Tremulous Forum

Media => Map Releases => Topic started by: God, maker of the world on May 29, 2010, 06:23:49 pm

Title: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on May 29, 2010, 06:23:49 pm
I just read the sticky about releasing a map here, and I'm afraid that this release violates two rules:

"Make sure no map in any stage is reliant on other maps for its textures or sounds." My map uses assets from the default Trem 1.1.0 maps which I didn't saw necessary to include a second time. Is that ok? Or does it really have to be completely independent?

"In the beta and final stages the .pk3 should have a working and up-to-date arena file" Yeah. About that one. I forgot it.

So much for the bad part. Now go ahead and enjoy the map already!

http://senduit.com/7e627d (http://senduit.com/7e627d) 7.8 MB, link works one week. I hope I remember to come back and refresh it. :/

Link to picture with screenshots and description:

http://img16.imageshack.us/img16/7158/5shotsexplanation.jpg (http://img16.imageshack.us/img16/7158/5shotsexplanation.jpg)

The same link inline:

(http://img16.imageshack.us/img16/7158/5shotsexplanation.jpg)

Oh, and as a little gimmick - here's my modification of treecannon_b4. It adds quite a few fun features. :) The map name is "treecannon_b4_gmotwmod05". It has an arena file :]

Just to be save: Treecannon was not made by me. I just raped it. Like skybox, you can play it on [W]onderland

http://senduit.com/4c8ed6 (http://senduit.com/4c8ed6) 900 KB, link works one week.

(http://img265.imageshack.us/img265/8811/maptreecannonb4gmotwmod.jpg)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: UniqPhoeniX on May 30, 2010, 04:02:25 am
That skybox map is... the most unusual map I've ever played :o Looks like loads of possible base locations. In 1.2 however reps work differently, and most stuff is unpowered. Also dretches can't bite damageable triggers... WTF did u devs do ???
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: red*kitty on June 01, 2010, 05:09:40 pm
dretches can bite through infact those were like the only alien able to get through certain blocks.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Metal on June 02, 2010, 12:42:21 am
This map has been uploaded to KoRx and has become quite popular with the community.

Thank you!
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: mooseberry on June 02, 2010, 02:58:54 am
And being dependant on stock maps is fine.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 02, 2010, 04:59:35 am
And being dependant on stock maps is fine.

Thanks, good to know.

Both maps can be found here now: http://downloads.mercenariesguild.net/maps/ (http://downloads.mercenariesguild.net/maps/)

And I planned to work on treecannon_gmotwmod06 today. Fixes. A bit more rooms for bases. Stuff like that.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: commander scrooge on June 05, 2010, 04:51:57 pm
Added gmotw_skybox_b03/treecannon_b4_gmotwmod05 to list of maps.  Good job.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 05, 2010, 06:09:45 pm
Added gmotw_skybox_b03/treecannon_b4_gmotwmod05 to list of maps.  Good job.

:D Thanks!

(And there's even a newer version of the treecannon mod:

http://downloads.mercenariesguild.net/maps/map-treecannon_b4_gmotwmod06-1.1.0.pk3

:)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: red*kitty on June 06, 2010, 03:36:51 am
are you planning on makeing a 7th version?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Saturn on June 06, 2010, 05:03:54 am
The treecannon was voted multiple times to be nextmap in KoRx  ;D Nice job Mr. Gmot, surprise/spill us with more of your next remake maps.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 06, 2010, 04:02:45 pm
Quote
The treecannon was voted multiple times to be nextmap in KoRx
:D

Quote
surprise/spill us with more of your next remake maps.

Thy wish is my command!

Enjoy treecannon mod 06, niveus mod 02, and brandnew (rendering was completed 40 mins ago): atcsraped 002.

http://senduit.com/f7029f (http://senduit.com/f7029f) 5.2 mb, link works for 1 week.

