Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: DraZiLoX on February 12, 2010, 07:33:28 pm

Title: dQVM
Post by: DraZiLoX on February 12, 2010, 07:33:28 pm
dQVM
Based on Lakitu7's 5.5.

You can download qvm, and source from website.

Also patches are in website.

Thank you!

http://dtrem.com/dqvm/ (http://dtrem.com/dqvm/)
Title: Re: dQVM
Post by: Snake on February 13, 2010, 12:44:54 pm
Features?
Title: Re: dQVM
Post by: Haraldx on February 13, 2010, 01:56:26 pm
Features?
Title: Re: dQVM
Post by: ACKMAN on February 13, 2010, 03:51:26 pm
Going to the website will help

Quote from: http://dtrem.com/dqvm/readme.php
       ,,
     `7MM   .g8""8q.`7MMF'   `7MF'`7MMM.     ,MMF'
       MM .dP'    `YM.`MA     ,V    MMMb    dPMM
  ,M""bMM dM'      `MM VM:   ,V     M YM   ,M MM
,AP    MM MM        MM  MM.  M'     M  Mb  M' MM
8MI    MM MM.      ,MP  `MM A'      M  YM.P'  MM
`Mb    MM `Mb.    ,dP'   :MM;       M  `YM'   MM
 `Wbmd"MML. `"bmmd"'      VF      .JML. `'  .JMML.
                MMb
      
---------------------------------------------------------------
dQVM by DraZiLoX | Based on Lakitu7's 5.5
---------------------------------------------------------------

* Some texts changed

* !firework [a|h]
  Plays winning animation/effect from map.

* Welcome message
  g_welcomeMsg & g_welcomeMsgTime

* FreeCredits
  g_freeCredits (0/1)
 
* InstantBuild
  g_instantBuild (0/1)

* !specme s
  Silent specme.
 
* !bubble [name|slot#]
  Makes bubble effect for player.
 
* Jetpack, Flamer, or Basilisk's gas doesnt work in water.

* ProximityMines - change grenades to mines - 800 per mine.
  g_proximityMines (1 = MINES;0 = GRENADES)
 
* !slap [name|slot#] (damage)
  Punish player.
 
* !drop [name|slot#]
  Kick player without serverlog.
 
* !register password
  Added optional password for !registering, also which
  level you get when !register.
  g_adminRegisterLevel, g_adminRegisterAdminPass and
  g_adminRegisterAdminLevel.
 
* !adminlog
  Shows latest admin actions.

* !tklog
  Shows lates TKs.
 
* Jetpack fuel.
  g_fueledjetpack (1/0)
 
* Killing, feeding and bleeding sprees.
  g_killingSpree (1/0) - give extra reward if you kill spree.
  g_feedingSpree (1/0) - if you feed much, you cant spawn.
  g_bleedingSpree (1/0) - if you bleed, your base bleed you!
 
* KillerHP - tells killer's HP when you die.
  g_killerHP
 
* Makes you fake-disconnect, nobody  can see you in server
  or if they do !listplayers/!namelog
  !invisible - toggle command.
Title: Re: dQVM
Post by: DraZiLoX on February 13, 2010, 08:11:35 pm
Why moved?

It doesnt change gameplay :p
Title: Re: dQVM
Post by: kevlarman on February 13, 2010, 08:22:57 pm
Why moved?

It doesnt change gameplay :p
Quote from: http://dtrem.com/dqvm/readme.php
       ,,
* FreeCredits
  g_freeCredits (0/1)
 
* InstantBuild
  g_instantBuild (0/1)
* Jetpack, Flamer, or Basilisk's gas doesnt work in water.

* ProximityMines - change grenades to mines - 800 per mine.
  g_proximityMines (1 = MINES;0 = GRENADES)

* Jetpack fuel.
  g_fueledjetpack (1/0)
 
* Killing, feeding and bleeding sprees.
  g_killingSpree (1/0) - give extra reward if you kill spree.
  g_feedingSpree (1/0) - if you feed much, you cant spawn.
  g_bleedingSpree (1/0) - if you bleed, your base bleed you!
 
* KillerHP - tells killer's HP when you die.
  g_killerHP
Title: Re: dQVM
Post by: ACKMAN on February 13, 2010, 08:46:42 pm
If that's the reason move L7's QVM too...

I thought you moved it because underwater-flammer/basi/etc
Title: Re: dQVM
Post by: kevlarman on February 13, 2010, 10:12:07 pm
that was in the list of reasons.
Title: Re: dQVM
Post by: ACKMAN on February 13, 2010, 10:19:00 pm
Anyway some of the reasons are in others QVMs, you shouldn't quoute them. I didn't see flamer one, though.
Title: Re: dQVM
Post by: DraZiLoX on February 14, 2010, 01:51:10 pm
Ok :P, truth, it can change gameplay :p
Title: Re: dQVM
Post by: joseph|sm on November 05, 2010, 08:58:56 pm
Cool qvm, but can you add a patch for instantbuild? the source won't build :P

also, how did you make it so you can get helmet and build repeater at stage 1? ;D
Title: Re: dQVM
Post by: DraZiLoX on November 06, 2010, 04:12:47 pm
InstantBuild: http://code.google.com/p/cqvm/source/detail?r=51 (http://code.google.com/p/cqvm/source/detail?r=51)
Helmet&Repeater S1: Later.
Title: Re: dQVM
Post by: joseph|sm on November 06, 2010, 04:30:37 pm
Thanks mate ;D
Title: Re: dQVM
Post by: ULTRA Random ViruS on December 05, 2010, 12:49:07 pm
* Jetpack fuel.
  g_fueledjetpack (1/0)
 
* Killing, feeding and bleeding sprees.
  g_killingSpree (1/0) - give extra reward if you kill spree.
  g_feedingSpree (1/0) - if you feed much, you cant spawn.
  g_bleedingSpree (1/0) - if you bleed, your base bleed you!
 
* KillerHP - tells killer's HP when you die.
  g_killerHP
 
* Makes you fake-disconnect, nobody  can see you in server
  or if they do !listplayers/!namelog
  !invisible - toggle command.
[/quote]
You should be able to vary fuel because of different map sizes. e.g. g_fueledjetpack_timer (seconds)

Man i would love to see a guy having his base kill him XD but what if your in the open?

and !invisable is just !hide right?
Title: Re: dQVM
Post by: DraZiLoX on December 05, 2010, 01:18:54 pm
and !invisable is just !hide right?
Yes.
Title: Re: dQVM
Post by: SlackerLinux on December 05, 2010, 11:32:32 pm
You should be able to vary fuel because of different map sizes. e.g. g_fueledjetpack_timer (seconds)

http://code.google.com/p/cqvm/issues/detail?id=7#c2

this patch is prob what your looking for