Tremulous Forum
Media => Mapping Center => Topic started by: MrFish on July 02, 2010, 10:36:06 pm
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I've got a trigger_hurt brush that has the spawnflag "start_off". But it will always stay on even when it's targeted. What is causing this and is there any tricks I could use to get around it?
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IIRC the code for it is bugged. For a 'trigger_hurt' brush that can be turned on/off I believe you'll need to use the AMP (Advanced Map Patch by Troy). Else use a come up with an alternative method such as moving floor, which has the 'trigger_hurt' brush within it.
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alternative method such as moving floor, which has the 'trigger_hurt' brush within it.
Something like that works? Niceee. So, you could also make a movable (like a door) bring a NoBuildZone or a Ladder? :)
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He means the trigger_hurt is stationary and the floor moves a tiny bit to cover/expose it.