Tremulous Forum
General => General Discussion => Topic started by: MechWarrior001 on August 28, 2010, 01:51:56 am
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sv_dequeuePeriod
ttycon
ttycon_ansicolor
cm_playerCurveClip
r_finish
cg_creepRes
cg_trueLightning
sv_zombietime
sv_fps
g_mincommandperiod
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Deque: time waiting to spawn, like how long the eggs take to spawn players?
Ttycon: Sets the console to tty mode
Ttycon ansicolor: tty console ansi character color
Playerclip: rounds edges of playerclip brushes on maps
Finish: leave menu
Creep res: resolution of the creep
True lightning: sets the liguting of the map to a standard without light containers.
Zombietime: how long you spend dead with your viewpos at your dead body before you are returned to alien or human_intermission, and allowed to respawn.
Fps: maximum frame rate allowed by the server
Commandperiod: similar to rename period. Wait time before you can use another admin command on the server.
These are all just guesses, most of which i have never seen before.
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sv_dequeuePeriod: was added at somepoint for 1.2, I can't see anywhere that it's used.
[wiki]ttycon[/wiki]: is used in 1.1 to control if stdin/stdout should be used as a console.
[wiki]ttycon_ansicolor[/wiki]: specifies if you want ^1 style colour codes to be replaced with \e[31m style colours on stderr.
cm_playerCurveClip: No idea, is cheap protected.
[wiki]r_finish[/wiki]: Forces glFinish to be called each frame. It's a bug fix for some old graphics card.
cg_creepRes: Unused in 1.1, removed in 1.2.
cg_trueLightning: Unused in 1.1, removed in 1.2.
sv_zombietime: Something to do with how long clients hang around (in msec) after they disconnect, I think todo with not getting errors if the client sends packets after the server has forgotten about them.
sv_fps: Frame rate the server runs at, I'm guessing it'd be bad to change. (also looks hard coded in places).
g_mincommandperiod: Removed in 1.2, no idea what it did in 1.1, nothing to do with g_admin though.
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cm_playerCurveClip: clip player against curves(patches), default is 1. If you enable cheats and set it to 0, you can pass thru curves(patches).
sv_dequeuePeriod: something to do with dequeuing the queued net packets. unused anyway
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Modifying sv_fps doesn't break anything, it's just kind of useless.
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Modifying sv_fps doesn't break anything, it's just kind of useless.
Modifying sv_fps used to subtly break some things and I imagine it still does, so it is a good idea not to play with it.
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It sometimes makes it like lagged. I had it on sv_fps 40 for a bit. Many players complained about their aim.