Tremulous Forum

Media => Mapping Center => Topic started by: MrFish on July 02, 2010, 10:36:06 pm

Title: Trigger Hurt Is Always On
Post by: MrFish on July 02, 2010, 10:36:06 pm
I've got a trigger_hurt brush that has the spawnflag "start_off". But it will always stay on even when it's targeted. What is causing this and is there any tricks I could use to get around it?
Title: Re: Trigger Hurt Is Always On
Post by: Knowitall66 on July 03, 2010, 12:33:33 am
IIRC the code for it is bugged. For a 'trigger_hurt' brush that can be turned on/off I believe you'll need to use the AMP (Advanced Map Patch by Troy). Else use a come up with an alternative method such as moving floor, which has the 'trigger_hurt' brush within it.
Title: Re: Trigger Hurt Is Always On
Post by: God, maker of the world on July 03, 2010, 07:28:39 am
Quote from: Knowitall66
alternative method such as moving floor, which has the 'trigger_hurt' brush within it.

Something like that works? Niceee. So, you could also make a movable (like a door) bring a NoBuildZone or a Ladder? :)
Title: Re: Trigger Hurt Is Always On
Post by: UniqPhoeniX on July 03, 2010, 09:02:11 am
He means the trigger_hurt is stationary and the floor moves a tiny bit to cover/expose it.