Tremulous Forum
Media => Mapping Center => Topic started by: cghislai on May 05, 2010, 05:33:11 pm
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The big run
work in progress
download link :
http://hostfil.es/file/15526/map-thebigrun-alpha1-pk3.htm
recent changes:
- arena 2
type /map thebigrun to check it out
(http://img202.imageshack.us/img202/3518/thebigrun.th.jpg) (http://img202.imageshack.us/i/thebigrun.jpg/)(http://img294.imageshack.us/img294/1896/shot0034p.th.jpg) (http://img294.imageshack.us/i/shot0034p.jpg/)
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That map not working - after load, then immediately humans win.
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its working correctly here with tremulous 1.2 and 1.1.
Ill upload it again to make sure my working copy is sent.
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Same like before. Make sure that map can be run with these options:
sv_pure 1
map thebigrun
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Its weird because it works flawlessly on my box.
I just checked it again with your commands, on the 1.2 version:
/sv_pure 1
/map thebigrun
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Is there a quick way to treat burnt retinas?
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If I can't tell from your screenshots whether or not you built with light... that's not a good sign. :P
But I suppose looks takes a back seat with mission maps, although looking pretty certainitly wouldn't hurt.
Another well designed mission map would be nice, I'll check it out the next time I have time (and my internet's faster).
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Sorry, i dont like.
- Very Bad texturing
- Very hard
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I finally tested it, in GPP (stock 1.1 will cause error). But it is really hard and aliens have no place for base.
If middle room will be captured by humans, they probably will win, because bigger aliens cant enter that room.
BTW, I reached second platform only once after 10 minutes :)
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thank you all for testing.
I already changed the textures, packed them and added some lights.
Now i know the beggining is still hard, and it can be made much easier easily. But still, i won't change it before i see some peopole playing it as they might find some tricks to end it easily. I managed to reach end of area 1 in 2 minutes several times, but i agree it might be a bit too much frustrating.
Now rotacak i don't get what your mean with humans getting middle room. If you speak about the last part of area 1, its true teams can build some buildings if they reach it before the other team, but thos buildings will be destroyed after some time (3 minutes i think). Its just intended to slow down the other team in area1 while you can run in area 2.
There are some things im trying to implements in this level:
- the team finishing an area first should have some advantage over the the other one.
- there should be some kind of direct or indirect fight during the whole level
- cooporation will help you advance faster but you should be able to do it alone
- one team should be able to slow down the other if that last one is further in the area.
It will be more cleare once the area2 will be finished, as area1 is still each team apart for now. That 1st area might even disapear at last, i don't know yet.
Please still give me feedback if you test it.
Thank you
Charly
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Btw... why this topic in 'mapping related' section of forum? =D
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Btw... why this topic in 'mapping related' section of forum? =D
my guess is hes not done..............
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Look around, do you see many others who have done this? It's always been show off and release when you have enough content in the release board, improve from there in that thread...........