Tremulous Forum
Media => Mapping Center => Topic started by: durand on July 22, 2006, 02:34:32 pm
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i've managed to export some blender models to md3 but how do i get it into GTKradiant? i tried going to misc>misc_model and chose my model but it has the same problem as in http://tremulous.net/phpBB2/viewtopic.php?t=1074 but this time, it doesn't even show in tremulous. do i have to make some config file for my map to tell it where the models are or something? when i load the model in radiant, it says that it can;t use relative path but absolute... I think this is the problem so what should i do? when i used the blender exporter script, it doesn't create any directories like models>mapmodels, etc probably cause i don't have any textures on my model yet. So, i ask again, what the heck do i do? :-?
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have you saved the md3 under: /base/models/mapobjects/objectfolder/ ?
likewise the problem in that other thread is generally from the model being imbedded in an adjacent brush.
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sorry, i'm not sure what u mean...is the base folder u are refering to the tremulous/base folder? so basically, i have to save my models in (/usr/local/games/)tremulous/base/models/mapobjects/objectfolder/example.md3 and then load it into gtkradiant using the same method? In that case, where would the textures for the models go? I'll try that anyway....thx
EDIT: That didn't work...
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read some tutorials before starting a map
search this forum for tutorials
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i've read most of the tutorials on this forum and on other sites but i can't find one on using custom models...i replaced the reactor in data-1.10.pk3 to test if my models work and they do...it was a funny sight as well! :D anyway, i tried using the same model and it still doesn't work...i even resized it loads...
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most of the engine models are in that fashion yes.
player models, map objects, weapon models, powerups all were accessed through models/whatever. IF you're trying to get it to read from another directory, I'm not sure it's possible.
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i've read most of the tutorials on this forum and on other sites but i can't find one on using custom models...i replaced the reactor in data-1.10.pk3 to test if my models work and they do...it was a funny sight as well! :D anyway, i tried using the same model and it still doesn't work...i even resized it loads...
you dont need to change the contents of data-1.10.pk3 AFAIK
what you want to do is another pk3 file that overrides the base pk3 file
example:
textures/blah/blabla.tga is in data-1.10.pk3 and you want to change it
so create a zip file with textures/blah/blabla.tga and rename the extension of the zip file to pk3
read :
http://www.richdiesal.map-craft.com/darthg/model_solid_JKA/gc102lsn5b.htm
http://www.tremulous.net/phpBB2/viewtopic.php?t=1257
http://qeradiant.com/manual/
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thanks for ur replies...i'll read those links but just one question to DarkRogue, if i want to use models in my map, where do i put them? shouldn't they be in the pk3?
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They should be in the pk3 sure. just for the directory structure try putting them into that format /models/mapobjects/yourmodelfolder/
Might not work, might be the whole problem. Is something to try :)
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well, i've already tried putting the models into the models/mapobjects/[nameofmap] folder in the pk3 just like it is for the other maps...that doesn't seem to work. the models actually display in gtkradiant, just not in tremulous. i can't find any guides that talk about adding custom models... thanks anyway for ur help!
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sv_pure 0 when running the map?
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oh...i'll try that. what does it do?
EDIT: that didn't make any difference!