Tremulous Forum

General => Feedback => Topic started by: The Linker on March 25, 2010, 03:23:00 PM

Title: Problem in status reports
Post by: The Linker on March 25, 2010, 03:23:00 PM
The stats are reporting "Deaths by <world>" in a wrong way it says to me alien:0 and human:1 , and definitely haven been killed just once by a :turret: =)
And everyone has 0,0 in "Deaths by <world>", so i can guess stats reporting are broken (or :turret: are not working
Title: Re: Problem in status reports
Post by: Demolution on March 25, 2010, 09:33:04 PM
Everyone's stats get reset after each testing phase. Some of the old stats are still kept though.

http://stats.tremulous.net/
Title: Re: Problem in status reports
Post by: Liskey on March 25, 2010, 11:08:22 PM
The current (phase 4) stats weren't being updated for a week (Mar 18-24), but they're apparently fixed now.
Title: Re: Problem in status reports
Post by: Undeference on March 25, 2010, 11:25:44 PM
"deaths by <world>" isn't counting deaths by structures, which is probably wrong.
Title: Re: Problem in status reports
Post by: The Linker on March 26, 2010, 12:23:30 AM
@demolution

I was talking about: http://stats.tremulous.net/tremstats/us1/. Sry for the confusion

@liskey

I have definitely been killed by a :turret: outside that range of dates. =D

@undeference

Before the deaths by structs was countered by the script (in "deaths by <world>"), if it changed, i believe it should be back the way it was.
Title: Re: Problem in status reports
Post by: Undeference on March 26, 2010, 02:51:05 AM
Quote(22:47:15) Rezyn: Undeference: I opened a bug so I don't forget, thanks. ( http://projects.mercenariesguild.net/issues/133 )