My renderings suck a bit because I only have 1 machine (2 GHz, single core, 1 GB ram), and because it's quite old, I don't want to risk having it run unattended. When I turn it on, I sometimes have to push the graphics card fan. When I forget that, it smells like burning silicone in here. I've been lucky so far. I will get my hands on proper equipment in a few months. Until then, I have to stick with fast lighting (though with all radiosity bounces incl. amplification), slow vis (of course), lightmapscale 2 and gridsize 1024 1024 1024. Sometimes, I have better renderings, but most of the time, it's exactly these settings.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: MrFish on June 06, 2010, 07:57:01 pm
I like the tree cannon one but not much of the skybox. I think it's too open.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: rotacak on June 06, 2010, 09:20:10 pm
My suggestions:

1)
Disable jetpack:
worldspawn key: disabledequipment, value: jetpack

2)
Somewhat mark secret walls, so I will see that I should shoot that wall.

3)
Near repeater write whose doors will be triggered.

4)
Make more ways to human bases - lightshaft can be unbeatable with more players.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Saturn on June 06, 2010, 11:07:03 pm
Code: [Select]
********************
ERROR: CL_ParseGamestate: bad command byte
********************
----- FS_Startup -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Documents and Settings\Joey\Application
Data\Tremulous\tremfusion\z-tremfusion-menu-0.99r3.pk3"
Loaded 41 of 41 emoticons (MAX_EMOTICONS is 64)
-> /condump server crash
usage: condump <filename>
-> /condump crashh


It booted everyone off, I believe in KoRx just today, it happened 2 times, after I suggested the map to Aaron5367. Can anyone help?

Now I don't know if there is something wrong with the server, or the map, so I posted this.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: rotacak on June 07, 2010, 01:27:26 am
Happen on my server too. I deleted few others maps and skybox starts working correctly again.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Saturn on June 07, 2010, 03:22:44 am
KoRx has too many maps, and we don't even know which maps are interfering with it, or if there is any map that is interfering with it  :)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 07, 2010, 06:24:29 am
1) Disable jetpack: worldspawn key: disabledequipment, value: jetpack

2) Somewhat mark secret walls, so I will see that I should shoot that wall.

3) Near repeater write whose doors will be triggered.

4) Make more ways to human bases - lightshaft can be unbeatable with more players.

Rota, where did you get that worldspawn key info? Is there a comprehensive list anywhere? Most things I know so far (e.g. "target_human_win" and "target_alien_win") I have scraped together from all over the Web. Is there a place where all this is collected?

And thanks for the tips and suggestions. I will probably do all of them. Though I am skeptical about the jetpack thing: Is the jetpack only a problem at front of skybox, or everywhere? At front, I could use several overlayed trigger_hurt and trigger_heal to drag jetpackers down. Same for easteregg arena. Or must it go away also over the swimming pool etc?

.............

Server problem with map: No idea why that happened. Btw, I and at least one other guy (both using TJW backport = ooold client) had all transparent surfaces show the missing texture image on all maps after we had autodownloaded the "noobcannon" map. After removal of that file, everything was fine again.

Anyway, it's hard to tell where the source of such a problem lies. Is one map file imperfect? Are several files imperfect, but only their combined presence orchestrate a yet hidden problem, and then a new map triggers the effect and seems to be the causer?

All files in my maps (if not referenced to the original 1.1.0 map pack) are straight out of Photoshop, CoolEdit and Q3map_2.5.16_win32_x86 and all have 3 letter extensions. I found a 4 letter extension "jpeg" in noobcannon but didn't take the time to test if it might be a trouble maker.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: UniqPhoeniX on June 07, 2010, 11:33:26 am
Don't know for sure what the problem is, but broken .shader files can break other maps and a lot more. Some maps may have modified copies of .shader files from original maps, thus overwriting those and possibly breaking lots of maps that use shaders from default maps.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 07, 2010, 12:29:01 pm
Quote
Some maps may have modified copies of .shader files from original maps, thus overwriting those and possibly breaking lots of maps that use shaders from default maps.

