Tremulous Forum
Media => Mapping Center => Topic started by: swamp-cecil on July 10, 2010, 08:36:47 pm
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can someone open my map and build it for me? it takes to long and Overheats A LOT
im not being lazy, i waited 1 hour and 30 minuites to build and then it Overheated and shut down.
you will be mentioned as a HonourableMention on the level image.
TYVM
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just in case, make sure that setbrush:NULL thing dosent appear. i fixed it to not but saftey first!! here
http://www.megaupload.com/?d=MTAQMVCG
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If it's taking that long and overheating I'm curious about a few things-
Addressing your overheating problems:
1. What are the specs on your computer? Go to start -> run -> dxdiag. You can take a ss and upload it to imageshack... or not
2. If you processor isn't from the 1990s it shouldn't overheat. Perhaps you should make sure the fan is properly fixed to it with a sufficient amount of thermal gel between it. Your processor can get up to 150 degrees Celsius (1.5 times the heat needed to boil water) so it is important for the speed of your computer and the safety of your processor that it is properly cooled.
3. Besides the hardware issues, you're map is pretty small. If you want to take the compile time from 60 hours down to 8 minutes you might want to try this.
- Select your entire map
- Go to Brush -> Make Detail (CTRL + M)
- Select all walls and floors (not pipes, decorations, broken glass, etc.) and go to Brush -> Make Structural (CTRL + SHIFT + M)
What the compiler does is create Visual Fields, or vis fields, based on structural brushes. 95% of your map will not be structural. What a visual field does it tell the player what the player can and cannot see at any given point. If you are in room1 of this image, you cannot see what is in room2. You may be able to see what is in the first hall and the second hall, but none of the third hall. Visual fields will make these calculations for you and it won't make your graphics card draw the entire map. However, too many visual fields is just as bad as none! You will draw less perhaps but spend days compiling and the fps will die trying to do so many calculations (cpu calculations will affect the gpu for other reasons. Don't over-think it, just take my word for it). There is a healthy balance. Now you know.
(http://img10.imageshack.us/img10/3126/visfields.jpg)
Map Issues:
1. I'm happy I was able to play your map without needing your texture files and without getting no-textures but be careful. I may have all you maps but if someone doesn't they will not see your map correctly. If one of your textures is textures/SuperAwesomeMap/FIRE.jpg but I don't have this texture then I will not see it. If you are using someone elses texture put it in your texture file or try to stick with stock maps (maps that came with trem- atcs and karith station for example)
2. All of your human buildings are not able to spawn. They need to be at least 4 grid points from the floor and not overlapping it. Also if they are too close to each other they won't spawn. I compiled your map and aliens automatically won (edited it and played it though).
3. Your glass textures and forcefields don't work. Learn about shaders like I often recommend.
4. Some doors didn't open but I'm not sure if that's a bug or not.
5. I don't know what the button does in the box room. Unless it's a secret thing try displaying a message or be more obvious- "The super door was opened! woooOOoOoOoOOO!"
6. Aliens and Humans CANNOT MEAT!! How do they get to each other?
7. Some lights were inside walls.
8. Only way to exit alien base is to crawl on the walls. No dragoons, tyrants, maras, or others can leave the base. It's a long crawl!
Likes:
1. Low gravity snow room ftw :)
2. Looks like it could have fun gameplay. The map was interesting and different and good for a first but obviously has issues. But you can only tell when you actually play it.
I've made half a dozen maps that failed and the one I did release still wasn't stable. So it's nothing to get discouraged about.
And finally, to test the other issue besides the visual fields go to build -> build without visibility or lights (30 second compile time). It will be ugly but you can test most of your map.
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thanks much for the feedback! but here is somethings on number 6.:
the pit with black/red striped metal has no gravity. i think i just forgot to make the thing inside a trigger_gravity
there are 3 edited gravity spots:
one: outside low gravity
two: the pit to alien base has 0 gravity so players can jump in it and float ike a magical pixie unicorn |KoR| spitfire up.
three: one near number one but leads into box room
im right now working on it.
how long did it take you to find the button? its supposed to turn off the invisible forcefieldbox around a "blue-particle"so it is accsesable. for each Beta, i will add aother particle. the Beta1 particle restores full energy ammunition.
EDIT: there are three giant snowballs stacked on top of eachother. when you touch them, it will say ^1FROSTY RAGE
...sound familiar?
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this map doesn't sound too bot-friendly :P
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this map doesn't sound too bot-friendly :P
no, it kinda isnt. its a GOOD map, not CRAPMAP. i am also making crapmap_4 once i understand how (how come whenever i make a thread i ask another question) func trains work. all the readable tutorials arent working. if someone has a video on how, please send me a link.
YET_ANOTHER_EDIT: im not really good at lighting, actualy i suck, so i will give you the modified version and if ur so nice, you can put in lighting (MrFish) and i will give you a special thanks and in B2 make an area with your name hidden as a easter egg
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how long did it take you to find the button?
It wasn't hidden. So about 15 seconds.
and float ike a magical pixie unicorn |KoR| spitfire up.
Watch it. Read number 3 again. Your neither your glass nor your forcefield shaders work and you probably don't know how to fix it.
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how long did it take you to find the button?
It wasn't hidden. So about 15 seconds.
and float ike a magical pixie unicorn |KoR| spitfire up.
Watch it. Read number 3 again. Your neither your glass nor your forcefield shaders work and you probably don't know how to fix it.
what dont you get about the hallway gravift thing? the forcefield textures are for decorations!
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By the way, just put your .map in code tags, its easier and faster than uploading to some place and than someone downloading it.
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I love how map files are made, you can code your map using notepad, not wise, but not impossible.