Tremulous Forum
Media => Modeling Center => Topic started by: curvedinfinity on June 09, 2010, 02:20:44 am
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Hi, I'm Curved and I usually hang out on the KoRX server. I'm trying to make a 2D javascript version of tremulous, but I'm not very good at art, and so I could use some help. First off, here's where I'm at so far:
http://umber.mobi/trem2d/game.html
Use WADS to run around. It looks ugly, but behind the scenes there is a decent amount of work put into it so far. I plan on using an AJAX netcode setup, and I have the framework for it in, but no implementation.
Anyway, why I'm in this forum is because I could use someone's help in rendering tremulous models so they could take the place of this guy:
http://umber.mobi/trem2d/img/lolguy.png
Here are the specs I'm looking for:
- Isometric rendering
- Camera looking 45 degrees down at the model
- Renders of the model at each of 45 degree rotation intervals (N,S,E,W,NW,NE,SW,SE)
- Renders at each rotation interval of the following states: Standing, Running1, Running2
- Alpha layer with 0 alpha background
If anyone would be a dear and make some renders of a human according to that spec, I'd much appreciate it! Bonus points if you resize them to 20x40 and match up all of the animations. :D
P.S., I also need help with the background tiles, so if anyone can help there, mention it to me. :)
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You should have saved google's pacman. :angel:
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http://rapidshare.com/files/398031062/still.zip.html
Best render i can do at the moment. Check and see if you like it.
Animations WILL be tricky to make especially segmented models (humans) - lots of work. I don't like my work to just go for nothing so i'd like you to play around with it and when you will be 100% sure you wanna do this then pm me and ill do my thing. Good luck!
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Those are absolutely perfect!
Here's a sample of what's in the zip for everyone's benefit:
(http://i47.tinypic.com/34zd2ed.png)
(http://i48.tinypic.com/2s63ntl.png)
I'll put a link up when I get them in! :D
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A human that points at your cursor is up at the current version's link:
(disclaimer: the guy flashes the first time you turn him because I'm currently not preloading the images)
http://umber.mobi/trem2d/game.html
Thanks again! This will be great for now. When it gets more put together, as you were saying, then you can do those animations. :D
I'm working on a collision model change, so nothing is noticeably different otherwise. Since this thread isn't the right spot for me to keep posting updates, you can follow the progress on my thread in the KoR forum:
http://knightsofreason.net/forum/viewtopic.php?f=6&t=6156
edit: screen cap:
(http://i49.tinypic.com/zir1x0.png)
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Damn, now that's looking awesome, even as it is from top to down - view!
:o
Argh, when you get your first alpha released? X_X
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I also tried making a 2D tremulous game a while back. I did a lot of work, but unfortunately I did it in the wrong language: python, which isn't really suitable for games. ^^
I think I'll give it another shot sometime soon (this time I'll develop it in C)
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Just understand blender a bit and this will be easy.
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wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
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wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
Indeed, a great game called Severance: Blade of Darkness was made mostly on Python.
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wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
Because, firstly I'd probably need to bundle the game with python which takes up precious space. Secondly, python has a built-in compiler which makes the game run slower. And thirdly, python doesn't have a lot of good game libraries unlike C.
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Because, firstly I'd probably need to bundle the game with python which takes up precious space. Secondly, python has a built-in compiler which makes the game run slower. And thirdly, python doesn't have a lot of good game libraries unlike C.
Any screenshots of how awesome the game got before you had to kill it due to bloat and performance issues?
http://wiki.python.org/moin/PythonGameLibraries might give you some more ideas for libraries you can't use, and http://pygame.org/ will show you that hundreds of other people find python unsuitable for simple 2D games too... ::)