Yes. Maybe that's going on in noobcannon. IDK. I just re-checked the skybox shaders: They all create a unique name (because it's in their own folder, gmotw_skybox).
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: rotacak on June 07, 2010, 05:26:32 pm
Rota, where did you get that worldspawn key info? Is there a comprehensive list anywhere? Most things I know so far (e.g. "target_human_win" and "target_alien_win") I have scraped together from all over the Web. Is there a place where all this is collected?
I got this information from this forum :)

And thanks for the tips and suggestions. I will probably do all of them. Though I am skeptical about the jetpack thing: Is the jetpack only a problem at front of skybox, or everywhere? At front, I could use several overlayed trigger_hurt and trigger_heal to drag jetpackers down. Same for easteregg arena. Or must it go away also over the swimming pool etc?
I don't know if humans need jetpacks for something, but they can climb on many ladders, while aliens not. And jetpack can cause very campy games with so big and complex open space. But it is only my prediction, because I not saw there true jetcamp yet, humans was lost and they had no time for jetcamp :)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 07, 2010, 07:20:40 pm
Quote
they can climb on many ladders, while aliens not. [...] I not saw there true jetcamp yet, humans was lost and they had no time for jetcamp :)

Rota, you're gold. Good tips and good reasoning. I'll disable jetpack via worldspawn in the next version (which is 004). Removal of weaponclip in niveus crackfloor room was the right idea, too. Whoever downvoted you to negative turrets (or however it works) must have mind problems.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Metal on June 14, 2010, 01:52:40 am
Your treecannon modded map is quite popular on KoRx. The niveus one isn't as popular, though. Good job with them both! Also, we have means of stopping the jettard camping with our new alien. So, if at all possible with future releases, could you continue creating an alternate one so that jetpacks are enabled?

We had this trouble on cityoverun but we never removed it because it's still well played.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 14, 2010, 06:46:19 am
treecannon niveus Good job with them both!
Thanks :)
Quote
Also, we have means of stopping the jettard camping with our new alien. So, if at all possible with future releases, could you continue creating an alternate one so that jetpacks are enabled?
Interesting problem. Version 004 of skybox is being rendered since Thursday evening, and I hope to see a good result tomorrow when I am back at that computer.

Now, if I wanted to make a 2nd version with jetpack enabled, I'd have to render the whole thing again. But I'll try to just invalidate the '"disabledequipment" "jetpack"' in the BSP with a hex editor and release it as 004jp if it works.

...

EDIT after 32 hours:

Ok, new version of Skybox will be released this evening. But I will make no extra jetpack-release even though the editing of the BSP file with hex editor easily worked. And the reason for that is simple:

If someone makes a modded server, they are responsible to adapt to special map situations. I had a 300+ buildpoints map on [W]onderland, but the server just stupidly painted its 200 buildpoints over it. And in this situation here, where there is a server that features flying aliens, it is the server maintainer's responsibility to look for something like a prohibited jetpack and either override it or disable the flying aliens just as well.

On another note:

This new release of skybox will have texture problems if you have an older version of skybox in one of your base folders. The short-sighted reason is that I changed the gmotw_skybox.shader file without renaming it. In the future, I intend to rename the subfolder in all asset folders for new releases. Apparently, this is necessary. Conveniently, this and other things (e.g. wtf an arena file is good for in the first place) are not mentioned in the mapping tutorials.

The far-sighted reason for this problem is the stupid way the programmers have dealt with the file handling. On client start, the content list of all PK3 files in the game's base folders is read into a big file list. If there's a file that exists several times with the same filename and filepath (which is effectively encouraged by the PK3 approach), just one of the entries is kept. It would have made more sense to keep all entries and then in case of doubt access the file that lies within the PK3 that the actual map BSP comes from. But no. We all have to jump through hoops. So, I'll be hoop-jumping some more in next releases. But this time, we'll have to live with the problem. I'm not only fed up with revising this release again and again, I'm also not gonna invest another 112 hours rendering time.

