Tremulous Forum
General => General Discussion => Topic started by: MechWarrior001 on August 26, 2010, 08:15:03 am
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what UoM does the rate command use? I was thinking bytes, but not sure if this is true.
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bytes
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What notation? kilo = 1000 or kilo = 1024?
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Doesn't matter, since /rate doesn't measure in kb AFAIK.
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If I am not mistaken, it is KB = 1KB ... 1024 Bytes.
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1KiB = 1024 bytes
1KB = 1000 bytes
but in quake 1KB = 1024 bytes
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And in /rate, there's no concept of KB at all.
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bytes
per second
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So does 100 Megabits equal 13107200 bytes (K = 1024) or 12500000 bytes (K = 1000)?
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In Telecommunications, use of the correct SI definition (K = 1000) is standard. But in practice you have to subtract some protocol overhead for TCP/IP etc. from the raw bandwidth. Also keep some reserve to allow short bursts of traffic (AV software updating etc.) without saturating your line completely. For online shooters you need low latency (=ping), not high bandwidth (=rate) !
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So setting it to use 54 megabits out of a 100 megabit connection would be better? What about 60? 75?
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set it to 25000, which is 25kiB/s, which is the max. If you are on dial up or ISDN you may want it slower, otherwise just max it and move on to thinking about things you can do something about.
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Alright. Also, would increasing increasing the amount of packets sent (per second?) make the game play smoother?
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set it to 25000, which is 25kiB/s
Heh, you went out of your way to use kiB for the WRONG one. :P
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In my defence, that post was made early morning, I was probably asleep at the time >_>.