Tremulous Forum
Media => Mapping Center => Topic started by: DraZiLoX on May 30, 2010, 07:21:01 pm
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I make target_speaker (looped_on) and its slower that it should be. Why?
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Maybe the sample you play is not 22050 khz mono?
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Works when i put it to worldspawn :-o.
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Works when i put it to worldspawn :-o.
Sometimes, stuff works that is outside the specifications, and maybe this is the case.
Or the music is stereo, which would make sense for a developer to allow in worldspawn as the map music. But a target_speaker would of course not work properly with a stereo file.
So, how many channels and bits per sample and what rate does that sample have?
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Actually thats a good point. Sterio with sound on your left doesn't work.
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Stereo sounds in target_speaker are always fucked up.