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Actually as large as possible?
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Max map size (unless limited somehow) is ~131k game units in every dimension. For comparison transit total length with 2 large inaccessible areas in opposite ends is about 13k, 10 times less.
I can make one for you if you give the approx GU's of your buildables, it would be very hard to build a map with out knowing how many GU's. You can use other maps for reference's on height and length, from there I should be able to get the approx GU's with some trial an error ofc. Also, if you could get me the mod you are testing with that would greatly help.
lol.
Quote from: Thornlol.
Thank you for joining the discussion.
Quote from: God, maker of the world on July 23, 2010, 06:45:12 PM
Quote from: Thornlol.
Thank you for joining the discussion.
Thank you for joining the discussion, too.
also, lrnhow2quote
also, lol.
Quote from: your face on July 23, 2010, 10:07:14 PM
Quote from: God, maker of the world on July 23, 2010, 06:45:12 PM
Quote from: Thornlol.
Thank you for joining the discussion.
Thank you for joining the discussion, too.
also, lrnhow2quote
also, lol.
Thank you for joining the discussion face!
Pleased to be of service.
So, what are we discussing?
Quote from: your face on July 23, 2010, 10:07:14 PMalso, lrnhow2quote
Are you seriously complaining about me removing the link to the comment directly above my reply? Do you really need to look for material to attack me? How low.
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Awesome, Ok, that was pretty easy to get some measurements on.
First off is the GU's of the ATCS bunker, lastly is the measurements I will be using on the map. I think I can throw together this map in a day, depending if I run into troubles with my editor.
L=832
W= 512
H= 288
L(x9)=7,488
W(x9)=4,608
H4x rc h)=516
Ok, I decided it would be better to make the map square instead of rectangle, not that big of a difference considering the scale of this map. Note: This isn't complete, I couldnt get the nobuild shader to work (sorry, I'm novice when it comes to shader code, I hope to fix it soon). I have several things to say about this map that you should know before you play it.
#1. Brushes with red stripes are teleports, I decided that teleporting to each level would be more effective, but since you are only testing you will probably use devmap. In which case you would want to use /noclip.
#2. Brushes with blue stripes are buttons (used on floor 2, 4)
#3. The platform moving from on platform to another takes twelve minutes to get to point B, but is quite visible.
#4. Because of the size you will find the map quite desert, I suggest changing the speed to 1000 or it gets too hard to navigate.
First floor: Human reactor, human spawn, human armory, alien spawn, teleport to floor 2.
Second floor: Button elevator, teleport to floor 3.
Third floor: Auto elevator, teleport to floor 4.
Fourth floor: Button and auto door (Button door is to the right when you teleport in, auto too the left[teleport is passed the button]) teleport to floor 5.
Fifth floor: Func_train (platform moving from point A to point B), teleport to floor 6.
Sixth floor: Shader currently broken, will fix soon.
Download link: http://www.box.net/shared/vc1oy5shi0
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