Tremulous Forum

Community => Strategies and Tactics => Topic started by: kharnov on July 26, 2010, 12:42:14 am

Title: Trem 1.2: translated source.
Post by: kharnov on July 26, 2010, 12:42:14 am
I noticed that this was done for the 1.1 source, but who plays 1.1 anymore? This is my attempt to translate the source, which is located at our firm site. (https://sites.google.com/site/veryfirm/strategy-guide/numerical-data) Again, like our 1.2 strategy guide, some things may not be clear or there may be errors, so I'll quickly fix any that are pointed out. Some things were also unclear to me, so again, your assistance is appreciated.
Title: Re: Trem 1.2: translated source.
Post by: Conzul on July 26, 2010, 01:06:57 am
This is quite handy, and a very *firm* action on your part. Congrats.
Title: Re: Trem 1.2: translated source.
Post by: your face on July 26, 2010, 01:10:37 am
I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
Title: Re: Trem 1.2: translated source.
Post by: Crava_Loft on July 26, 2010, 01:21:25 am
[deleted]
Title: Re: Trem 1.2: translated source.
Post by: mooseberry on July 26, 2010, 01:28:36 am
I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
so?
only pros play 1.2

As flamey as that sentance is, in a way I think a large amount of 1.1 players would never even know there is such a thing as source code as they are too busy playing X or having bad connections from poland.

Good work kharnov.
Title: Re: Trem 1.2: translated source.
Post by: your face on July 26, 2010, 01:36:00 am
so?
only pros play 1.2

I never said anything against that.  I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
Title: Re: Trem 1.2: translated source.
Post by: DeadMeat on July 26, 2010, 02:25:51 am
very useful and firm, ty!  :)
Title: Re: Trem 1.2: translated source.
Post by: Kiwi on July 26, 2010, 03:31:11 am
Bookmarked!  Nice job, Thanks!
Title: Re: Trem 1.2: translated source.
Post by: Crava_Loft on July 26, 2010, 09:43:20 am
[deleted]
Title: Re: Trem 1.2: translated source.
Post by: superspirality on July 26, 2010, 05:56:07 pm
Iwsbngsrcstc
Oh damn. You just tricked me into thinking that's rot13. :)
Well, a very firm and nice guide, good job. I like it.
Title: Re: Trem 1.2: translated source.
Post by: your face on July 26, 2010, 06:20:53 pm
so?
only pros play 1.2

I never said anything against that.  I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
Iwsbngsrcstc
next time try to differentiate sarcasm from trolling.








;D
Title: Re: Trem 1.2: translated source.
Post by: Aelita on July 26, 2010, 07:05:32 pm
Hey, this is cool!
Title: Re: Trem 1.2: translated source.
Post by: CorSair on August 20, 2010, 09:25:48 pm
*CorSair clicks the link.

tl;dr 8)

*CorSair applauds.

Nice, i needed this one! Thank you.
Title: Re: Trem 1.2: translated source.
Post by: jez on August 20, 2010, 10:14:20 pm
Yes, well done for doing this.

I'd include a link to the tremulous.h (http://svn.icculus.org/tremulous/trunk/src/game/tremulous.h?view=markup) svn file too. Also, its probably more useful from a player's perspective to translate the mentions of alien credits (which are only used in the source code, and don't really equate to human ones) into evos.

Other handy bits of data not in that file are the human damage modifiers, though perhaps this list could be abbreviated a bit...

Naked:
• Head = 1.5
• Torso = 1
• Legs = 0.5
• nonloc damage = 1 (I assume?)
• nonloc damage (crouching) = ?

Larmour:
• Legs = 0.3
• Arms = 0.3
• Back = 0.4
• Front = 0.35
• nonloc damage = 0.53
• nonloc damage (crouching) = 0.59

Helmet:
• Head = 0.4
• nonloc damage = 0.81
• nonloc damage (crouching) = 0.77

larmour + Helm
• nonloc damage = 0.35
• nonloc damage (crouching) = 0.36

Bsuit
• Head = 0.27
• Body = 0.2
nonloc damage = 0.22