This file problem, by the way, allows one map maker to fuck up all maps that you have with his file (as long as it is present). I and another user didn't have any more transparencies in all maps once the map "noobcannon" was present. After we removed the file, everything was fine again. We both use very old clients. I use TJW backport, and I think he does, too. This problem might not be present with newer clients. But as long as every webserver in the Trem universe serves the original Trem 1.1.0 setup (which does not feature player GUIDs, every deconned or otherwise violated player and every admin says "THANK YOU!"/s), we have to assume that this problem that I am describing here is the standard. Also, it makes sense to develop maps using old clients as long as the Trem world is widely using them.
Title: ----> Skybox 004 release <----
Post by: God, maker of the world on June 15, 2010, 05:57:42 pm
Skybox 004 is done!

http://senduit.com/452388 (http://senduit.com/452388) 12 mb. Link expires in one week.




The size mainly increased because of the monstrous light rendering. Previous releases had lightmapscale 2.0 and this one has 0.25

Changes:

(http://img580.imageshack.us/img580/3971/creditsroomtextwall004.jpg)

(This is the texture used in the easter egg room. That's why it seems dark.)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: DraZiLoX on June 15, 2010, 08:22:16 pm
ME WANTS.

*downloading*
*opening trem*

eDIT: Link is not working hmm?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Demolution on June 16, 2010, 07:33:52 am
Link works for me, but I get an error when I try opening the map.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on June 16, 2010, 09:25:25 am
Link works for me, but I get an error when I try opening the map.

"an error"

?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Demolution on June 16, 2010, 08:23:48 pm
Code: [Select]
CL_ParseGamestate: bad command byteThis is the same error as some of the above players, e.g. an interfering pk3 or something like that. I have quite a few pk3s though, so I'm not sure which one it could be.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: UniqPhoeniX on June 17, 2010, 02:30:34 am
AFAIK disabledClasses etc can only be set in the map, so servers can't override disabled jetpacks, nor disable flying aliens per map.
.arena is for getting your map to vote menu and having the longname on loading screen.
When loading files from .pk3, the .pk3 are read in alphabetical order and files in .pk3s read later will overwrite the previous ones. So if the new version of your map has the files with the same name, and the .pk3 is alphabetically after previous versions, the files in it will be used over older ones. If you don't make copies of files from other pk3s and modify them without renaming, which you REALLY shouldn't do, everything will work perfectly.
Except broken shader files (with missing { or } ) used to screw up all shaders, dunno if it's been fixed.
This also allows easily making mods with a simple .pk3 that only overwrites a specific model/texture/shader.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Collective on July 20, 2010, 09:38:29 am
I will have to say that *gasp* I prefer the original version of treecannon_b4.

The version that has been posted here is an absolute unplayable eye-sore, that could only be voted in by players who either:
  a) have not had the displeasure of playing yet, or
  b) enjoy one-letter cyan colored server names.

In future make your own map instead of butchering (and ruining) other people's work.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on July 20, 2010, 10:07:55 am
Another brainless hater. My reply is mostly aimed at other readers, for you have no brain that could process it, as I will point out flawlessly.

Quote from: Collective
I will have to say that *gasp* I prefer the original version of treecannon_b4.

The version that has been posted here is an absolute unplayable eye-sore, that could only be voted in by players who either:
  a) have not had the displeasure of playing yet, or
  b) enjoy one-letter cyan colored server names.

In future make your own map instead of butchering (and ruining) other people's work.

You are (as everyone else), of course, entitled to your opinion. So, I will not go into "radiosity bounces" etc., as "eye-sore" is entirely a question of taste. I will also not go into "unplayable", as that also is a question of taste, except if you actually meant "Tremulous matches cannot be played on that map", because that's just not true.

The claim that the map (on non-[W]onderland servers) is only (or mostly) voted for by people who haven't played it yet cannot be disproven by me, but I don't need to disprove it. You need to prove the positiv-claim. Until you have, that part of your rant is invalid.

