Tremulous Forum

General => Feedback => Topic started by: kraagenskul on July 21, 2006, 03:32:39 pm

Title: Some feedback in a nice polite, constructive manner.
Post by: kraagenskul on July 21, 2006, 03:32:39 pm
I've been playing for about a month, and I'm hooked. GFG.

Some suggestions for gameplay. Some have probably been posted, but I figure a few might not be so.

1) Human spawn: Make it so any human (or alien) standing on a spawn node is incinerated when the next person spawns in. Hate it when people block the spawn. If killing is too much, maybe bumping them out automatically, or making the node so it cannot be entered, only exited.

2) Player takes damage for damaging their own structures. Could even make a server setting where an admin sets how much damage is done back, say 2 to 1 or 3 to 1, so they die before they can wipe out a structure. Maybe ignore the damage if an enemy is within x feet from said item. Probably getting too complex here.

3) Make it so multiple deconning without constructing becomes impossible; save this state even if the player dies.  For example, start a builder with 3 points, he loses x points every time he deconstructs something, and cannot build once he gets to 0. Make the reactor worth 3 (-3 to deconstruct and 3 to build), turrets 1 and teslas 2.  Although one problem with this method might be a team coordinated deconstruction - construction; the deconner in this instance would be punished for working with a teammate.

4) Do not allow players coming into a game late to decon key structures until they have been playing for x minutes. Most griefers want to just jump in and cause havoc, not wait to do it. Punks.

5) Some servers have a wait time to allow people to connect to a new game. I'd also like to see a wait time for people to join a team and enter the game. Maybe 'gates' a la Team Fortress Classic that give teams a minute to spawn and maybe move 2 or 3 structures to better points.

6) Give the humans a lay down ability.  I'd like to see this one mainly because of friendly fire.  If you lay down the people behind you can fire as well; this would be balanced by leaving yourself open as a target. Similarly I'd like to see Tyrants and Dragoons be able to run over Dretches.

7) Make the defense computer interactive so you can set priority targets.  If 3 dretches and a tyrant are coming in, let a human set the turrets to either ignore the dretches until the tyrant is no longer a valid target or vice versa. I'm not talking about making it attack specific targets, more of a few generic options like attack strongest target, attack all targets, or attack weakest targets.     Although I guess this adds to the strategy of the game... dretches running in with a tyrant can pull some of the heat off the tyrant long enough for the tyrant to cause some damage.  Just an idea.

8) Allow for two overminds / reactors. But only allow one to be on, and make the off one self-destruct after x seconds. I think this would encourage base moving.

9) Make the grenade a little bigger.  It's very hard to see. Or maybe I'm just whiny.

That's all I can think of right now. Comment away!
Title: Re: Some feedback in a nice polite, constructive manner.
Post by: PIE on July 21, 2006, 06:25:07 pm
Most of this has been discussed elsewhere.
#1 Spawn problem is annoying.. but doing damage to people on it isn't the best solution.. i think when people first spawn.. maybe a push off of the spawn might be good, sort of how the aliens have..

#2Structure damage.. I don't think this will make it into the game.. You don't get killed or hurt for TKing a player.. i don't think its going to happen with structures.

#3 has been suggested already.. but that drawback you mentioned makes it not worth it.

#4.. Yes.. good idea.. been suggested before.

#5?.. not sure if i get this.. but i don't see the point. I don't like the idea i'm going to have to sit and wait for no real reason..

#6 Crouch works fine enough.. laying down basically makes you dretch food. Tyrant dretch idea has been suggested many times before.

#7 Getting a bit complicated, The way it is now makes for more strategy but a weaker human defense.

#8 This is going to instead make it hard to temporarily disable the other team.. which can lead to strategy problems, and more deadlocked games.

#9 Its fine the way it is.. its pretty small.. but it takes forever to detonate, so you have time to find out what just went clank..
Title: Some feedback in a nice polite, constructive manner.
Post by: Norfenstein on July 21, 2006, 10:15:37 pm
Not bad suggestions.

1. The flip side to this is standing on an enemy spawn prevents them from spawning, which is actually kind of polite if you're killing the spawn and not lame enough to farm it. But yea, just pushing people out of the way would probably be good.

2. Mirror damage for friendly fire has been discussed before and it's really not a bad idea for a server option.

3. This is actually a novel idea, but there're plans for the next version to do away with deconstruction altogether (instead structures will be markable as "surplus" and automatically taken down when the points are needed elsewhere).

