Tremulous Forum
Media => Mapping Center => Topic started by: A Spork on February 04, 2010, 01:38:03 am
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so, I finally fixed my map so I could compile, so I went to check the room I just made.
Problem is, its completely invisible. I can run into it, but I cant see it or shoot it.
I've check for duplicate brushes, and theres none.
halp?
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Shaders issue? Is this room black or just transparent? Any screenshots of ingame and mapping tool? Cant say anything without details/map source.
I usually saw such bug while helping other mapper two years ago. But he got this bug 'cauz he have duplicate brushes in same place. How you checked that u have no duplicates? Picked one brush and deleted?
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completely invisible.....and they're just normal textures, not shaders.
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Are they maybe Entitys. If they are that could make that happen also. (But would be hard to do without you noticing it happend)
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Screenshots would help immensely, Spork.
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(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom2.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom3.jpg)
same as above, ingame
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom1.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom4.jpg)
Inside...you can see the bullet shells sitting on the invisible floor.
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I think you need at least one entity inside the room of concern for the brushes to show up. Try adding a light somewhere in the room.
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But all my rooms except the one with the spawns have no entities......
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Not true.
That is weird though. Try adding a new room to a room which does show up made out of a simple box brush only room. Will that show up?
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Is your 'invisible' room connected to the room with spawns? If not, try the suggestion in my previous post.
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no its not connected.......
I'll try that.
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Afaik the compiler cuts out all surfaces that entities can't reach without going through structural brushes.
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Ah, yeah, Fixed it now.