Tremulous Forum
Media => Modeling Center => Topic started by: Firstinaction on June 05, 2010, 04:36:47 am
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Well I would like to thank Wyvrn for the blaster model. Yesterday I did some tweeking to it and made it from a pistol blaster to a futuristic rifle, I think it looks better then the Tremulous rifle.(thats ;D me) But I told yoll I cant texture models to save my life sooooo. Tell me what you think...
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Parts of it look okay, but honestly, you need to spend a lot more time on these models.
It looks really rushed and thrown together, try spending some time on it to make it something respectable.
This is better than your prior models with their haphazard random-polygon sides, but it still needs a lot of work.
The entire back side of it is really just nonsensical; nonfunctional as an SMG because it is too long, but it isn't shaped right to be a stock.
Also, why are there iron sights and an action sight? The action sight blocks the iron sights.
Overall, it needs a lot of reworking. Try looking at professional models, or even pictures of real rifles to try and form it.
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That rifle looks a lot better the further you are away from it.
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Nice! :)
It looks like it would be a nice normal or bump map, you could open the texture in gimp and make a bump map or normal map from it... and then use it in blender and see what it looks like.
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The issue at hand is that you need to spend time modeling what you have,
to maximize detail for the least amount of polygons.
Tweaking verts, doing some extrusions then calling it awesome won't fly as a game model.
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Still it's progress.
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The issue at hand is that you need to spend time modeling what you have,
to maximize detail for the least amount of polygons.
Tweaking verts, doing some extrusions then calling it awesome won't fly as a game model.
lol?
I think this is a WIP
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There is a way to start a model.
If you lose enough topology then your done for.
Although you have the saving grace hat ti will all be turned into tris anyways.