so, I finally fixed my map so I could compile, so I went to check the room I just made.
Problem is, its completely invisible. I can run into it, but I cant see it or shoot it.
I've check for duplicate brushes, and theres none.
halp?
Shaders issue? Is this room black or just transparent? Any screenshots of ingame and mapping tool? Cant say anything without details/map source.
I usually saw such bug while helping other mapper two years ago. But he got this bug 'cauz he have duplicate brushes in same place. How you checked that u have no duplicates? Picked one brush and deleted?
completely invisible.....and they're just normal textures, not shaders.
Are they maybe Entitys. If they are that could make that happen also. (But would be hard to do without you noticing it happend)
Screenshots would help immensely, Spork.
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom2.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom3.jpg)
same as above, ingame
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom1.jpg)
(http://i831.photobucket.com/albums/zz233/A_Spork/Hanger/invisibleroom4.jpg)
Inside...you can see the bullet shells sitting on the invisible floor.
I think you need at least one entity inside the room of concern for the brushes to show up. Try adding a light somewhere in the room.
But all my rooms except the one with the spawns have no entities......
Not true.
That is weird though. Try adding a new room to a room which does show up made out of a simple box brush only room. Will that show up?
Is your 'invisible' room connected to the room with spawns? If not, try the suggestion in my previous post.
no its not connected.......
I'll try that.
Afaik the compiler cuts out all surfaces that entities can't reach without going through structural brushes.
Ah, yeah, Fixed it now.