5. Don't see the need for this...

6. Or this. Walking over dretches would be kind of nice, though on some servers you can already "punt" dretches by slashing them, which, besides being more fun :), doesn't allow for the possiblity of a tyrant sitting on a dretch and not moving (you could allow the dretch to move beneath the tyrant anyway but that could still be annoying for both classes and would look very very strange visually).

7. Sounds complicated, though it would be nice if the defense computer did something noticeable besides allow teslas.

8. Unnecessary with the planned building changes.

9. I think it'd be enough to jack up the volume on the bounce sound effect.
Title: Some feedback in a nice polite, constructive manner.
Post by: kozak6 on July 22, 2006, 01:35:58 am
1)  I like it the way it is.  It adds another strategy for aliens.

2)  Team damage isn't reflected for players, so it seems doubtful it will be for constructions.  Not a bad idea, though.

3)  Sounds difficult and complicated.

4)  Might work, but with the advances in keeping lamers banned, I don't know if it will be nececssary.

5)  I'm not familiar with Team Fortress Classic.  I played ETF for a little while, but that went down the crapper rather quickly.

6)  Sounds like a great way to get yourself killed, and makes things easier than I would like for mass drivers.

7)  I love it.

9)  I thought I was the only person in the world who had a problem with the grenades.  They are often very hard to see, even if you do hear them drop.
Title: Some feedback in a nice polite, constructive manner.
Post by: Henners on July 22, 2006, 10:07:48 am
I'm starting to get bored of all these threads, so I'm not going to bother to reply to everypoint. Just this one..


Quote from: "kozak6"


5)  I'm not familiar with Team Fortress Classic.  I played ETF for a little while, but that went down the crapper rather quickly.





WELL YOU SHOULD BE DIRTY SCUM! Go download it off steam and play immediately, OR ELSE - jolt are running plenty of nice servers for you to play on.

Anyway as far as gates go, tremulous isnt really suited to it - the maps would need major redesigns for them to be viable. Could however have a server setting where people could join teams in the first minute, but not spawn until a minute is up. However this would result in a spawn queue problem at the beginning of the map - giving a team an advantage or disadvantage depending on who spawned first, since good players could be attacking the other base before their enemies were all spawned....
Title: Some feedback in a nice polite, constructive manner.
Post by: Teiman on July 22, 2006, 12:39:52 pm
Quote from: "Henners"

Quote from: "kozak6"

5)  I'm not familiar with Team Fortress Classic.  I played ETF for a little while, but that went down the crapper rather quickly.

WELL YOU SHOULD BE DIRTY SCUM! Go download it off steam and play immediately, OR ELSE - jolt are running plenty of nice servers for you to play on.


Or download the original TeamFortress, the quakeworld one. You dont need steam for QuakeWorld.
Title: Some feedback in a nice polite, constructive manner.
Post by: Neo on July 22, 2006, 12:59:27 pm
Or you can wait for the cartoony mockery that Valve is calling TF2
Title: Some feedback in a nice polite, constructive manner.
Post by: next_ghost on July 22, 2006, 01:38:19 pm
Quote from: "Teiman"
Or download the original TeamFortress, the quakeworld one. You dont need steam for QuakeWorld.


There's also Q3F (http://www.q3f.com/) (Quake3 Fortress). If they don't use any id stuff, it should work with ioq3 even if you don't have a copy of vanilla Q3A.
Title: Some feedback in a nice polite, constructive manner.
Post by: Lava Croft on July 22, 2006, 03:00:03 pm
Too bad Q3TF failed miserably. Just like TFC. Just go download the eQuake package.
Title: Some feedback in a nice polite, constructive manner.
Post by: kozak6 on July 23, 2006, 02:29:56 am
The sad truth is...

I can't bunnyhop    :oops: .

It's pathetic, I know    :cry: .
Title: TFC Failed?
Post by: kraagenskul on July 24, 2006, 03:36:25 pm
Lava, how was TFC a failure? When it was first released it was the most popular mod for Half Life, and then for a few years after it was the second most popular mod for Half Life after CS, still has a few hardcore players (it was released in 1999), and is getting a sequel. Granted, it's been getting a sequel since before Bush was in office, but that doesn't make TFC a failure. TFC has elements that tons of new games use. Not to mention the fact that the game was a blast.