks. But may be it need some additional features. =)
Title: Re: Test chamber with Mirrors [RC1]
Post by: commander scrooge on January 28, 2010, 05:43:38 pm
It's hardly a map that qualifies for any of those. It's like that green screen map as they aren't for gameplay but for testing purposes.

true, maybe I should make a new section on list of maps 'Developers maps'?
But may be it need some additional features. =)

lasers bounce off mirrors?

P.S. Not familiar with the term RC
Title: Re: Test chamber with Mirrors [RC1]
Post by: A Spork on January 28, 2010, 08:15:13 pm
RC= Release candidate(or reactor :p)
Title: Re: Test chamber with Mirrors
Post by: Chomps123 on February 12, 2010, 03:48:41 pm
(http://www.tremlair.krond.ru/images/4/1/4b604766f3af34b604766f3b2b.jpg)
Where can I get that gun model!? :o
Title: Re: Test chamber with Mirrors [RC1]
Post by: CATAHA on February 12, 2010, 09:00:29 pm
Nowhere right now. Its new MD for InstaGib mod. Its not textured yet (no textures, no laser shader and such) and i dont know when it gonna be textured (modeller not me). It gonna be published when ready in our mod and (very possible) separete to trem forums.
Title: Re: Test chamber with Mirrors [RC1]
Post by: DraZiLoX on February 13, 2010, 08:53:47 am
Cool MD with laser =)
Title: Re: Test chamber with Mirrors [RC1]
Post by: mooseberry on February 13, 2010, 09:37:12 am
NERF Gun.
Title: Re: Test chamber with Mirrors [RC1]
Post by: MitSugna on February 13, 2010, 11:22:33 am
(http://i46.tinypic.com/esnp6r.jpg)
DAT POZ