Tremulous Forum
Community => Strategies and Tactics => Topic started by: kharnov on July 26, 2010, 12:42:14 am
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I noticed that this was done for the 1.1 source, but who plays 1.1 anymore? This is my attempt to translate the source, which is located at our firm site. (https://sites.google.com/site/veryfirm/strategy-guide/numerical-data) Again, like our 1.2 strategy guide, some things may not be clear or there may be errors, so I'll quickly fix any that are pointed out. Some things were also unclear to me, so again, your assistance is appreciated.
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This is quite handy, and a very *firm* action on your part. Congrats.
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I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
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[deleted]
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I would like to point out that right now there is nearly 11 times more players on 1.1 than 1.2.
so?
only pros play 1.2
As flamey as that sentance is, in a way I think a large amount of 1.1 players would never even know there is such a thing as source code as they are too busy playing X or having bad connections from poland.
Good work kharnov.
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so?
only pros play 1.2
I never said anything against that. I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
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very useful and firm, ty! :)
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Bookmarked! Nice job, Thanks!
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[deleted]
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Iwsbngsrcstc
Oh damn. You just tricked me into thinking that's rot13. :)
Well, a very firm and nice guide, good job. I like it.
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so?
only pros play 1.2
I never said anything against that. I was only referring to Kharnov's "who plays 1.1 anymore?" statement.
Iwsbngsrcstc
next time try to differentiate sarcasm from trolling.
;D
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Hey, this is cool!
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*CorSair clicks the link.
tl;dr 8)
*CorSair applauds.
Nice, i needed this one! Thank you.
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Yes, well done for doing this.
I'd include a link to the tremulous.h (http://svn.icculus.org/tremulous/trunk/src/game/tremulous.h?view=markup) svn file too. Also, its probably more useful from a player's perspective to translate the mentions of alien credits (which are only used in the source code, and don't really equate to human ones) into evos.
Other handy bits of data not in that file are the human damage modifiers, though perhaps this list could be abbreviated a bit...
Naked:
• Head = 1.5
• Torso = 1
• Legs = 0.5
• nonloc damage = 1 (I assume?)
• nonloc damage (crouching) = ?
Larmour:
• Legs = 0.3
• Arms = 0.3
• Back = 0.4
• Front = 0.35
• nonloc damage = 0.53
• nonloc damage (crouching) = 0.59
Helmet:
• Head = 0.4
• nonloc damage = 0.81
• nonloc damage (crouching) = 0.77
larmour + Helm
• nonloc damage = 0.35
• nonloc damage (crouching) = 0.36
Bsuit
• Head = 0.27
• Body = 0.2
nonloc damage = 0.22