Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: DraZiLoX on February 12, 2010, 07:33:28 pm
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dQVM
Based on Lakitu7's 5.5.
You can download qvm, and source from website.
Also patches are in website.
Thank you!
http://dtrem.com/dqvm/ (http://dtrem.com/dqvm/)
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Features?
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Features?
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Going to the website will help
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dQVM by DraZiLoX | Based on Lakitu7's 5.5
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* Some texts changed
* !firework [a|h]
Plays winning animation/effect from map.
* Welcome message
g_welcomeMsg & g_welcomeMsgTime
* FreeCredits
g_freeCredits (0/1)
* InstantBuild
g_instantBuild (0/1)
* !specme s
Silent specme.
* !bubble [name|slot#]
Makes bubble effect for player.
* Jetpack, Flamer, or Basilisk's gas doesnt work in water.
* ProximityMines - change grenades to mines - 800 per mine.
g_proximityMines (1 = MINES;0 = GRENADES)
* !slap [name|slot#] (damage)
Punish player.
* !drop [name|slot#]
Kick player without serverlog.
* !register password
Added optional password for !registering, also which
level you get when !register.
g_adminRegisterLevel, g_adminRegisterAdminPass and
g_adminRegisterAdminLevel.
* !adminlog
Shows latest admin actions.
* !tklog
Shows lates TKs.
* Jetpack fuel.
g_fueledjetpack (1/0)
* Killing, feeding and bleeding sprees.
g_killingSpree (1/0) - give extra reward if you kill spree.
g_feedingSpree (1/0) - if you feed much, you cant spawn.
g_bleedingSpree (1/0) - if you bleed, your base bleed you!
* KillerHP - tells killer's HP when you die.
g_killerHP
* Makes you fake-disconnect, nobody can see you in server
or if they do !listplayers/!namelog
!invisible - toggle command.
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Why moved?
It doesnt change gameplay :p
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Why moved?
It doesnt change gameplay :p
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* FreeCredits
g_freeCredits (0/1)
* InstantBuild
g_instantBuild (0/1)
* Jetpack, Flamer, or Basilisk's gas doesnt work in water.
* ProximityMines - change grenades to mines - 800 per mine.
g_proximityMines (1 = MINES;0 = GRENADES)
* Jetpack fuel.
g_fueledjetpack (1/0)
* Killing, feeding and bleeding sprees.
g_killingSpree (1/0) - give extra reward if you kill spree.
g_feedingSpree (1/0) - if you feed much, you cant spawn.
g_bleedingSpree (1/0) - if you bleed, your base bleed you!
* KillerHP - tells killer's HP when you die.
g_killerHP
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If that's the reason move L7's QVM too...
I thought you moved it because underwater-flammer/basi/etc
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that was in the list of reasons.
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Anyway some of the reasons are in others QVMs, you shouldn't quoute them. I didn't see flamer one, though.
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Ok :P, truth, it can change gameplay :p
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Cool qvm, but can you add a patch for instantbuild? the source won't build :P
also, how did you make it so you can get helmet and build repeater at stage 1? ;D
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InstantBuild: http://code.google.com/p/cqvm/source/detail?r=51 (http://code.google.com/p/cqvm/source/detail?r=51)
Helmet&Repeater S1: Later.
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Thanks mate ;D
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* Jetpack fuel.
g_fueledjetpack (1/0)
* Killing, feeding and bleeding sprees.
g_killingSpree (1/0) - give extra reward if you kill spree.
g_feedingSpree (1/0) - if you feed much, you cant spawn.
g_bleedingSpree (1/0) - if you bleed, your base bleed you!
* KillerHP - tells killer's HP when you die.
g_killerHP
* Makes you fake-disconnect, nobody can see you in server
or if they do !listplayers/!namelog
!invisible - toggle command.
[/quote]
You should be able to vary fuel because of different map sizes. e.g. g_fueledjetpack_timer (seconds)
Man i would love to see a guy having his base kill him XD but what if your in the open?
and !invisable is just !hide right?
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and !invisable is just !hide right?
Yes.
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You should be able to vary fuel because of different map sizes. e.g. g_fueledjetpack_timer (seconds)
http://code.google.com/p/cqvm/issues/detail?id=7#c2
this patch is prob what your looking for