Ok basically a medieval themed map. No jetpacks (sorry Kor, pm me if you like the map and ill upload a jetpack version)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0004-3.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0011-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0007-2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0012-2.jpg)
http://www.megaupload.com/?d=IE76AFQX
Looks cool!
pretty
Indeed, looks like a perty map 8)
Nice but human biased (there are too few small objects for aliens to hide/build behind). You should add some crates, big jars, haywagons and large barrels strewn in the open areas and near long walls. That would make it playable.
Quote from: Conzul on June 08, 2010, 03:12:20 PM
Nice but human biased (there are too few small objects for aliens to hide/build behind). You should add some crates, big jars, haywagons and large barrels strewn in the open areas and near long walls. That would make it playable.
I see. Interestingly statistics on AussieAssault have these statistics:
Times Played: 23
Alien Wins: 11 (47.8%)
Human Wins: 11 (47.8%)
Draws: 1 (4.3%)
Avg. Game Length: 18:58
Quote from: nubcake on June 08, 2010, 04:21:32 PM
I see. Interestingly statistics on AussieAssault have these statistics:
Times Played: 23
Alien Wins: 11 (47.8%)
Human Wins: 11 (47.8%)
Draws: 1 (4.3%)
Avg. Game Length: 18:58
23 games is waaay to early to judge something like balance... Let's wait at least two weeks, and check out the statistics then?
Quote from: Demolution on June 08, 2010, 05:53:08 PM
23 games is waaay to early to judge something like balance... Let's wait at least two weeks, and check out the statistics then?
Lol. Dont take this the wrong way, but dont you see the irony of his post saying its human bias? After how many games? I have 23 games of dead even, yet people will play it once, lose as a certain team, then the map is 'bias' against that team. I understand that people are entitled to opinions, but statistics > opinions. Although I do agree with you that 23 games is too early to judge, I wish people would take that line of thinking when they play it once and jump to conclusions.
Quote from: nubcake on June 08, 2010, 04:21:32 PM
Interestingly statistics on AussieAssault have these statistics:...
osnap
Quote from: nubcake on June 09, 2010, 12:15:51 AM
Quote from: Demolution on June 08, 2010, 05:53:08 PM
23 games is waaay to early to judge something like balance... Let's wait at least two weeks, and check out the statistics then?
Lol. Dont take this the wrong way, but dont you see the irony of his post saying its human bias? After how many games? I have 23 games of dead even, yet people will play it once, lose as a certain team, then the map is 'bias' against that team. I understand that people are entitled to opinions, but statistics > opinions. Although I do agree with you that 23 games is too early to judge, I wish people would take that line of thinking when they play it once and jump to conclusions.
23 games is definetly too small of a sample size. I'm sure if you played even librelous for 10 different 23 game periods, you could get something fairly balanced looking.
Quote from: nubcake on June 09, 2010, 12:15:51 AM
Quote from: Demolution on June 08, 2010, 05:53:08 PM
23 games is waaay to early to judge something like balance... Let's wait at least two weeks, and check out the statistics then?
Lol. Dont take this the wrong way, but dont you see the irony of his post saying its human bias? After how many games? I have 23 games of dead even, yet people will play it once, lose as a certain team, then the map is 'bias' against that team. I understand that people are entitled to opinions, but statistics > opinions. Although I do agree with you that 23 games is too early to judge, I wish people would take that line of thinking when they play it once and jump to conclusions.
Heheh, I haven't even played on your map. My feedback was based solely on your screenies. That's all I needed to know that this map has elements of transit, metro, and other maps with anti-alien environments. How much trouble is it to make a few clusters of ambient debris for friend granger to hide behind? How much would that
badly imbalance the map against humans? :P :P
Quote from: Conzul on June 09, 2010, 06:41:16 AM
Quote from: nubcake on June 09, 2010, 12:15:51 AM
Quote from: Demolution on June 08, 2010, 05:53:08 PM
23 games is waaay to early to judge something like balance... Let's wait at least two weeks, and check out the statistics then?
Lol. Dont take this the wrong way, but dont you see the irony of his post saying its human bias? After how many games? I have 23 games of dead even, yet people will play it once, lose as a certain team, then the map is 'bias' against that team. I understand that people are entitled to opinions, but statistics > opinions. Although I do agree with you that 23 games is too early to judge, I wish people would take that line of thinking when they play it once and jump to conclusions.
Heheh, I haven't even played on your map. My feedback was based solely on your screenies. That's all I needed to know that this map has elements of transit, metro, and other maps with anti-alien environments. How much trouble is it to make a few clusters of ambient debris for friend granger to hide behind? How much would that badly imbalance the map against humans? :P :P
I see. Well the major complaint ive had is that its difficult for humans to chase aliens. Try it, im sure you will be suprised
Quote from: nubcake on June 09, 2010, 04:04:57 PM
I see. Well the major complaint ive had is that its difficult for humans to chase aliens.
Isn't it always. I'll DL your map and try it.
I second Chuck. I've had many games on this map on AussieAssault and its surprisingly balanced. Removal of Jetpacks is ace.
I surprised myself - it looked pretty biased, but it actually played fairly. If I have one fault with it, its that the human base would possibly need one more small exit - some late S3vS3 games or S1 humans vs S2/3 aliens get fairly campy, but thats a problem with all maps.