Tremulous Forum
General => Feedback => Topic started by: Edge on July 26, 2006, 04:12:34 pm
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It's fun to play, and it captures the spirit of the old Gloom whilst adding a great many things that were on the wishlist. Regenerating aliens, useful reloads for humans, customizable weapons lists, a fair point scoring system (this rates incredibly high on the list, it's so much better than Gloom's "whoever gets the last hit wins").
But I must uninstall. I'm going to make another run as humie (because I like the challenge of it on SST) then I'm throwing it in the recycle bin, because I've spent far too much time on it in the last few days.
Nice work Timbo. Even if I do always look at everything according to how it can be improved, it's every bit as good as I expected and then some.
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huh wha? the games too good so you have to uninstall it then? WILL POWER MAN! You dont have to stop playing altogether, but you dont need to play 24/7 either!
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...I can understand... i'm having a bit of a work overload burnout.. and I hear in the back of my head "click the icon.. play a round... then do the work".... constantly :eek:
Unfortunately.. the recycle bin won't save you... because you can still download it again.. :x
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Bye.
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Bye.
Lava is right here. why tell us your leaving??? i dont mean to say that in an offensive.
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troll
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Bye.
Lava is right here. why tell us your leaving??? i dont mean to say that in an offensive.
Because I'm conceited enough to think someone will care after 5 posts over the period of 3 days, unlike every other complete stranger.
Actually, the post was more for Timbo, because I was one of those who saw the alpha for Tremulous back when he was looking to make a better Gloom. Not that he has reason to give a damn at this point, as I shortly made a stranger of myself as I pursued tangents unknown.
But in case he still does, I did. This kind of project is hard on the nerves I'm sure, especially when you aren't looking at any potential income. I still admire his open source mentality, I just can't find any desire to do it whilst I'm still poor :-?
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just go away now... gosh....
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Now I won't, just to annoy you.
(now would be the perfect timing for a ban in the name of humor)
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tz all i hear from ppl is:
i will kill myself
i will go from the forums
we will help iraq
and... nothing happens
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Bahaha, i had that with Morrowind.
Ruined my first semester damnit :eek:
In the end, i burned the cd-rom and the 3 backups i made..
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I didn't say I'd leave from the forums, though I do plan on it once my existing posts are played out completely. Almost there.
And I haven't played since I said I'd stop. I only get a slight but bearable itch now and then, I can fight it.
My real problem is wanting to make my own Tremulous style game with the ideas I've thought up whilst working my drudge labor job. Torque engine is only 100 dollars, and allows for an easily completed basic FPS. Bleh.
I'll just save them for the monster project which I may very well die or witness the return of Jesus before I finish. I've come a long way in making myself capable of accepting whichever of those three things comes first.
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You won't make your $100 back working by yourself with the torque engine.
Write a tremulous mod, if that's what you want to do. Or your own standalone game using the q3 engine. q3 engine modding is just as easy to learn, easier to use in the long term, FREE, and capable of far better results than the torque engine.
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torque wth!
quake 3 is gpl'ed use it freely and if you are a good programmer you can implement a physics engine like newton. Even you can sell it for money (not the engine :P art assets)
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Or hell, you can use Darkplaces and/or rip off Nexuiz. It's all GPL'ed anyways.
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I'd forgotten completely that you can sell GPL'ed software, as long as you include the source. Duh.
How good of a programmer would I be to write my own physics? :)
I tend not to like ripping of source code, though in the the great tradition of the Renaissance, stealing ideas and mechanics is no foul, provided you actually add to/adapt/improve them.
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About the engines, other options include Crystal Space (complete engine, FOSS, people working on intergration with Blender 3d), OGRE (just the rendering engine, FOSS, I don't know much more about it), Irritch (I've probably spelt that incorrectly, I think I remember something about it being an easier one, fairly sure it's FOSS, don't know much more than that).
Here are links to aid laziness:
http://www.crystalspace3d.org/
http://www.ogre3d.org/
Nothing for Irritch because I couldn't find anything.
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About the engines, other options include Crystal Space (complete engine, FOSS, people working on intergration with Blender 3d), OGRE (just the rendering engine, FOSS, I don't know much more about it), Irritch (I've probably spelt that incorrectly, I think I remember something about it being an easier one, fairly sure it's FOSS, don't know much more than that).
Here are links to aid laziness:
http://www.crystalspace3d.org/
http://www.ogre3d.org/
Nothing for Irritch because I couldn't find anything.
you mean irrlicht (http://irrlicht.sf.net)?
edit: BBCode > me
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Have fun stormin' the castle!!