(i read the tutorials)
so, in my level i have func_trains and path_corners. to link them, to i just select them and press Ctrl + k?
Your func_train needs an origin brush. You know how to use target and targetname right?
Quote from: MrFish on July 11, 2010, 04:09:30 PM
Your func_train needs an origin brush. You know how to use target and targetname right?
no
Entity 1-
key: target
value: first_path
key: targetname
value: a_train
Entity 2-
key: target
value: second_path
key: targetname
value: first_path
Understand? First entity targets the second entity and so on.
I make simple brush + origin brush, then i func_train them. Then i simply add target to bla and make path_corner, with targetname bla.
When i compile my map, my train jumps somewhere, like 40 units away from there where it should be...
The origin brush tells the train where it needs to sit on the path_corner. If you want the train to sit on top of the path_corner, place the origin brush below the train. If you want it below the path_corner, place the origin on top. The train will spawn at the first path_corner with its origin brush where the first path_corner is.
::)
Don't spam please.
Quote from: Spinarak::)
As MrFish said: Please don't spam. I had a look at your comment history, and if you don't change the content of what you post in the future, I recommend another forum. Real communication is preferred over just spamming smilies and useless "cool" statements.
Quote from: God, maker of the world on July 13, 2010, 11:09:44 AM
Quote from: Spinarak::)
As MrFish said: Please don't spam. I had a look at your comment history, and if you don't change the content of what you post in the future, I recommend another forum. Real communication is preferred over just spamming smilies and useless "cool" statements.
:D That was funny. It made it sound as if you could do something. :D