Tremulous Forum

Media => Map Releases => Topic started by: swamp-cecil on August 24, 2010, 05:28:31 pm

Title: The Middle Ground
Post by: swamp-cecil on August 24, 2010, 05:28:31 pm
The Middle Ground
(http://img541.imageshack.us/img541/3065/swampsymbol.jpg) (http://img541.imageshack.us/i/swampsymbol.jpg/)
B1
{
(http://img820.imageshack.us/img820/5081/80101947.jpg) (http://img820.imageshack.us/i/80101947.jpg/)
The main battlefield
(http://img829.imageshack.us/img829/9236/63384117.jpg) (http://img829.imageshack.us/i/63384117.jpg/)
The human base. All bases are the same except for the txtures and different layouts
(http://img841.imageshack.us/img841/2215/62816073.jpg) (http://img841.imageshack.us/i/62816073.jpg/)
Building under a door is not very wise. it instantly does 1000 damage to anything under when it closes. it wont kill players, though.

Uploaded with ImageShack.us (http://imageshack.us)
http://www.megaupload.com/?d=GHY2MADG
}
PM me if you want it on your server
Title: Re: The Middle Ground
Post by: Aelita on August 24, 2010, 06:28:00 pm
Protip to get anybody to play your map: Don't use ATCS textures.
Title: Re: The Middle Ground
Post by: Xedoh on August 24, 2010, 08:11:07 pm
Let me guess: Your first map?

Are there any special rules or something else you want to include? (I'm asking because of the 'running the map' file)
Well, it has some (very) serious flaws, however, it could be improved without too much trouble.

Gameplay problems:

Design problems:

Now some suggestions that would make the map better (IMHO).

Put all the rooms away from the center and connect them with corridors, so there are 3 ways (including the central area) connecting the 2 main bases.
The central area should stay about the same size, however it could be connected to the other rooms by teleporters. These could be set to activate only after stage 3 is reached, so there's a shorter way during endgame. If you use teleporters, you may consider making the central area nobuild, to prevent blocking the teles.

A little ascii-art how I imagine this:

-|+       Corridors
X         Rooms
A         Alien base
H         Human base
a b c d   Teleporters
         XXX
    +--XXX--+
     |   XXX   |
 +-+      c    +-+
 |                  |
 |          c       |
HHH    XXX    AAA
HHHa  aXXXb  bAAA
HHH    XXX    AAA
 |          d       |
 |                  |
 +-+      d    +-+
     |   XXX   |
    +--XXX--+
        XXX

Sorry fot the bad quality, it's quite hard doing that in a forum.

The central area could really get cool. You could enlarge the damaging part of the floor and put black fog there, so it looks like an endless room. (I could build something like that and show you a screenshot if you want)
Title: Re: The Middle Ground
Post by: amz181 on August 24, 2010, 08:30:46 pm
The best piece of advice ever. Compile with light.
Title: Re: The Middle Ground
Post by: swamp-cecil on August 24, 2010, 08:47:38 pm
The best piece of advice ever. Compile with light.
yeah, i suck with light but ill try
Protip to get anybody to play your map: Don't use ATCS textures.
atcs textures suit themap the best.
Let me guess: Your first map?
ive made many others. none other realesed to the public

yeah, i noticed the hall of mirrors, ill fix it.
Title: Re: The Middle Ground
Post by: Aelita on August 25, 2010, 01:17:17 am
They don't suit the map in the way you used them. Look at other maps, you'll see it's much too repetitive. And there's many other textures besides ATCS, you can surely find something that fits better. Honestly, we're all sick of these maps with ATCS textures. Just because it's the #1 played map doesn't mean we want to look at it elsewhere, god dammit.
Title: Re: The Middle Ground
Post by: commander scrooge on August 25, 2010, 04:36:47 pm
Honestly, we're all sick of these maps with ATCS textures. Just because it's the #1 played map doesn't mean we want to look at it elsewhere, god dammit.

Maybe I could help you out with some shader codes?
Title: Re: The Middle Ground
Post by: swamp-cecil on August 26, 2010, 01:11:10 am
Honestly, we're all sick of these maps with ATCS textures. Just because it's the #1 played map doesn't mean we want to look at it elsewhere, god dammit.

Maybe I could help you out with some shader codes?
yes plzzzzzz.
i cant seem to comprehend it.
besides, im 12 years old.
They don't suit the map in the way you used them. Look at other maps, you'll see it's much too repetitive. And there's many other textures besides ATCS, you can surely find something that fits better. Honestly, we're all sick of these maps with ATCS textures. Just because it's the #1 played map doesn't mean we want to look at it elsewhere, god dammit.
UH OH!!!
Title: Re: The Middle Ground
Post by: Aelita on August 26, 2010, 04:06:54 am
(http://notes-from-offcenter.com/wp-content/uploads/2008/12/piss_christ_serrano.jpg)