Tremulous Forum
General => Official Servers => Topic started by: Lakitu7 on April 08, 2010, 08:35:58 pm
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US1 (and EU1 shortly also when it empties for the day and I restart/update it) is now running an updated version of Tremor with location entities and bug fixes. If no issues are found it will become the official 1.2 version of Tremor. Thank you Ingar for these updates/fixes.
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what exactly are location entities?
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Location names you can find in karith for example (in upper right corner it says the name of the room where you are like "Elevator room", "Dark Stairs", "Humans Base", "Aliens Base" and so on).
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Also found in the teamoverlay, and in chat next to people's names.
We've had them on US1/EU1 for a long time using dirty hacks, and have just been waiting for the maps to be redone to include them properly. This is the first of the default maps that have been completed and released.
Please, when you play this map look around for any bugs and double-check the names and locations that get shown.
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Fun ;D
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When will the location names for ATCS be released? I get so confused sometimes.
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does that mean glitches like basement one is fixed?
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Yes. If you can still outside-the-map glitch build anywhere on the new map, report it (here would be a good place), because the goal was to fix all of those.
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Did Ingar finally fix the z-fighting brushes in the tiny ladder room near the alien's door?
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Nope... Is Ingar willing to fix everything in Tremor? If yes:
Z-fighting in vent room at alien front.
Missing surfaces at bottom edge of front and back ladder holes.
2 instances of overlapping brush in basement near ceiling at junctions (easy to see with higher gamma, as they are z-fighting with a black surface)
Box room boxes with misaligned tex:
top edge of boxes where a goon can be safe from non jets
at back right corner, at pile of crates is 1 separate crate, top and front faces
top of that same pile front/top/back faces of the three boxes
the largest pile (near entrance to h base) lowest boxes
Above alien base back entrance there is a gap just below the ledge
Just left of the ledge there is a tiny missing surface (easy to see with /r_clear 1)
The boxes in alien base are hovering
Misaligned brushes
From human front turn around at first junction and at top left corner
from there go left all the way to the wall, turn around, and at top left corner.
1 of the pipes at human base plants is missing a cap
These are what I can remember/find atm.
Edited and added some, also checked: these are all in tremor-gpp
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See what he fixed first and report what's left. :p
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heresy
This just in:
Tremor is perfect
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Those fancy boxes in humans base, before humans base front entrance and in the hallway between humans and aliens bases are all non solid(?) for projectiles
http://www.youtube.com/watch?v=ip-wt05rEgQ
It'd be cool to have detailed list of what was fixed if that's not a problem
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Those fancy boxes in humans base, before humans base front entrance and in the hallway between humans and aliens bases are all non solid(?) for projectiles
I can't believe I never noticed that :o
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I just noticed this (http://s2.noelshack.com/uploads/images/18599122351755_shot0006.jpg) while exploring the new map (look at the location).
I know it's a fancy detail. ::)