Tremulous Forum

Media => Mapping Center => Topic started by: MrFish on June 05, 2010, 05:52:26 pm

Title: Nonsolid doesn't work.
Post by: MrFish on June 05, 2010, 05:52:26 pm
Sorry I ask so many questions.

Simply put, I've tried the surfaceparm nonsolid before and it's never worked for me. I've reluctantly ignored it because it's never been that important, but now I think it is important for what I'm working on. A simple shader like this-

   surfaceparm trans
   surfaceparm nolightmap
   surfaceparm nonsolid

Doesn't work :S
Title: Re: Nonsolid doesn't work.
Post by: UniqPhoeniX on June 05, 2010, 05:57:06 pm
Need more info then 'doesn't work'. What exactly did you do and what is the result? And what should the result be?
Title: Re: Nonsolid doesn't work.
Post by: MrFish on June 05, 2010, 06:32:25 pm
Well the end results should be an opaque brush that you can walk through. But that's not what I'm getting. Unless I've missinturperated the q3a shader manual.

Edit: This isn't even the right forum for this topic. Maybe a mod should move or remove it.
Title: Re: Nonsolid doesn't work.
Post by: God, maker of the world on June 06, 2010, 01:44:14 pm
Well the end results should be an opaque brush that you can walk through.

I have no definite answer for you, but I have in my "make this and this map" notes that "nexus6/flat_dk_nonsolid_s" is visually the same as "nexus6/flat_dk", only you can walk through it.