Tremulous Forum
Media => Mapping Center => Topic started by: swamp-cecil on May 23, 2010, 10:45:17 pm
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what is the shader that makes it so you you cant build stuff inside barrels (ot tube shaped objects)?
i mean that it shows the preview on it, but then it falls right through. if it insnt a shader that does it, what does and anyways thenks for the help
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(in Radiant or whatever) common trem -> nobuild
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but lets say that i want it to be able to built ON, but not IN like in arachnid2
EDIT: how do i also make glass textures see through-able like in nieveus
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so just nobuild certain faces of the object
and for glass
textures/foldering/name of texture
{
qer_editorimage textures/folder/name of texture
qer_trans .4
surfaceparm nomarks
surfaceparm trans
{ map $tech_map
blendfunc add
rgb const ( 0 0 0)
}
}
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Didn't I already answer this? Make a brush covered with common/nodraw (or maybe caulk) inside it if your buildings are/seem to be falling through patches...