Tremulous Forum

Media => Mapping Center => Topic started by: DraZiLoX on May 30, 2010, 07:21:01 pm

Title: Slow music?
Post by: DraZiLoX on May 30, 2010, 07:21:01 pm
I make target_speaker (looped_on) and its slower that it should be. Why?
Title: Re: Slow music?
Post by: God, maker of the world on May 31, 2010, 06:15:24 am
Maybe the sample you play is not 22050 khz mono?
Title: Re: Slow music?
Post by: DraZiLoX on May 31, 2010, 03:08:15 pm
Works when i put it to worldspawn :-o.
Title: Re: Slow music?
Post by: God, maker of the world on May 31, 2010, 05:28:39 pm
Works when i put it to worldspawn :-o.

Sometimes, stuff works that is outside the specifications, and maybe this is the case.

Or the music is stereo, which would make sense for a developer to allow in worldspawn as the map music. But a target_speaker would of course not work properly with a stereo file.

So, how many channels and bits per sample and what rate does that sample have?
Title: Re: Slow music?
Post by: ULTRA Random ViruS on June 19, 2010, 10:23:02 am
Actually thats a good point. Sterio with sound on your left doesn't work.
Title: Re: Slow music?
Post by: Redman on June 19, 2010, 01:57:54 pm
Stereo sounds in target_speaker are always fucked up.