Tremulous Forum
General => Troubleshooting => Topic started by: CheatCat on May 27, 2010, 12:28:17 am
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When starting the game I get a screen like this: http://tremulous.net/forum/index.php?topic=13050.0
I have checked and I have a base folder and data-gpp1.pk3 and vms-gpp1.pk3 in the gpp folder. Here is the output, maybe there are some kind of error with freetype:
tremulous gpp1 linux-x86-debug Nov 28 2009
----- FS_Startup -----
Current search path:
/home/katt/.tremulous/gpp
./gpp/vms-gpp1.pk3 (4 files)
./gpp/data-gpp1.pk3 (263 files)
./gpp
/home/katt/.tremulous/base
./base
----------------------
267 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 640x480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1440x900 320x240 400x300 512x384 640x480 800x600 1024x768 640x512'
GL_RENDERER: GeForce Go 7600/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 7600/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 705
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0xa840580 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
^1ERROR: Could not open "sound/feedback/hit.wav"
^3WARNING: could not find sound/feedback/hit.wav - using default
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "./gpp/vms-gpp1.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 811 jump table targets
VM file ui compiled to 671775 bytes of code
ui loaded in 4535520 bytes on the hunk
Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
RE_RegisterFont: FreeType code not available
RE_RegisterFont: FreeType code not available
RE_RegisterFont: FreeType code not available
^1ERROR: Could not open "sound/misc/menu2.wav"
^3WARNING: could not find sound/misc/menu2.wav - using default
UI menu file 'ui/menus.txt' loaded in 139 msec
RE_RegisterFont: FreeType code not available
RE_RegisterFont: FreeType code not available
RE_RegisterFont: FreeType code not available
^1ERROR: Could not open "sound/misc/menu2.wav"
^3WARNING: could not find sound/misc/menu2.wav - using default
UI menu file 'ui/ingame.txt' loaded in 96 msec
UI menu file 'ui/tremulous.txt' loaded in 86 msec
UI help file 'ui/help.txt' loaded in 2 msec (16 infopanes)
File "ui/" found in "./gpp/data-gpp1.pk3"
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 193.11.131.213
IP6: ::1
IP6: fe80::216:d4ff:fe3c:592f%eth0
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
Can't read sound file sound/ui/heartbeat.wav
^3WARNING: couldn't open music file sound/ui/heartbeat.wav
^1ERROR: Could not open "sound/misc/menu1.wav"
^3WARNING: could not find sound/misc/menu1.wav - using default
^1ERROR: Could not open "sound/misc/menu1.wav"
^3WARNING: could not find sound/misc/menu1.wav - using default
^1ERROR: Could not open "sound/misc/menu1.wav"
^3WARNING: could not find sound/misc/menu1.wav - using default
^1ERROR: Could not open "sound/misc/menu4.wav"
^3WARNING: could not find sound/misc/menu4.wav - using default
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
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do you have data-1.1.0.pk3 in your base folder?
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Nope, where do I get that from?
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You need to install 1.1 before you install GPP.
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Uh, oh, lol. Right! Thank you. :D
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You can probably get by with just data-1.1.0.pk3 (https://betaserv.tk/pk3/pk3/1) and autodownload.