Tremulous Forum
Media => Modeling Center => Topic started by: typtyphus on August 03, 2010, 10:57:06 pm
-
If anyone is working on a new design for a dretch, or anything dretch related, maybe it's best to post them here and other repost them, so it's packed into 1 nice topic.
To kick-off.
I finished modeling, now I need to figure out how to make a UV map, so i can make layered maps.
click here for large (http://imgur.com/OUKAr.jpg)
(http://imgur.com/z4Jp8.jpg)
The model is basicly finished.
I hope to get some UV's done do i can make a displacement map, bumb, normal ect. mappings,
so i can start rigging.
I've done this style of dretch on a earlier trial for a new 'rant. I wanted to have smooth like armor shells, but not too buglike appearance.
Compared to the body, the dretch has a big head. Deadly head bites. Also A big head fits a small/young class.
there are some failed dretch designs that are going to be origins for other classes.
-
Looks interesting, but adding the armour shell seems a bit contrary to the dretch which is more of a low health, speed alien.
-
Looks like a replacement basi, if anything.
-
Looks interesting, but adding the armour shell seems a bit contrary to the dretch which is more of a low health, speed alien.
well cockroatches have the same armour shell-like features, still easy to crush them.I like it.
-
Looks interesting, but adding the armour shell seems a bit contrary to the dretch which is more of a low health, speed alien.
well cockroatches have the same armour shell-like features, still easy to crush them.I like it.
And a dretch can survive at least 1 bullet. So gameplay is affected much, only the visual part.
OH the armor has a more aerodynamical shape ;)
Looks like a replacement basi, if anything.
Funny you'd notice.
I have an aborted sketch for the dretch wich I'm going to use for basi modeling.
Aside from size, their proportional differences are a bit close to each other.
-
Awesome!
Best work I've seen in ages.
-
Awesome!
Best work I've seen in ages.
OH yea big time
-
I like it a lot, but it seems to be too high off the ground, if that's its default position.
-
Another awesome model/thread from you, +1 :)
-
It looks a bit too raised to me. My advice is to try to shorten the legs and maybe lengthen the body just a little to space out the legs a tiny bit. I think the problem is the legs seem too tall for something small and little buggy like.
-
Yes, the legs don't make it look like a high-speed creature it is, but otherwise, it's a brilliant dretch!
I'd like new alien models in 1.2 too, at least a better-looking Overmind and Tyrant :)
-
I like it a lot, but it seems to be too high off the ground, if that's its default position.
that might be right, plus i miss the original dretch's six small "pseudo leg" from the bottom :)
-
Dragoon nymph!!!!!! :D :D :D :D :D
-
Yes, the legs don't make it look like a high-speed creature it is, but otherwise, it's a brilliant dretch!
I'd like new alien models in 1.2 too, at least a better-looking Overmind and Tyrant :)
Agreed. A better OM and rant would be awesome!
-
I like the current OM...
-
I like the current OM...
Me too. But that rant model from the community spotlight would be kick ass.
-
Yes, the legs don't make it look like a high-speed creature it is, but otherwise, it's a brilliant dretch!
I'd like new alien models in 1.2 too, at least a better-looking Overmind and Tyrant :)
Agreed. A better OM and rant would be awesome!
I can get someone who is pretty good to model the OM for sure
-
I call this BullRant. Took me 1 hour too make. This is my version of an evolved Tryrant class. I even have a low poly version of this model too. I just have too rig him up then His legs will go down and look way better.
-
It looks good, but I dont see how it relates to a tyrant. I guess thats just because its only a head shot? And/or its unfinished? Anyway keep it up :)
-
I <3 his smile
-
you gotta admit, the dretch looks pretty cute like a new granger. anyways, keep up the good models. and that rant, no offence reminds me of a chicken, but better than i can ever do
-
I call this on the scratcher. LOL just a quick show you of what i work on for 30 min. Now this one I wish I could texture. But I dont now how to do it like tremulous characters
-
Anyplace where i can Upload .OBJ files?
I'm having trouble with the UVs. Can't find the right C4D Tutorial. So maybe someone can help or something.
-
Anyplace where i can Upload .OBJ files?
I'm having trouble with the UVs. Can't find the right C4D Tutorial. So maybe someone can help or something.
Try wikisend. If you mean putting obj. on the web.
-
I call this on the scratcher. LOL just a quick show you of what i work on for 30 min. Now this one I wish I could texture. But I dont now how to do it like tremulous characters
First alien of yours I really like. Nice Job.
-
That looks awesome! Keep up the good work!
-
Anyplace where i can Upload .OBJ files?
I'm having trouble with the UVs. Can't find the right C4D Tutorial. So maybe someone can help or something.
Try wikisend. If you mean putting obj. on the web.
no I didn't mean for putting it on the web, but the link is very usefull
anyway the low poly mesh:
Skin_dretchfinal_noUV.OBJ (http://wikisend.com/download/616616/Skin_dretchfinal_noUV.OBJ)
If you want to see.
-
Looks awesome. Advanse dretch whith micropounce mode :) ?
-
i like typtyphus' dretch much! +1!
i handle the jaws just like this with every aliens.
however, the front legs should be attached to the ground a bit more imho in the case of wallwalking aliens, to provide attaching surface (as seen on this old concept below):
-
zomg epic, looks a bit like a mosquito. :D
-
zomg epic, looks a bit like a mosquito. :D
Well now I can see why bites from a Dretch are deadly.
-
Well now I can see why bites from a Dretch are deadly.
talking about that, i think the dretch should have some kind of very strong spike inside the head, like a solid tounge what is only visible while "biting". otherwise i dont see the point how could it pass trough a battlesuit.
-
Well, dretches are not really biting, the damage comes from their bad breath. That's why they have to aim for the nose/head for maximum effect.
-
:D
-
I thought basis had bad breath ???
-
Basis pass gas... ::)
-
I thought basis had bad breath ???
Nope, best breath in the world. Makes playing trem worth it.
-
Basis pass gas... ::)
Well, dretches are not really biting, the damage comes from their bad breath.
They're a sick lot.
-
i like typtyphus' dretch much! +1!
i handle the jaws just like this with every aliens.
however, the front legs should be attached to the ground a bit more imho in the case of wallwalking aliens, to provide attaching surface (as seen on this old concept below):
I really like the way you make your sketches
-
very nice idea. i think tremulous could use some reedits on some of the aliens