Tremulous Forum

Media => Mapping Center => Topic started by: nubcake on May 15, 2010, 04:46:37 am

Title: Mission 1 crusher
Post by: nubcake on May 15, 2010, 04:46:37 am
How does one make a crusher like on mission 1, where everything gets destroyed without waint for the delay of buildings to blow up?
Title: Re: Mission 1 crusher
Post by: DraZiLoX on May 15, 2010, 08:11:21 am
Func_train ?
Title: Re: Mission 1 crusher
Post by: nubcake on May 15, 2010, 11:08:35 am
Nah cos that can only orignate from 0,0 which is a glitch..
Title: Re: Mission 1 crusher
Post by: DraZiLoX on May 15, 2010, 02:01:10 pm
Well, recompiled mission, and its func_train ...
Title: Re: Mission 1 crusher
Post by: nubcake on May 15, 2010, 03:29:52 pm
ok thanks, kinda odd though...