Tremulous Forum
Media => Mapping Center => Topic started by: Rarely on August 23, 2010, 01:27:29 pm
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Could you guys help me with my map?
Here is the map file: http://www.mediafire.com/?7w44bs24xvcdw9e
when i try to compile it tells me Map Leaked. there is a red line at overmind and i fixed the leaked stuff but it still tells me Map Leaked
HELP ME!
Thanks.
(PS: Sorry for attachment, i was trying to upload my .map file tehre but i couldnt put it away so i put image file to post this post)
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Your map's scale is WAY TOO BIG. Please start from scratch, and read the mapping wiki to understand how large you should make your map.
Just based on this I'm not going to help you find the leak. Mainly because it takes too fucking long to move around in Radiant without adjusting the camera fly speed.
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You've got overlapping brushes, inappropriate scale and map leaks as far as I can tell. I have to agree with Aelita that you should just start over because finding and fixing the problem for such a map isn't worth the effort. Read some tutorials from the Tremulous Mapping Wiki (http://tremmapping.pbworks.com/) (especially Starting Tremulous Mapping (http://tremmapping.pbworks.com/Starting%20Tremulous%20Mapping)) and then have another shot.
The reason behind why your map leaked is explained in the recommended tutorial.
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Can you guys fix it for me?
cuz i don't understand anything of it
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build a big hollowed out box around the whole thing.
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i can tell this isnt ur first map nor higher than 3rd. its like aelitka person said WAY TO BIG. keep in mind that if you want to build a map, keep reference to another structure to see how big hallways and rooms are. i also think that your floor shader (texture) is a walk through one, and lights dont emit that far.
keep ur structures at least 5-4 tiles above the ground
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Can you guys fix it for me?
cuz i don't understand anything of it
No. Do it yourself.
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Can you guys fix it for me?
cuz i don't understand anything of it
No. Do it yourself.
I'll give you a cookie >.<
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build a big hollowed out box around the whole thing.
Hey thanks, that worked.
:D solved :)
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build a big hollowed out box around the whole thing.
Hey thanks, that worked.
:D solved :)
That's the quick lazy suggestion. :-\
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build a big hollowed out box around the whole thing.
Hey thanks, that worked.
:D solved :)
It is hardly a solution...
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build a big hollowed out box around the whole thing.
Hey thanks, that worked.
:D solved :)
Yep, its solving. But u still have ur problem. You can see some 'mirroring' leaks in map while in game. Also possibility of bugbuilding, falling players outside map and other bugs. Just be more accurate.
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build a big hollowed out box around the whole thing.
Hey thanks, that worked.
:D solved :)
It is hardly a solution...
but it DID solve the problem...even if it isn't the best way to solve it.
so solution it is. :P
plus, it's better than this answer:
No. Do it yourself.
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Well... sorry Aelita but I really don't find how large a map should be in the wiki. Could you please tell me approximatively or give me the precise reference ? Thanks in advance.
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32 game units = 1 meter. Make corridors 6-8m wide, and 5-7m high, doorways ~4x4m. Avoid straight sections longer then 40m. Player class sizes are in the "Starting Tremulous Mapping" guide (some classes are slightly diff size in 1.2). I think ATCS base rooms are about 24x30m, lower floor 4.5m high and upper ~6m high, you can use /viewpos to get your coordinates in-game, and use that to measure how big something is.
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I prefer using the reactor as a quick reference.
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I prefer using the reactor as a quick reference.
OMG me too! :P
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Oh, I thought Aelita was talking about the complete map size. If not, I use the Reactor too. :P
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http://tremmapping.pbworks.com/Tremulous+Player+Sizes
I don't know if there's a version on the official Trem wiki, too lazy to check. But the fact of the matter remains, you won't learn anything unless you do it yourself.