Tremulous Forum
Media => Mapping Center => Topic started by: nubcake on May 15, 2010, 04:46:37 am
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How does one make a crusher like on mission 1, where everything gets destroyed without waint for the delay of buildings to blow up?
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Func_train ?
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Nah cos that can only orignate from 0,0 which is a glitch..
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Well, recompiled mission, and its func_train ...
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ok thanks, kinda odd though...