Tremulous Forum
Media => Mapping Center => Topic started by: swamp-cecil on August 24, 2010, 01:23:35 am
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so, no1 is that i have a leaf with "to many faces" i think this meansa brush has to many faces. is there a way to find which brush it is?
map here(do not use in server untill official realease): http://www.megaupload.com/?d=WDG0ID7G
no2: i made a map. its good in the bsp, but i cant find it in tremulous in the pk3 form. i DID put it where my tremulous reads all its map.
map here(do not use in server untill official realease): http://www.megaupload.com/?d=7BLPWD2X
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too many faces? or too many portals?
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too many faces? or too many portals?
here: this only happend=s when i build it on meta, vis, light, fast, filter:
--- Vis ---
saveprt = true
Loading C:/Program Files/GtkRadiant 1.5.0/base/maps/transit arena.bsp
Loading C:/Program Files/GtkRadiant 1.5.0/base/maps/transit arena.prt
421 portalclusters
1465 numportals
1751 numfaces
************ ERROR ************
Leaf with too many faces
the only other build option i built it with was meta
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http://tremulous.net/forum/index.php?topic=7447.0 (http://tremulous.net/forum/index.php?topic=7447.0)
Judging from the above thread:
You have a complex structural brush somewhere in your map that is causing too many portal splits. Check your map for any complex brushes that aren't detail and set them so they are.
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yeah, i found it. thank you!
no on to my second question, please. my friend "GLAMEOW" also has the same problem i think
(http://img163.imageshack.us/img163/2567/extracopy.jpg) (http://img163.imageshack.us/i/extracopy.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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no on to my second question, please.
I see that your PK3 does not have a "scripts" folder, thus also lacks the arena file that you would put in there. With an arena file, you can find your map in the Tremulous menus. Without, you can still vote for it in the console.
http://tremmapping.pbworks.com/Starting-Tremulous-Mapping#Arena
http://tremulous.net/wiki/Arena_file
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so technically, i need a scripts folder with something .arena in it. and technically, i type in a txt document, then rename it to a .arena like a .zpi is a .pk3?
so, i type this-
{
map "the name of my bsp or my pk3?"
longname "LOLOLLOLLOLOLOLLOLOL ANYTHING"
type "tremulous"
}
?
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Yes.
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gah, if only there was a better tutorial on making Pk3's
none of my maps have any textures that show :/
but they work 100% in .bsp
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Go to your base folder, copy atcs to desktop, re-name to .zip, unpack, and follow the format.