Your jab at [W]onderland is also a question of taste. It is said that [W] is a server for people who [description of players of little or no value]. Fact: When it's morning in Europe, Wonderland has players. Other servers (like AmsterdamUnlimited, RfunserverCZ, WineBar) are still empty. When it's afternoon, the other servers have players, but Wonderland still has players, too. Maybe all those [W]-players are [whatever negative word suits your argument], but maybe they are just there to have quick and simple fun. No harm done when you die, because you don't lose evos. Buildings destroyed? No matter, just quickbuild anew, no frustrating wait time in which you are helpless until the turret is made. This experience is not given by any other server, and that's one of the reasons people play there. If you have a problem with the existence of that server, try to take it down by contacting Drazilox, who is the founder and owner of [W]onderland. If he would even react to such an outrageous demand, he might say that he would maybe kill it - but the players wouldn't want him to!

So, you're saying that the [W]onderland customers are wrong, huh?

Just as anyone who likes the treecannon_b4_gmotwmod is wrong, huh?

In this very thread you find at least one example of a positive opinion regarding the mod. Further map mods were encouraged. There are three possibilities (XOR):
- Either the people who like it are wrong.
- Or you are wrong.
- Or your words don't mean what you believe they mean. In that case: Please train your communication skills in a forum of lesser quality. YouTube might suffice.

Regarding your closing statement: I can only repeat that as long as there are people who enjoy playing my map modifications, you and no one else (even not a collective effort of the makers of the original or other Tremulous maps) will be able to stop me from creating them.

For a very simple reason: You try to prohibit the source of the fun they are having. Remixing is bad, huh. Like Rock music, which is mostly made by negros, no?

sincerely

fuck you and everyone else
who would rather burn the books instead of changing the station

............

Ah, damn. I tried not to edit this. So here's the oh so important edit:

Have you spoken with Rotacak and other server admins about this? They have put the map on their servers for a reason. But those people are, according to you, objectively wrong.

I think you are just someone who likes to shit all over me (like "silence" in the MissionOne thread, also someone who needs a brain replacement), as people for some magical reason love to do. Maybe it is because I am actually God, that's probably it. No, really. And whoever attacks me does attack the people, because I stand for the coexistence. And when you find out that these words are not Internet-kiddy mind-vomit but just the plain truth that touches every aspect of the lives of every single human being, it will be too late. Be my guest - until you die because you're not welcome in my kingdom.

............

Dude. I actually have something else to add:

Drazilox "butchered (and ruined) other people's work." with his Tremulous modification, no? Just as KorX and all the others did.

Maybe it would be best if they stop making Trem mods, as there are people who don't want to play them.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Collective on July 20, 2010, 11:49:49 am
Another brainless hater. My reply is mostly aimed at other readers, for you have no brain that could process it, as I will point out flawlessly.

You are (as everyone else), of course, entitled to your opinion. So, I will not go into "radiosity bounces" etc., as "eye-sore" is entirely a question of taste. I will also not go into "unplayable", as that also is a question of taste, except if you actually meant "Tremulous matches cannot be played on that map", because that's just not true.

The claim that the map (on non-[W]onderland servers) is only (or mostly) voted for by people who haven't played it yet cannot be disproven by me, but I don't need to disprove it. You need to prove the positiv-claim. Until you have, that part of your rant is invalid.

So I am a "brainless hater" yet entitled to my opinion. Is everyone who disagrees with your brainless edits a brainless hater?

Your jab at [W]onderland is also a question of taste. It is said that [W] is a server for people who [description of players of little or no value]. Fact: When it's morning in Europe, Wonderland has players. Other servers (like AmsterdamUnlimited, RfunserverCZ, WineBar) are still empty. When it's afternoon, the other servers have players, but Wonderland still has players, too. Maybe all those [W]-players are [whatever negative word suits your argument], but maybe they are just there to have quick and simple fun. No harm done when you die, because you don't lose evos. Buildings destroyed? No matter, just quickbuild anew, no frustrating wait time in which you are helpless until the turret is made. This experience is not given by any other server, and that's one of the reasons people play there. If you have a problem with the existence of that server, try to take it down by contacting Drazilox, who is the founder and owner of [W]onderland. If he would even react to such an outrageous demand, he might say that he would maybe kill it - but the players wouldn't want him to!

