Tremulous Forum
General => Troubleshooting => Topic started by: zybork on August 01, 2010, 04:23:02 pm
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I got some problems with gpp 1.2:
Auto-wallwalk pitch doesn't keep its setting, I have to go to the menu -> options -> controls, and then set “auto wallwalk pitching” from yes to no and then to yes again, it keeps messing this up each time. A bit unnerving.
Also, gpp does not recognize any command-line options it seems. The script calling it does, depending on the context, make things like a <path-to-binary> +set r_customwidth 800 +set r_customheight 600 +set r_fullscreen false
or things. It perfeclty worked under 1.1, it is really annoying that it doesnt work now.
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In base folder create autoexec.cfg and put this in it:
cg_wwToggle 0
cg_wwToggle 1
cg_sprintToggle 0
cg_sprintToggle 1
the sprintToggle only if you want it.
The command line options are:
<path/to/binary> +set r_width 800 +set r_height 600 +set r_fullscreen 0
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Command-line stuff now worked, the rest, well, I didnt mean c_wwToggle, I meant c_wwFollow, and that does still not work, for whatever reason.
PS: I wonder if “c_wwFollow” is the right variable for auto-wallwalk pitching. Should be it, shouldn't it?
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It's cg_wwFollow, not c_wwFollow :P
Yes, cg_wwFollow is the variable for Auto wallwalk pitching, same option as in Options-> Controls-> Look. You can try adding "echo cg_wwFollow enabled" after it in the autoexec.cfg to see if tremulous uses the file (will say that line in console).
Or you could try creating a .cfg which is exec'd when you join aliens that contains that (set cg_alienConfig to aliens.cfg ).
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You can also download and use "fixed" binary compiled by lakitu7: http://lakitu.mercenariesguild.net/temp/gpp/
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I fortunately only mistyped the name of the variable in my posting, in my config file it correctly reads “cg_wwFollow”. And this doesn't work. Yes, my autoexec.cfg is called, but to no effect.
If I call it manually from console however, it works... ???
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I fortunately only mistyped the name of the variable in my posting, in my config file it correctly reads “cg_wwFollow”. And this doesn't work. Yes, my autoexec.cfg is called, but to no effect.
If I call it manually from console however, it works... ???
Um, which OS are you using? (that's not offtopic)
On macs there's a mess with autoexecs if few of them exist in different locations.
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I am using Linux, Debian/GNU Linux stable on amd64 that is.
I know that that autoexec-stuff is buggy, but usually, call it once or twice from console, and the problem is solved, but this time, it just won't work. I guess I will try moving those two lines from autoexec.cfg to my alien.cfg and tell you what came out of it.
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The setting bugs settled down only when I put them to aliens.cfg/humans.cfg. Also, for some reason
cg_sprintToggle 0
cg_sprintToggle 1
was enough to fix the wallwalk bugs too.
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Well, I just put those two lines into my alien.cfg, still no effect.
This sux. Trem is ridden with bugs concerning configuration, before thinking of finetuning features or something, the developers really should clean that mess up >:(
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You can also download and use "fixed" binary compiled by lakitu7: http://lakitu.mercenariesguild.net/temp/gpp/
It is fixed.
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It's just a compile from svn after the fix went in. Anyone can compile a gpp client from the gpp branch of svn and it'll work fine. I've kept that branch up to date.
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It's just a compile from svn after the fix went in. Anyone can compile a gpp client from the gpp branch of svn and it'll work fine. I've kept that branch up to date.
Thanks :D
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It's just a compile from svn after the fix went in. Anyone can compile a gpp client from the gpp branch of svn and it'll work fine. I've kept that branch up to date.
Sorry if this is a silly question, but what is the difference between that and trunk?
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GPP uses the alternate master server, and uses the GPP mod by default.
AFAIK that's about it.
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Yeah basically. It just changes a few defines and removes a function call for weapon animations that would otherwise produce a warning message.