Tremulous Forum

Media => Map Releases => Topic started by: CorSair on July 05, 2010, 02:33:09 pm

Title: Supremacy
Post by: CorSair on July 05, 2010, 02:33:09 pm
Before I tell specifics of my map, I need to tell bit of my... experiments of my map.

Firstly, this was probably very first map I toyed with, and usually fooled with all sorts of stuff. And now, 1 month or so, I really started to make this playable. It works as it should be, although other mappers, who would take look of .map file, would say "Omfg fuckin n00b" or similar. Yes, it's gots bad texture and lights are.... odd. So this means I probably get flamed for this release.

And now, my time starts to run out, and i'm not much in front of pc or laptop, so I can't focus much on mapping, let alone playing. So, the map updates are very scarce. But I'm redoing my map, making it little more better with desing and so.

Speaking of .map file, I forgot to put that in the file. >.< Ask if you want the .map file, and I'll provide that  :)

But to business eh?


So, map is designed to be ATCS type, but larger, and few rooms more. And then there is the central point, which should be superior place. it gots five entrypoints, four can be reused (on human side.) And then there's is the vents, and empty hazmat pipes. Have fun. 8)

The map textures are basic ones, taken from Karith, Niveus... and they're not placed in .pk3, thus small size of the file. And map is quite dark on some parts, but mostly it's lit enough. Dare to enter to vents while you're human on stage one?

I think that's enough of info, and now links and pics.

First Version: http://www.mediafire.com/file/udinthwe2jo/supremacy_v1.pk3 (http://www.mediafire.com/file/udinthwe2jo/supremacy_v1.pk3)

Hopefully you have fun.
Title: Re: Supremacy
Post by: teramotoka on February 21, 2011, 07:50:53 pm
The map is pretty nice but it is a little on the humans side.

You also might want to make the pipe turn more gradual because humans and larger aliens such as basilisks get stuck at some of the turns
Title: Re: Supremacy
Post by: CorSair on February 25, 2011, 08:28:39 pm
The map is pretty nice but it is a little on the humans side.

You also might want to make the pipe turn more gradual because humans and larger aliens such as basilisks get stuck at some of the turns

Thank you for feedback. Even as my release is more old than half years.


Now I'm making total redo of this map, because current version has lots of technical flaws. And I noticed the flaws too late in final stages, when I learned new techniques of proper mapping. :-[

And if you ask when new version comes out... well don't ask. Even I am not sure when I can finish it. Got load of other maps to make. Also there is motivation/inspiration problem, and I am solving that at the moment.

Title: Re: Supremacy
Post by: Chomps123 on February 26, 2011, 06:26:53 am
Well, we'll wait, also don't try to get it done to quickly or it might turn out like your previous map. ;D