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General => Feedback => Topic started by: Kiwi on April 24, 2010, 01:56:07 am

Title: /callvote admit defeat in 1.2
Post by: Kiwi on April 24, 2010, 01:56:07 am
As we know, many people, on many server see a vote and shove f1 as many times as they can.  This most often happens with kick votes, or mute votes, but it has begun to happen with admitdefeat votes in 1.2.  Perhaps we could only allow admitdefeat votes when you have no eggs left?  Anyone have any other ideas?
Title: Re: /callvote admit defeat in 1.2
Post by: SlayerN on April 24, 2010, 02:14:14 am
I agree to many people just spam click F1 without thinking, I have had more then one game lost because our base move attempt had been killed and someone calls /admitdefeat and everyone for some reason votes F1. it might also make sense for votes /admitdefeat votes only able to be made by players with above so many points in the game or been playing for a set amount of time. something for the Dev's to consider for sure
Title: Re: /callvote admit defeat in 1.2
Post by: Liskey on April 24, 2010, 03:45:48 am
But admit defeat is a teamvote, so they have to hit f3.  Not quite as automatic as f1, so maybe they actually wanted to vote yes.
Title: Re: /callvote admit defeat in 1.2
Post by: David on April 24, 2010, 12:58:12 pm
How about add an "I'm a retard who shouldn't be allowed to vote" vote, and everyone who hits F1 gets barred from voting forever?
Title: Re: /callvote admit defeat in 1.2
Post by: rotacak on April 24, 2010, 01:11:05 pm
How about add an "I'm a retard who shouldn't be allowed to vote" vote, and everyone who hits F1 gets barred from voting forever?
Very nice idea :D
Title: Re: /callvote admit defeat in 1.2
Post by: Lakitu7 on April 24, 2010, 11:31:52 pm
I think this falls way too squarely in the realm of "social problem" to try to fix with technical means.
Title: Re: /callvote admit defeat in 1.2
Post by: F50 on April 25, 2010, 04:33:06 am
Well, perhaps an adminlevel with nothing but !cancelvote and authorization to cancel such votes might work. A restriction on using that to prevent votes against oneself might be useful however.
Title: Re: /callvote admit defeat in 1.2
Post by: KillerWhale on April 26, 2010, 06:14:03 am
I think this falls way too squarely in the realm of "social problem" to try to fix with technical means.
You must have missed David's suggestion.
Title: Re: /callvote admit defeat in 1.2
Post by: David on April 26, 2010, 11:12:03 am
Doesn't look like too much of a problem: http://stats.tremulous.net/tremstats/us1/votes.php