Tremulous Forum

General => Feedback => Topic started by: zybork on August 20, 2010, 10:31:35 pm

Title: Can it be that the actual gpp-engine is buggy?
Post by: zybork on August 20, 2010, 10:31:35 pm
Hejo, people, is it just me who has problems since the last vm-update? I have lagspikes I didn't have before, and sometimes I just freeze for 10 seconds or so, no matter which server I am on.

Developers, what did you do? Tried to improve that lag problem and made it worse still? ;)
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: SlackerLinux on August 21, 2010, 01:02:51 am
http://svn.icculus.org/tremulous/trunk/
to view changes

list of changes since last update:

in other words its not the update either the server has gotten worse the connection from you to the server has gotten worse or you have screwed your settings maybe try deleting your autogen so it uses default settings because the update shouldn't lag at all although i have noticed official US1 has started to get the EndOfGame lag thing and random lag during game but those are server issues(and the random lag me being so far away from the server)
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: zybork on August 21, 2010, 01:47:38 pm
Sorry, buddy, but this is a pure a-hole-response >:( For I definetely HAVE a lag-issue since the last vm-change, I have it on all servers, and as far as I can tell of exchange with other players in teamchat, I am not the only one.

Tremulous generally has a pretty weak code basis, and if you even knew the first thing about programming, you'd know that strange errors may come from the most unexpected sources.

Thanks for your detailed information about the changes, but nonetheless, concerning the "ohhh"s - stick it >:(
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: SlackerLinux on August 21, 2010, 03:18:40 pm
well codewise there's nothing substantial and i also know that weird things can happen also some servers will be using older QVM versions or more likely AArdvarkQVM(running a older version of the svn) so the likely cause is your end check your connection try removing your autogen so default values are used maybe you installed something lately or maybe your OS updated itself but if it was a code issue i would expect alot more people having issues
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: zybork on August 21, 2010, 05:09:53 pm
Autogen has been removed several times lately, however, interestingly, I also get an error-message where the system complains something about “ioquake probably was compiled with a buggy compiler” or something... ??? Strange things are happening.
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: Aelita on August 21, 2010, 10:44:04 pm
Did you perhaps .. compile it with a buggy compiler? Or maybe your system's shittin out. Run a memtest.
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: SlackerLinux on August 22, 2010, 12:44:29 am
for the buggy compiler warning if you update your client it should vanish(unless if you run with developer 1 on)
http://svn.icculus.org/quake3/trunk/code/renderer/tr_scene.c?r1=1595&r2=1753
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: Lakitu7 on August 22, 2010, 10:05:48 am
since the last vm-update?

on all servers

Sorry buddy, it's you. All the servers we don't run don't instantly update when we put out a vm update. Some never do. When you're having the issue on all servers, it's not the vm update since most aren't even running it.
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: zybork on August 22, 2010, 04:06:38 pm
This menas that that update obviously has messed up something on my side >:( Oh great...
Title: Re: Can it be that the actual gpp-engine is buggy?
Post by: Lakitu7 on August 22, 2010, 05:54:15 pm
No, it doesn't work that way either. Pretty much all servers run with the pure setting which means if they aren't running it then while you're connected to them neither are you.