i've managed to export some blender models to md3 but how do i get it into GTKradiant? i tried going to misc>misc_model and chose my model but it has the same problem as in http://tremulous.net/phpBB2/viewtopic.php?t=1074 but this time, it doesn't even show in tremulous. do i have to make some config file for my map to tell it where the models are or something? when i load the model in radiant, it says that it can;t use relative path but absolute... I think this is the problem so what should i do? when i used the blender exporter script, it doesn't create any directories like models>mapmodels, etc probably cause i don't have any textures on my model yet. So, i ask again, what the heck do i do? :-?
have you saved the md3 under: /base/models/mapobjects/objectfolder/ ?
likewise the problem in that other thread is generally from the model being imbedded in an adjacent brush.
sorry, i'm not sure what u mean...is the base folder u are refering to the tremulous/base folder? so basically, i have to save my models in (/usr/local/games/)tremulous/base/models/mapobjects/objectfolder/example.md3 and then load it into gtkradiant using the same method? In that case, where would the textures for the models go? I'll try that anyway....thx
EDIT: That didn't work...
read some tutorials before starting a map
search this forum for tutorials
i've read most of the tutorials on this forum and on other sites but i can't find one on using custom models...i replaced the reactor in data-1.10.pk3 to test if my models work and they do...it was a funny sight as well! :D anyway, i tried using the same model and it still doesn't work...i even resized it loads...
most of the engine models are in that fashion yes.
player models, map objects, weapon models, powerups all were accessed through models/whatever. IF you're trying to get it to read from another directory, I'm not sure it's possible.
Quote from: durandi've read most of the tutorials on this forum and on other sites but i can't find one on using custom models...i replaced the reactor in data-1.10.pk3 to test if my models work and they do...it was a funny sight as well! :D anyway, i tried using the same model and it still doesn't work...i even resized it loads...
you dont need to change the contents of data-1.10.pk3 AFAIK
what you want to do is another pk3 file that overrides the base pk3 file
example:
textures/blah/blabla.tga is in data-1.10.pk3 and you want to change it
so create a zip file with textures/blah/blabla.tga and rename the extension of the zip file to pk3
read :
http://www.richdiesal.map-craft.com/darthg/model_solid_JKA/gc102lsn5b.htmhttp://www.tremulous.net/phpBB2/viewtopic.php?t=1257http://qeradiant.com/manual/
thanks for ur replies...i'll read those links but just one question to DarkRogue, if i want to use models in my map, where do i put them? shouldn't they be in the pk3?
They should be in the pk3 sure. just for the directory structure try putting them into that format /models/mapobjects/yourmodelfolder/
Might not work, might be the whole problem. Is something to try :)
well, i've already tried putting the models into the models/mapobjects/[nameofmap] folder in the pk3 just like it is for the other maps...that doesn't seem to work. the models actually display in gtkradiant, just not in tremulous. i can't find any guides that talk about adding custom models... thanks anyway for ur help!
sv_pure 0 when running the map?
oh...i'll try that. what does it do?
EDIT: that didn't make any difference!