Tremulous Forum
Mods => Mod Releases => HUDs => Topic started by: ironclaw on April 05, 2010, 07:10:11 am
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Clean HUD is a new HUD customized from the stock 1.2 GPP HUD. With the stock HUD, I was annoyed by the low contrast text for health and ammo, and also their positions in different corners of the screen - all of this made it difficult to quickly assess the situation while in combat. Clean HUD is aimed to improve the visibility of essential in-game elements, and to reduce the time needed to seek information on the HUD. It is meant to be a clean and simple modification of the stock HUD.
Major features
- Health, ammo, and clips remaining are displayed within the center third of the screen.
- Health is color-coded from 0-100 for humans, and from 0-200 for aliens; turns from green to red as health decreases.
- Ammo indicator and clips indicator are both color-coded to warn when they run low.
- Dragoon, tyrant, and lucifer cannon charge bars moved to a more visible position above crosshair.
- Dragoon barbs vertically positioned below crosshair
- Crosshair contrast increased.
- Team overlay moved to bottom left corner, text size reduced, contrast increased.
- Redundant graphics removed, remaining information all centered at the bottom.
Minor features
Humans and aliens:
- Chat text size reduced.
- Name of player in crosshair moved to above crosshair, size reduced.
- Speedometer moved from the center to the bottom. Previously, it was unusable since it blocked the human scanner/radar.
- "Spectating [player]" text size reduced.
Human specific:
- Stamina bars turn bright red when used up.
- Scanner/radar height increased by 30%.
- 'Sprint indicator' contrast increased.
Alien specific:
- 'Healing rate indicator' (i.e., the health cross) contrast increased.
- 'Poison indicator' contrast increased.
Download here (version 100408): http://clean-hud.googlecode.com/files/clean_hud-100408.zip (http://clean-hud.googlecode.com/files/clean_hud-100408.zip)
(Installation and update instructions in readme.txt)
Screenshots (version 100405)
(http://clean-hud.googlecode.com/files/shot0002.jpg)
(http://clean-hud.googlecode.com/files/shot0032.jpg)
(http://clean-hud.googlecode.com/files/shot0008.jpg)
(http://clean-hud.googlecode.com/files/shot0020.jpg)
(http://clean-hud.googlecode.com/files/shot0023.jpg)
(http://clean-hud.googlecode.com/files/shot0026.jpg)[/list]
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That seems like it could be a bit distracting nad is a bit unsightly, but I'm sure it would work for many people. Congratulations on creating this.
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What is the blue graph under the lagometer?
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That would be a speed meter, methinks.
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I forgot to mention that I got my inspiration from Mexel's MUD HUD, which showed the ammo below the crosshair. I used to use that HUD, but it no longer works with 1.2 GPP, so I decided that I might as well create a new one.
@mooseberry: Thanks. Yes, it can be distracting at the start, but for me it was very convenient once I got used to it.
Yeah, the blue graph is the speedometer (enabled in the menu).
I'm going to update Clean HUD in a day or two - I was notified that the speedometer overlaps with the world time, and I also realized that the HUD alignments are not correct for widescreen resolutions (right now it only works correctly with a 4:3 resolution).
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Updated from 100405. Changelog:
100408:
- Speedometer moved to center bottom, previous position blocked the clock (thanks Cl!).
- Human weapon indicator replaced by health cross.
- Added stage report to bottom left corner.
- Alignment issues for widescreen resolutions fixed.
- Moved all game-info to lower left, meta-info stays in top right.
- "Spectating [player]" text moved back to center for visibility, text size reduced.
The download link in the original post has been updated.
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New version works fine. Would be nice if the clock is still on the right... Not a big problem however, only personal.
Thanks Ironclaw for all the goodwork.
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Could you make it so the Full screen radar is optional?
Necro. Sorry
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Do you mean the 30% increase in radar height, or are you asking for an implementation of an optional full screen radar?
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Do you mean the 30% increase in radar height, or are you asking for an implementation of an optional full screen radar?
The original clayborn fullscreen. But now that I have been using the hud without it. I don't really need it. Thanks for replying.
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Please increase the size of the font so that they cover the entire screen, not just nearly 50%.
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Nice HUD. I use Mexel's HUD in 1.1, so this is great.
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Nice HUD. I use Mexel's HUD in 1.1, so this is great.
I wish I had mexel's hud. I could never get a good link. Btw colors are not my favorite. I'm working on a Black and White, with fullscreen radar and otic's dot crosshairs.
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Nice HUD. I use Mexel's HUD in 1.1, so this is great.
I wish I had mexel's hud. I could never get a good link. Btw colors are not my favorite. I'm working on a Black and White, with fullscreen radar and otic's dot crosshairs.
Please make sure to include chatmenu, i would love to see this hud in 1.2
You can copy chatmenu from voltage hud for 1.2
also copy hellriders colors from his 1.1 hud thanks!
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Nice HUD. I use Mexel's HUD in 1.1, so this is great.
I wish I had mexel's hud. I could never get a good link. Btw colors are not my favorite. I'm working on a Black and White, with fullscreen radar and otic's dot crosshairs.
Please make sure to include chatmenu, i would love to see this hud in 1.2
You can copy chatmenu from voltage hud for 1.2
also copy hellriders colors from his 1.1 hud thanks!
I'm sorry. I won't put in chatmenu. I allready have my binds. If you want a chantmenu take the one from volt. I'm making this HUD for me. It's what I want. Maybe later I'll make a HUD that I'll take from the general demand.