Tremulous Forum
Media => Mapping Center => Topic started by: Crava_Loft on July 23, 2010, 12:50:47 am
-
[deleted]
-
Actually as large as possible?
-
[deleted]
-
Max map size (unless limited somehow) is ~131k game units in every dimension. For comparison transit total length with 2 large inaccessible areas in opposite ends is about 13k, 10 times less.
-
I can make one for you if you give the approx GU's of your buildables, it would be very hard to build a map with out knowing how many GU's. You can use other maps for reference's on height and length, from there I should be able to get the approx GU's with some trial an error ofc. Also, if you could get me the mod you are testing with that would greatly help.
-
lol.
-
lol.
Thank you for joining the discussion.
-
lol.
Thank you for joining the discussion.
Thank you for joining the discussion, too.
also, lrnhow2quote
also, lol.
-
lol.
Thank you for joining the discussion.
Thank you for joining the discussion, too.
also, lrnhow2quote
also, lol.
Thank you for joining the discussion face!
-
Pleased to be of service.
So, what are we discussing?
-
also, lrnhow2quote
Are you seriously complaining about me removing the link to the comment directly above my reply? Do you really need to look for material to attack me? How low.
-
[deleted]
-
Awesome, Ok, that was pretty easy to get some measurements on.
First off is the GU's of the ATCS bunker, lastly is the measurements I will be using on the map. I think I can throw together this map in a day, depending if I run into troubles with my editor.
L=832
W= 512
H= 288
L(x9)=7,488
W(x9)=4,608
H4x rc h)=516
-
Ok, I decided it would be better to make the map square instead of rectangle, not that big of a difference considering the scale of this map. Note: This isn't complete, I couldnt get the nobuild shader to work (sorry, I'm novice when it comes to shader code, I hope to fix it soon). I have several things to say about this map that you should know before you play it.
#1. Brushes with red stripes are teleports, I decided that teleporting to each level would be more effective, but since you are only testing you will probably use devmap. In which case you would want to use /noclip.
#2. Brushes with blue stripes are buttons (used on floor 2, 4)
#3. The platform moving from on platform to another takes twelve minutes to get to point B, but is quite visible.
#4. Because of the size you will find the map quite desert, I suggest changing the speed to 1000 or it gets too hard to navigate.
First floor: Human reactor, human spawn, human armory, alien spawn, teleport to floor 2.
Second floor: Button elevator, teleport to floor 3.
Third floor: Auto elevator, teleport to floor 4.
Fourth floor: Button and auto door (Button door is to the right when you teleport in, auto too the left[teleport is passed the button]) teleport to floor 5.
Fifth floor: Func_train (platform moving from point A to point B), teleport to floor 6.
Sixth floor: Shader currently broken, will fix soon.
Download link: http://www.box.net/shared/vc1oy5shi0
-
[deleted]