Tremulous Forum
Media => Map Releases => Topic started by: Who on February 10, 2010, 05:02:13 pm
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Hi all,
I see so many complaints all the time about chokepoints and camping in maps that I decided to take a stab at making a map with a layout to defeat this problem once and for all!
I proudly present to you: Mega Procyon (http://vilkacis.net/trem/mp/map-megaprocyon-1.0.0.pk3) (2.4 MB) (click to download!)
It features a unique layout, with two hundred fifty two different ways to go directly to the enemy base! Many of you might wonder, "but Who, how could I ever navigate such an incredibly option rich map? Won't I get lost?"
Fear not!
- Every room is uniquely identified by a location on a grid (see below)
- The grid location of each room is displayed on the ground at the center of each room
- There are location entities to help your teammates quickly locate you
- Additionally, each section is color coded for easy identification
Here is the map grid:
(http://vilkacis.net/trem/mp/megaprocyon-layout.png)
Here are some screenshots: (click for big!)
Human Base:
(http://vilkacis.net/trem/mp/megaprocyon01-th.jpg) (http://vilkacis.net/trem/mp/megaprocyon01.jpg)
Alien Base:
(http://vilkacis.net/trem/mp/megaprocyon02-th.jpg) (http://vilkacis.net/trem/mp/megaprocyon02.jpg)
U7:
(http://vilkacis.net/trem/mp/megaprocyon03-th.jpg) (http://vilkacis.net/trem/mp/megaprocyon03.jpg)
W5:
(http://vilkacis.net/trem/mp/megaprocyon04-th.jpg) (http://vilkacis.net/trem/mp/megaprocyon04.jpg)
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That looks so amazingly epic ;D
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wow who sop soooo funny :D ;) ;) :) :) ;D ;D ;D ;D ??? :laugh: :laugh: :angel: :)
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This map is awesum.
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I hope it will be added to 1.2 defaults and become new atcs
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Noobs gonna die on this map, so it wont be new atcs ) but map good anyway )
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Good map, but 36 rooms, one sneaky dretch/granger will be near impossible to catch.
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(http://i49.tinypic.com/33pa71l.jpg)
I liek priem numbres
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kk played 1vs1, 2vs2 and 5vs5 games some ideas:
- CLIP IT >:(
- add "you are here" map in every room
- Not my idea, but it could be interesting to have a teleporter+portal on every dead end
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Looks like a great idea for 1.2 map!!!
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Looks like a great idea for 1.2 map!!!
would you say the same if it was a nubcake map? :D
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- Not my idea, but it could be interesting to have a teleporter+portal on every dead end
Mine
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Added to dl.mg.net
Made votable on US1 and EU1.
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Mine
Come all this way to say that? >_>
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Über map!
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Very repetitive, its the same thing over and over and over and over and over and over and over and over... Just making a point.
I was talking with someone, I think it was Hamstar, and they suggested adding variable doors between every room. These doors would randomly be open or closed for the whole game. Open doors would work just like normal doors, where closed doors would act like walls. This would allow each time you play this map to be a new experience.
Regards,
Kiwi
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Well... i thinked about map with stage-dependence doors map. But foor real gameplay you need carefull matrix minimization. Im too lazy for that. =)
PS I dont think this ctrl-c + ctrl-v map need doors. It gonna broke all concept.
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How about you compile VIS before releasing the map publicly... Pushcannon lags less then this. This problem should have come out by now.
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Ugh yes, horribly laggy.
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How about you compile VIS before releasing the map publicly... Pushcannon lags less then this. This problem should have come out by now.
Map runs fine on my 'aging' 1.6GHz.
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I meant when there are actually some players on the map. But still, rendering every single room in front of you all the time is ridiculous.