Tremulous Forum
Media => Mapping Center => Topic started by: MrFish on July 02, 2010, 04:27:18 am
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How can I make a particle system fire once every time a button is pressing. I've tried several attempts with different configurations of timers and relays but I can't get a working setup. I've got a particle system that is automatically off. When I press a button it will turn it on but it will remain on until I hit the button. Is there a parameter in the particle file that will tell it to only go once?
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I don't have a real answer to that, but ATCS has these fireworks at the end when a team has won, and they seem to be the kind of one-shot particle-effect that you're looking for.
Here's my "atcs_map_pack_byGmotw_2010-06-11.7z" with a decompiled ATCS etc., 2MB. http://senduit.com/9cbc91 (http://senduit.com/9cbc91)
You should be able to figure it out based on that.
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Thanks gmotw! Finally a copy of acts too and I will figure this thing out.
This should be fun. At least it's organized.
(http://img257.imageshack.us/img257/3299/ohdang.jpg)
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Finally a copy of acts too and I will figure this thing out.
You're welcome! :)
But I had submitted this same 7z to your "a copy of atcs?" thread on 11.6. (evil laugh)
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Yes but I didn't want to break your heart- it didn't work :(
But not only did I get it to work with this map I think this my be the answer the the nintendo_land_b3 bug! :D
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If you haven't figured it out already, one of those sides will (should) be a trigger to shoot blue particles in the event of a human win and the other to shoot red in the event of an alien win. You'll only need one if your event is a button press.
When you figure it out, you should post a Soubok (http://h"ttp://sites.google.com/site/soubok2/tremulous_editing_tips")-esque diagram for all of us lazy people particle rookies.
[img]http://sites.google.com/site/soubok2/toggelable_doors-full.jpg{/img]