So, you're saying that the [W]onderland customers are wrong, huh?

Just as anyone who likes the treecannon_b4_gmotwmod is wrong, huh?

In this very thread you find at least one example of a positive opinion regarding the mod. Further map mods were encouraged. There are three possibilities (XOR):
- Either the people who like it are wrong.
- Or you are wrong.
- Or your words don't mean what you believe they mean. In that case: Please train your communication skills in a forum of lesser quality. YouTube might suffice.

[W]onderland has 10 letters in it (or 12 if you include all characters), learn to count. I clearly outlined the type people who would enjoy your hacked up version of another person's map, one of those outlined people "enjoying" your eyesore furthers the truth of my post and does not make it incorrect. Again, I am entitled to my opinion as you so thoughtfully outlined.

Regarding your closing statement: I can only repeat that as long as there are people who enjoy playing my map modifications, you and no one else (even not a collective effort of the makers of the original or other Tremulous maps) will be able to stop me from creating them.

For a very simple reason: You try to prohibit the source of the fun they are having. Remixing is bad, huh. Like Rock music, which is mostly made by negros, no?

sincerely

fuck you and everyone else
who would rather burn the books instead of changing the station

............

Ah, damn. I tried not to edit this. So here's the oh so important edit:

Have you spoken with Rotacak and other server admins about this? They have put the map on their servers for a reason. But those people are, according to you, objectively wrong.

I think you are just someone who likes to shit all over me (like "silence" in the MissionOne thread, also someone who needs a brain replacement), as people for some magical reason love to do. Maybe it is because I am actually God, that's probably it. No, really. And whoever attacks me does attack the people, because I stand for the coexistence. And when you find out that these words are not Internet-kiddy mind-vomit but just the plain truth that touches every aspect of the lives of every single human being, it will be too late. Be my guest - until you die because you're not welcome in my kingdom.

My closing statement was constructive feedback based on the atrocities of which you refer to as "treecannon_b4_gmotwmod" (which is not a very friendly map name). Also are you saying that if someone were to create a map and did not want you to create a ruined version and release it with your name appended, they would be out of luck?

Please explain how my post prohibits players who fit the characteristics I outlined in my previous post from "enjoying" your modifications?

............

Dude. I actually have something else to add:

Drazilox "butchered (and ruined) other people's work." with his Tremulous modification, no? Just as KorX and all the others did.

Maybe it would be best if they stop making Trem mods, as there are people who don't want to play them.

Comparing yourself to others in order to "prove yourself" is quite shameful. Regardless, Drazilox doesn't open up a map editor, take a shit, save it and append "_gmotwmod" for the masses to download and stab their eyes out with forks.

Would you like fries with that?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on July 20, 2010, 12:28:43 pm
Quote from: Collective
So I am a "brainless hater" yet entitled to my opinion. Is everyone who disagrees with your brainless edits a brainless hater?
Everyone who disagrees with my edits and hence tells me not to make more, yes. Those are brainless haters. Because:

Quote from: Collective
Please explain how my post prohibits players who fit the characteristics I outlined in my previous post from "enjoying" your modifications?

If I obey you (which, of course, I won't, and I don't think you expected me to, and so I wonder why you posted in the first place - except for wanting books to be unwritten) and don't make further modifications, this prevents players from playing them. Hence this is you prohibiting the players from playing them.

Quote from: Collective
[W]onderland has 10 letters in it (or 12 if you include all characters), learn to count.

Any disability that I still carry I do have BECAUSE I AM CURRENTLY CREATING THE WORLD, SUFFERING MY ASS OFF FOR OVER 3250 DAYS ALREADY, SO THAT YOU PEOPLE CAN HAVE LIFE AND USE IT TO FUCKING ATTACK ME!

