Tremulous Forum
General => Troubleshooting => Topic started by: Kiwi on July 20, 2010, 05:04:24 pm
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Hey, I'm having some trouble applying Rezyn's master patch (http://rezyn.mercenariesguild.net/aardvark.php (http://rezyn.mercenariesguild.net/aardvark.php)). When I test the qvm, it just loads maps over and over, saying that the humans won. It compiled fine, its just the qvm doesn't work. Any ideas?
Patching log (http://pastebin.com/yVekbk45)
Server Output (http://pastebin.com/QEEeXgMk) <-- It just repeats over and over
Thanks for any help,
Kiwi
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The patch failed, fix it or use the right base revision, and try again.
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Right, I fixed all the rejection and I'm using the revision specified in Rezyn's guide (-r 2027).
Edit: I can post the .rej files and what I changed if you think it would help. But they were all very simple fixes of just copying a few lines of code.
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so you changed the code before patching with aardvark patches?
id go the other way if i was you patch with rezyns patches then make your changes
posting your changes may help too i can confirm that rezyns code should work i use alot of the patches in my custom qvm i also suggest doing the patches 1 by 1 maybe the global patch hasnt got buildlog removed yet or the log thing for tremstats both of those is now in the trem svn
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The all-in-one patch for Aardvark is against svn trunk HEAD and not the gpp branch. (the instructions in fact never mention anything but trunk).
Odd that it fails in this way against the gpp branch though.
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@Slaker nope, I didn't edit it, but as Rezyn said I was patching GPP not trunk.
I patched trunk this time, and it patched perfectly, but I still get the same problem.
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@Slaker nope, I didn't edit it, but as Rezyn said I was patching GPP not trunk.
I patched trunk this time, and it patched perfectly, but I still get the same problem.
If you want, pm me the resulting broken QVM so that I can see if it works with my test settings so that I can determine if perhaps it's some setting you are using on the server or if it's just building a bad QVM.
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Solved! I removed the autogen_server.cfg and autogen.cfg and the maps stopped crashing on reload. I have no idea what caused this however.
Thanks for all your help!
Kiwi
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Solved! I removed the autogen_server.cfg and autogen.cfg and the maps stopped crashing on reload. I have no idea what caused this however.
Thanks for all your help!
Kiwi
did you make a copy? if so post it maybe we could work out why it was crashing and fix it if there is indeed also an issue with the code
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Yeah, I sent a pm with it to Rezyn, but if you guys want it:
Ok, I fixed the problem, but don't know what caused it. I removed the autogen_server.cfg and autogen.cfg and it stop crashing on map load. Here was the contents of my autogen_server.cfg. I'm keeping backups of everything so just ask if you need anything to debug.
autogen_server.cfg: http://pastebin.com/i7Nfz3dx
Also, I set all the pastebins to expire after a month. So you might want to back them up if you never figure out the problem..
Thanks for all your help!
Kiwi
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Sorry for the necro, but I just remembered what I think I had messed up. I didn't use "make clean; make" :/