Tremulous Forum

Media => Mapping Center => Topic started by: swamp-cecil on May 23, 2010, 10:45:17 pm

Title: anti build-in barrels
Post by: swamp-cecil on May 23, 2010, 10:45:17 pm
what is the shader that makes it so you you cant build stuff inside barrels (ot tube shaped objects)?
i mean that it shows the preview on it, but then it falls right through. if it insnt a shader that does it, what does and anyways thenks for the help
Title: Re: anti build-in barrels
Post by: condor on May 23, 2010, 10:51:03 pm
(in Radiant or whatever) common trem ->  nobuild
Title: Re: anti build-in barrels
Post by: swamp-cecil on May 23, 2010, 10:59:41 pm
but lets say that i want it to be able to built ON, but not IN like in arachnid2

EDIT: how do i also make glass textures see through-able like in nieveus
Title: Re: anti build-in barrels
Post by: condor on May 23, 2010, 11:29:05 pm
so just nobuild certain faces of the object
and for glass
textures/foldering/name of texture
{
   qer_editorimage textures/folder/name of texture
   qer_trans .4
   surfaceparm nomarks
   surfaceparm trans
   {   map $tech_map
      blendfunc add
      rgb const ( 0 0 0)
   }
}
      
Title: Re: anti build-in barrels
Post by: UniqPhoeniX on May 23, 2010, 11:49:49 pm
Didn't I already answer this? Make a brush covered with common/nodraw (or maybe caulk) inside it if your buildings are/seem to be falling through patches...