Tremulous Forum

Media => Mapping Center => Topic started by: God, maker of the world on June 23, 2010, 11:18:29 am

Title: Tip: If you don't know what details to add ...
Post by: God, maker of the world on June 23, 2010, 11:18:29 am
... just take a texture and build its features into brushes. It's inspiring, it gives you ideas. Example: I took the Uncreation textures and toyed with them. There is for example a floor tile texture (see screenshots). I extruded the stones by adding brushes on top of them which used the same texture. Manual bumpmapping, so to speak. (Don't forget to set them to detail instead of structural.)

Don't be afraid of working with a real high resolution grid. The mentioned example is the best way to learn to live with that. Just set the grid resolution to very high and then drag and scale your added stones around till they seem in the right place. One of the screenshots shows structures that were built using a gridsize of 0.25 world units, even diagonally.

Just create an element that you can use many times (like a light fixture) in a very detailed fashion, then select all of its brushes, rightclick in the 2d view, click "func_group". From now on, it's easy to select all brushes of this thing - because it has become an entity. Just select one brush and then "expand selection to whole entities" in the edit menu. Now it is easy instead of a pain in the ass to handle those very complex thingies you made.

"But it's so much work!" - Not really. Do you make the map to be admired, so you just want to get it finished quickly, so you can get the next shot of people saying "cool!1"? Or do you make it for the fun of making it? If you do the latter, you dwell in the moment. And the moment is eternity.

(http://img30.imageshack.us/img30/1328/004shot0003.jpg)

(http://img411.imageshack.us/img411/67/002shot0004.jpg)

(http://img199.imageshack.us/img199/4204/008shot0006.jpg)
Title: Re: Tip: If you don't know what details to add ...
Post by: Knowitall66 on June 23, 2010, 11:27:55 am
Greeble :D
Title: Re: Tip: If you don't know what details to add ...
Post by: God, maker of the world on June 23, 2010, 11:33:17 am
Quote
Greeble :D
*Googles....* Ah! Greeble! :)

(http://upload.wikimedia.org/wikipedia/en/3/39/Greeble.png)
http://en.wikipedia.org/wiki/Greeble

EDIT: "Do your part, add to the wiki. I have" <-- Very good signature, Knowitall66. It got me going.
Title: Re: Tip: If you don't know what details to add ...
Post by: CorSair on June 23, 2010, 04:08:41 pm
Add perfectionist and lazy dude = one who grieves with his work.

Like I do. :P I try always make some sort of detailing, but i'm just too lazy for it.

But when I looked those pics of yours, they make me sort of inspired. Hopefully my maps gots those kind of detailing.

Thank you.  :)
Title: Re: Tip: If you don't know what details to add ...
Post by: your face on June 23, 2010, 05:13:08 pm
Check out Steampunk by Taiyo.  He raises this to an art form.
Title: Re: Tip: If you don't know what details to add ...
Post by: nubcake on June 26, 2010, 02:56:56 am
It looks cool, but once you do it to a few textures it gets very time consuming and can cause FPS issues
Title: Re: Tip: If you don't know what details to add ...
Post by: Minimum on June 26, 2010, 10:31:15 am
I don't really like the example you've got there - could just be that I don't like Uncreation textures but it looks pretty odd, possibly too bumpy. And Tremulous is laggy - wouldn't something like that lag like a bitch if you do it too much? Detailing every stud is a bit too far.

I am devils advocate yo
Title: Re: Tip: If you don't know what details to add ...
Post by: your face on June 26, 2010, 06:25:20 pm
Try to do it, but not to overdo it.