So, if you say "learn to count", you say "you shouldn't have given me life", so you say "I want to die". And I will grant your wish to the degree necessary for you to realize that this is the truth.

Quote from: Collective
My closing statement was constructive feedback based on the atrocities of which you refer to as "treecannon_b4_gmotwmod" (which is not a very friendly map name).

As I said: You are just here to shit all over me. Otherwise, you wouldn't complain about the map name, because it clearly makes it less likely that the map is callvoted for. Brainless hater.

And, as I said: Your opinion is not objective truth. If you believe that it is, we'll all have a big laugh at you.

Quote from: Collective
Also are you saying that if someone were to create a map and did not want you to create a ruined version and release it with your name appended, they would be out of luck?

That is PRECISELY what I meant. Later, they will desire to kiss my ass for creating a mod of their map, because however good or bad the quality of a mod by me might be, it's GOD who took your map and worked on it. That's a motherfucking HONOR, don't you get that?

Quote from: Collective
Comparing yourself to others in order to "prove yourself" is quite shameful. Regardless, Drazilox doesn't open up a map editor, take a shit, save it and append "_gmotwmod" for the masses to download and stab their eyes out with forks.

All this is a question of opinion. I have had people saying out of thin air that "gmotw_atcsraped" and the treecannon mod are their favorite maps.

Your statements claim objective truth, as in "whoever disagrees has an inferior mind", and this is total insanity in the face of the fact that your mind wouldn't even exist if I were not currently creating the infrastructure for it to exist. By the way, this explains why your mind doesn't yet work properly.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: jez on July 20, 2010, 12:45:31 pm
@ gtmotw (in case you hadn't noticed)

NB your new friend's post count - that is a new account set up with the express purpose of trolling (quite probably by someone already established on the forum).

Congrats on the maps, they look fantastic.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on July 20, 2010, 12:53:52 pm
that is a new account set up with the express purpose of trolling (quite probably by someone already established on the forum).

Congrats on the maps, they look fantastic.

Thank you very much for fueling some love into my tortured soul.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: DraZiLoX on July 20, 2010, 05:49:30 pm
Collective: blaim all mod makers like superpie, wolfbr, and other modders that are using data-1.1.0.pk3 and editing, then sharing with own name.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: A Spork on July 21, 2010, 02:18:30 am
Gmotw: get a grip man, seriously! Someone doesn't like your map, oh well, too bad, that sucks, MOVE ON, you don't need to spaz out and post a wall of text.
Seriously, I haven't played the map, but I have to say none of your maps I've seen screenies of look at all appealing to play for me. Does this make me a brainless hater? No, it just means I don't find your maps to be appealing looking, nor do they make me want bother downloading the pk3.

For goodness sakes, get off your High horse, and clue into the reality that you aren't god, and maybe your maps might not be the best thing in tremulous.
You, sir, need some humility.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: your face on July 21, 2010, 04:18:21 am
Ah, I remember when I used to make maps that were gimmicky, and ugly looking, but people still said that they liked them, so I considered the maps "good", or atleast, "good enough".  I would have kept making them, however, if it wasn't for this forum.  From the feedback I received here, I was encouraged to put much more effort into my maps, learn from others, and the end product always received much more praise from the community. 

So God, maker of the world, stop thinking you are the savior of Tremulous Mapping and make something worth salivating over.  Hop to it, and stop wasting your time making long, hard-to-read posts. 8)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on July 21, 2010, 10:56:11 am
Quote from: A Spork
Gmotw: get a grip man, seriously! Someone doesn't like your map, oh well, too bad, that sucks, MOVE ON, you don't need to spaz out and post a wall of text.

You can claim all you want that I am not bound by mechanical forces unknown to humans. That does not make it true.

Quote from: A Spork
Seriously, I haven't played the map, but I have to say none of your maps I've seen screenies of look at all appealing to play for me. Does this make me a brainless hater? No, it just means I don't find your maps to be appealing looking, nor do they make me want bother downloading the pk3.

