Tremulous Forum

Media => Mapping Center => Topic started by: swamp-cecil on July 01, 2010, 04:03:59 pm

Title: func_plat height
Post by: swamp-cecil on July 01, 2010, 04:03:59 pm
how do i determine how high a plat will go?
Title: Re: func_plat height
Post by: Draeke on July 01, 2010, 04:36:55 pm
Copy/pasted from radiant:
height: if set, this will determine the total amount of vertical travel of the plat.

So if I set the height key to 256, the func_plat will traverse the space between where you placed it in radiant (raised position) and 256 units below it (lowered position). It spawns in the lowered position on map load.
Title: Re: func_plat height
Post by: DraZiLoX on July 01, 2010, 06:16:03 pm
Quote from: http://tremmapping.pbworks.com/entity_explanation#funcplat (http://tremmapping.pbworks.com/entity_explanation#funcplat)
The platform, you’re better off using a door as a platform or a func_train. For completeness sake though I’ll tick it off on my list. It’s sound is bugged. It must always be created in the high position for correct lighting. It will return almost immediately after a player gets off it.