Tremulous Forum

Media => Mapping Center => Topic started by: Avarionist on June 30, 2010, 09:31:14 am

Title: Leaks(gtkradiant 1.5)
Post by: Avarionist on June 30, 2010, 09:31:14 am
No matter what i do i always get leaks when i try to build wtf?
any ideas on how to get rid of this error.
Title: Re: Leaks(gtkradiant 1.5)
Post by: Demolution on June 30, 2010, 11:03:04 am
Seal off you maps better, no part of your map should be exposed to the void. Also, use the errors you're given to find out where you are leaking and fix those leaks.
Title: Re: Leaks(gtkradiant 1.5)
Post by: A Spork on June 30, 2010, 06:09:16 pm
A leak means there is a path from the void to one of your entities. That red line that shows up shows you were the leak is so you can find it and plug it.
Title: Re: Leaks(gtkradiant 1.5)
Post by: your face on June 30, 2010, 06:17:30 pm
Before compiling hit ctrl+d, ctrl+p, alt+2, alt+4.  This will make finding the leak much easier.  (It hides all detail brushes, all patches, all entities, and all translucent shaders.)

Also, sometimes if the leak is going straight through a structural wall or something, remake the wall again from scratch.
Title: Re: Leaks(gtkradiant 1.5)
Post by: swamp-cecil on June 30, 2010, 10:43:57 pm
and if you get REALLY pissed off at  the leak, make your map inside a giant box
Title: Re: Leaks(gtkradiant 1.5)
Post by: commander scrooge on June 30, 2010, 10:49:10 pm
and if you get REALLY pissed off at  the leak, make your map inside a giant box

That would look horrible. . .

Check your grid setting, sometimes I set my grid at .25 and when I start up the program next time it auto-re-sets at a higher grid so I can't see the leak till the grid is lowered.
Title: Re: Leaks(gtkradiant 1.5)
Post by: DraZiLoX on July 01, 2010, 10:14:51 am
Whats wrong with giant caulk box?
Title: Re: Leaks(gtkradiant 1.5)
Post by: God, maker of the world on July 01, 2010, 02:27:49 pm
Quote
Whats wrong with giant caulk box?

I don't know, but I assume that it's because it might increase compile time.

Oh wait. I think I know why. A VIS leak would mean that in some places, unnecessary stuff is drawn.

Oh wait. The box is caulk, you say? Then nothing unnecessary is drawn.

Maybe people just consider it to be a dirty solution if there's still a hole.
Title: Re: Leaks(gtkradiant 1.5)
Post by: Relish on July 03, 2010, 06:47:34 pm
The giant box is ftw don't think it's a dirty solution.  It always works and you only have to do it once.
Title: Re: Leaks(gtkradiant 1.5)
Post by: Plague Bringer on July 03, 2010, 07:38:46 pm
It's the lazy way to fix leaks. You'd never see a giant caulk box in an official map.
Title: Re: Leaks(gtkradiant 1.5)
Post by: mooseberry on July 04, 2010, 02:56:27 am
Well sure, add a giant caulk box, but the problem is you are not fixing those leaks, which may be visible while in game.