The question is kinda brainless. Is it really so hard to understand? I call someone who wants me to stop modding maps a brainless hater, because such a person expects those, who enjoy the mods, not to enjoy them, and that's just asinine.

Quote from: A Spork
For goodness sakes, get off your High horse, and clue into the reality that you aren't god, and maybe your maps might not be the best thing in tremulous.
You, sir, need some humility.

So, how do you know that I am not God? Yeah, right: You don't! You wish that I am not God! And this will come back to you, I tell you.

Since I am God, my horse cannot possibly too high, not even high enough.

And you are the one who should be humble. But I'll beat that into you. The process of that has begun today.

He who doesn't want to listen will have to feel.

Quote from: your face
So God, maker of the world, stop thinking you are the savior of Tremulous Mapping and make something worth salivating over.

All you people have is strawman-arguments. What stupid failures you are.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Demolution on July 21, 2010, 11:10:23 am
This is one of the better trolls I have seen recently. :D Much fun has been had reading this topic.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: God, maker of the world on July 21, 2010, 11:19:14 am
Quote from: Demolution
This is one of the better trolls I have seen recently. :D Much fun has been had reading this topic.

I am not a troll. I am the Universe. Yes, reality is what I am.

Which means: Whoever turns against me receives misfortune in response.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: your face on July 21, 2010, 04:50:53 pm
Your face is.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Saturn on July 21, 2010, 07:30:10 pm
Just adding my 2 cents here, and after my post, hopefully this doesn't become an off-topic debate section.

God isn't a man, Jesus Christ is a man, if you are god, why are you in the internet? Read the bible son.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: A Spork on July 22, 2010, 02:22:04 am
Gmotw, shut up, please, before we need to start a petition to ban you or something.

And, your mods don't seem all that good. I you're so awesome, make something to WOW me. Untill you wow me, I will continue to think you are not very talented.

And please, stop the trolling. It's rather annoying.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: UniqPhoeniX on July 22, 2010, 04:30:42 am
IMO, some of his mods are an improvement, tho not all. But none of the mods is close to a shiny new map that looks good AND plays well.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: ULTRA Random ViruS on September 29, 2010, 12:25:46 pm
with wonderland, is it possible for someone to host it once it dies out (it has already died, but still online for some time).
GMOTW: Can you make a mod of it for Zserver, funserver and korX?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: ULTRA Random ViruS on October 31, 2010, 05:05:57 am
hey, i remeber you posting a new map notice on wonderland forums like half a year ago. It's the one with fog, healing trigger and amunition trigger everywhere... What happened to it? You still working on it?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: DraZiLoX on November 01, 2010, 02:49:54 pm
How could he reply if he has deleted his account and left this forum?
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: your face on November 01, 2010, 06:35:40 pm
good work people, we made him leave. :D
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Silence on November 01, 2010, 08:49:21 pm
High-fives and cupcakes all around!
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: CreatureofHell on November 01, 2010, 09:21:57 pm
good work people, we made him leave. :D

+1  8)
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Emperor Jack on November 16, 2010, 03:29:48 am
Nice to see you again god... if you still exsist. Any idea where I can get a copy of the .map file for treecannon? I would like to see how it is made so I can generate a similar map. Bundles of fun with cannons, secret rooms, epic scrimages with less map work involved. If you decompiled the bsp then... oh well...
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: DraZiLoX on November 16, 2010, 12:54:38 pm
Nice to see you again god... if you still exsist. Any idea where I can get a copy of the .map file for treecannon? I would like to see how it is made so I can generate a similar map. Bundles of fun with cannons, secret rooms, epic scrimages with less map work involved. If you decompiled the bsp then... oh well...
He left. About Treecannon mapfile, its in pk3.
Title: Re: gmotw_skybox_b03 / treecannon_b4_gmotwmod05
Post by: Emperor Jack on November 21, 2010, 03:53:19 am
Ha, found it