Tremulous Forum
Media => Mapping Center => Topic started by: Noyesdude on February 20, 2010, 03:49:03 pm
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I have tried everything. I've put my map name in the shader list, I've made my own shader, I've tried using a few different already made ladder shaders. but nothing works, It always ends up with the ladder texture or the no shader found texture, But it won't let me climb up it (I'm using GTK radiant 1.5)
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Try NetRadiant? Otherwise, common/ladder should work. Also: you need to apply it to a brush that is around the ladder itself, as the surface with the shader will become invisible.
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K thx. I've had a friend thats been bugging me to do that anyways. I'll go ahead and do that now.
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Better use own shader. For example:
textures/urmapname/ladder
{
qer_trans .75
qer_editorimage textures/urmapname/ladder.jpg
surfaceparm ladder
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfaceparm metalsteps
}
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@UniqPhoenix I've installed it. Its not really much diffenent and didnt help with my problem.
@CATAHA I've tried that. But I tried it again and it didnt work also.
Might it be my Compiler? I'm using Q3map2 Toolz. I've set the customprams and meta on BSP and just normal for vis and light. Any other suggestions? I'm all eyes to any.
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Well if you are using a separate compiler, then you've probably set the paths wrong there, as it can't find the common.shader.
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I just tried compiling it with Netradiant and I ran it, But it still didnt work. I've not had much luck with shaders at all tho. If it would help i'll put my .map up here so you could look at it.
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Its not map issue. Try specify correct path to shaders. Thats your problem.
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Ok thats what we've been thinking (since the map editor things wernt helping) But how would I make sure that everythings doing what it needs to do? (I'm not very good with shaders..)